15.20
Next patch in 11 days
518,344
World, Platinum+
Patch notes
Full patch notes
Get ready for Worlds 2025 with patch 25.20! Coming to you this week we have brand new Flora Fatalis skins coming to the Rift (and Fiddlesticks in my nightmares), the final round of Doom Bots where all three trials will be live (good luck!), another round of Arena balance changes, improvements to our Streamer Mode feature, a test run of preventing players from banning ally's hovered champs, emote searching technology, all on top of your regularly scheduled balance changes. Be sure to read on for all the details! Looking for more information on all things League of Legends? Check out our community-run wiki here! Wrong patch notes? You can find the TFT patch notes here!
“Anivia's been struggling to find success in the mid lane as of late. Her low mobility is one of her weaknesses, so we're lowering her Q's cooldown slightly as a way for her to keep her enemies at bay while also giving her a bit more damage on her E to help her out.”
“Azir's a bit too powerful in higher levels of play at the moment, but he's in pretty good shape for regular play. So we're looking to shift his power around and reduce those pro-specific strengths. To do this, we're digging into his early laning phase and giving him less passive guaranteed wave control and compensating him with better late-game scaling and more rewards for taking big risks.”
role | WR increase | Winrate | PR increase | Pickrate |
---|---|---|---|---|
6.21% | 50.55% 44.34% | 0.08% | 0.72% 0.8% | |
12.08% | 18.29% 30.37% | 0.02% | 0.65% 0.67% |
“Despite her lack of self-control, Briar's been tearing it up as one of the highest performing junglers at lower ranks for a bit now. We're looking to tap down her power to bleed out enemies with her passive at max stacks, as effective kiting (and thus lower stack counts) are more common at higher ranks.”
“In her current state, Camille's laning phase is very hit or miss: Either she can comfortably beat her opponent with her passive, or she can't really engage with the lane and loses. While she appears powerful in the hands of most players we don't think this shape is healthy for her as a whole, so we're giving her W some additional power that will give her some more strength to play around early while balancing that with reduced base stats, which shouldn't feel particularly noticeable.”
“Fizz is a little weak right now (some might say he's floundering) and is incredibly reliant on snowballing, as his base damages are appropriate in the early game but generally don't scale well without gold. We're looking to make some power-positive adjustments to make him less reliant on snowballing while still asking him to build primarily AP assassin items. As a whole, these changes should be positive for his up-front W burst damage, make his ultimate a bit weaker, and open up a few new item choices.”
“Graves is a fairly popular jungler that's performing decently right now, but his builds have devolved into one-shot lethality. We don't believe this to be a good state for him because his playstyle becomes one-shot or be one-shot which isn't fun for anyone. We think it'd be better for him to have a sustained combat pattern where skillful Graves players can utilize their Grit, so we're nudging his builds and playstyle around to make him less reliant on bonus AD. Overall this should net out in a small buff once this change has had some time to settle and players adapt.”
“Despite Katarina feeling oppressive in the mid-game, she's been having a hard time actually converting her snowballs into wins. This is true even in the hands of her most dedicated mains. So, we're going to play up some of her resilience in lane so that she can find more success battling her lane opponent.”
role | WR increase | Winrate | PR increase | Pickrate |
---|---|---|---|---|
6.06% | 49.57% 43.51% | 0.08% | 0.66% 0.74% |
“Malphite's a solid top laner and a consistent rock for his teams, but even so he is often a bit heavy for his teams. We're giving him a little help this patch by increasing his base armor just a bit to solidify his early game.”
“At higher skill levels Orianna's early wave clear is far too safe and her optimized builds make her too tanky for her to be exposed to any real risks, so we're looking to re-introduce some risk to her overall kit. We want to incentivize Orianna to build more damage and less tank, so we're weakening her early wave clear power spikes so she has to pick up more AP to clear waves, something most players are already doing and thus shouldn't be impacted much by.”
“Our nerfs last patch to Pantheon hit him a bit too hard, so we're walking them back a little bit. We still want there to be a strong clear speed tradeoff for a jungler with such reliable ganks, but it doesn't have to be quite so bad.”
“Veigar's been coming up a bit short of success as of late, so to help our resident miniature king we're upping his W's AP ratio so he can take more advantage of his infinite AP scaling to pop enemies he catches with a well placed Event Horizon.”
“Volibear's been one of the strongest junglers in solo queue for a while now, so in this patch we're looking to bring his (ability) power down a notch. His ability to synergize with cooldown reduction has allowed him to sustain through most situations while still dealing a respectable amount of DPS. We're okay with his sustain, but to bring his DPS down just a tad we're hitting his AP ratios which should weaken some of his most popular builds while leaving his AD builds untouched.”
“Warwick is particularly oppressive in lower skill brackets of play, so we're looking to make his claws and teeth just a little less lethal. As he's often able to simply build tank items later in the game, we're nudging him toward keeping up with damage purchases by reducing his guaranteed late game damage output.”
“Wukong has been performing quite well at the highest levels of play despite not being particularly strong at lower skill levels. We're looking to bring his ceiling down and floor up a bit by moving some power away from his pro skewed abilities and distributing it throughout the rest of his kit.”
This overview only shows items, runes and champions from the patch notes.
Build | PR increase | Pickrate |
---|---|---|
![]() ![]() ![]() ![]() | 8.95% | 19.22% 10.27% |
![]() ![]() ![]() ![]() | 7.97% | 18.11% 10.15% |
![]() ![]() ![]() ![]() | 6.72% | 18.01% 11.29% |
![]() ![]() | 5.97% | 26.78% 20.81% |
![]() ![]() ![]() ![]() | 5.44% | 28.98% 23.53% |
![]() ![]() ![]() ![]() | 5.15% | 17.34% 12.19% |
![]() ![]() ![]() ![]() | 5.11% | 13.57% 8.47% |
![]() ![]() ![]() ![]() | 4.56% | 11.85% 7.29% |
![]() ![]() | 4.42% | 82.1% 77.68% |
![]() ![]() | 4.40% | 45.69% 41.28% |
Build | WR increase | Winrate |
---|---|---|
![]() ![]() ![]() ![]() | 7.13% | 54.84% 47.72% |
![]() ![]() | 5.86% | 56.93% 51.07% |
![]() ![]() | 5.72% | 55.47% 49.76% |
![]() ![]() ![]() ![]() | 5.51% | 53.29% 47.78% |
![]() ![]() ![]() ![]() | 5.21% | 57.65% 52.43% |
![]() ![]() ![]() ![]() | 4.99% | 51.83% 46.83% |
![]() ![]() | 4.49% | 52.49% 48% |
![]() ![]() | 4.36% | 49.78% 45.42% |
![]() ![]() ![]() ![]() | 4.36% | 50% 45.64% |
![]() ![]() ![]() ![]() | 4.21% | 51.56% 47.35% |