15.24
Next patch in 18 days
3,445,082
World, Platinum+

Patch notes

Full patch notes
Welcome to the last patch of the year, 25.24! While this may be the last patch of the year, there's still a lot to look forward to! As a quick heads up, this won't be our last balance pass of the year either, expect a sizable micropatch in mid-December, all of which will be updated and noted here. On the gameplay side of things, we have a relatively lighter patch of buffing and nerfing various outliers. The real shakeup comes in January with the new season start, so get ready for a lot more follow-up coming soon! We've also got quite a few changes for Arena and ARAM Mayhem (including a few new augments for ARAM), so be sure to check em out! Outside of direct gameplay changes we've got WASD coming to live (in limited queues), the last patch of the 2025 Season 3 ranked split, some wonderful winter skins, improvements to champ select, the return of your shop, and more, so make sure to read more down below for all the details! Looking for the newest TFT set, Lore & Legends? Well you can jump over to the TFT patch notes here!

“Aatrox jungle has found a large audience, which is awesome! He's also rather overpowered there, which is less awesome. We're here to deliver some jungle-specific nerfs to the Darkin Blade, especially around his first clear, which is currently faster than we're comfortable with.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 6.44% | 9.46% 3.01% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.22% | 50.07% 49.85% | 10.03% | 52.21% 42.17% | |
0.02% | 49.25% 49.28% | 9.92% | 46.24% 56.16% |
“Ambessa has an extreme amount of agency over the game when played by highly skilled players, which can make her suffocating when picked. Due to how much control she can have over the game, we're nerfing her late game burst against squishies. We don't intend for her to be a strongly scaling champion long-term, but we do want to make sure she can still fight other durable top laners.”
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.33% | 49.05% 48.72% | 5.57% | 68.6% 63.03% | |
0.98% | 48.3% 47.31% | 5.97% | 27.19% 33.17% |
“Lux is one of the easier to pick up champions in the game, both in mid lane and as a support but despite that, she's generally on the weaker side, especially in mid. To help her shine we're giving her a bit more damage when she manages to catch enemies with her Light Binding.”
“Miss Fortune can absolutely dominate teamfights, which is an intended strength, but she's dominating the game a bit too hard at the moment. She has to pay for that strength with a weakness somewhere, so we're making her more assailable, both in the early and late game, so she has to position a bit smarter to get all her damage out.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 20.64% | 73.13% 52.49% |
![]() ![]() ![]() ![]() | 5.77% | 15.74% 9.97% |
“Qiyana is both extremely strong and very hard to play, resulting in a generic win rate that does not at all represent how powerful she truly is. Since she's somewhat dominating the high-MMR jungle landscape, we're delivering some jungle-specific nerfs in an effort to bring her back down to earth (/water/brush).”
“While not extremely overpowered, Sylas has been running over the jungle of late and can easily stand to lose some power. We're not looking to make Sylas mid any weaker, so we're simply reducing his jungle damage mod.”
“Tahm Kench has been in a pretty weak state, especially in the top lane as we're seeing most of his play as a support at this point. We're looking to give him a little more scrapping power in a way that favors the extra gold he'll be getting from top lane. Since Tahm Kench typically gets a ton of health throughout the game, his autos and Qs will benefit a lot from a small bump here.”
“Volibear hasn't been doing too well, so we're taking this opportunity to give him a bit more in his W with an eye toward AD builds to help him out. As this is a total AD ratio, even AP Volibear will gain some base damage here.”
“Zaahen is pretty much the strongest champion in the game right now. And while many players that are brand-new to the champion have average performances, he's head and shoulders above the rest for those who've learned him. We want to make sure Zaahen has a rewarding basic attack pattern, so we're preserving his durability and basic attack damage and instead nerfing the gold scaling of his active abilities and giving him worse control over his early laning phase when holding onto Q activations.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 18.55% | 40.53% 21.98% |
“Our resident mustachioed muscle man is a little weak right now, so in this patch we're looking to put a bit more pep in his… punch. To do that, we're playing up his active brawling with some durability early on and increased damage in extended fights so he can punch his opponents into submission.”
“We overestimated the impact of last patch's Dr. Mundo bugfix, which means our compensation buff overshot as well. That said, we're still happy with where Top Mundo ended up, but Jungle Mundo is now a little over the line, so we're here to deliver a jungle-specific nerf to bring his two primary roles closer to parity.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 11.89% | 62.87% 50.98% |
![]() ![]() ![]() ![]() | 7.55% | 25.57% 18.03% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.05% | 50.45% 50.41% | 13.02% | 59.65% 46.63% | |
0.71% | 50.62% 51.33% | 13.96% | 37.19% 51.15% |
“Shadow Assassin Kayn is a bit too good at taking down his targets at the moment so we're here this patch to give them a fighting chance. We don't want Rhaast to be caught in the crossfire of these nerfs so we're taking aim at some of Blue Kayn's assassin-specific damage that often comes in the form of W poke from the fog of war.”
“Kha'Zix is one of the strongest junglers at the moment and is in need of a nerf. We don't want to hurt his ability to assassinate targets, so instead we're going to slow down his jungle clear a touch by reducing his early AoE.”
“Master Yi is another powerful champion who's been dominating the jungle as of late. To level the playing field we're bringing down his durability and damage a bit split between the early and late game as we're currently happy with his overall combat and game pacing.”
“While not mathematically overpowered, Mel has solidified herself as the most frustrating champion to face in League, which is a deeper problem than just numbers. In the short term we're delivering a direct nerf that will still allow dedicated mains to win an appropriate number of games, but will make her suboptimal for inexperienced players. As for our changes themselves, we're going after how inescapable her E can feel to play against. In the longer term, we have some larger work planned for early next year with more significant changes aimed at returning her to a more appropriate power level while also making her feel more fair to play against for her opponents.”
“Nasus has been an underdog for some time now so we're looking to throw him a bone with some changes that will make him a bit more durable in lane and powering up his Q for more effective stacking (because who hasn't missed a cannon minion by 5 health before).”
“Nidalee has risen up the ranks as an extremely high-powered jungler, largely due to a bug where her Q deals more damage than it should at most ranges. We’ve fixed this bug and will keep an eye on her to see how she lands.”
“Much like her fellow Freljordian tank, Sejuani is one of the weaker champions in the game right now, so we're here to deliver a shot in the arm with some cooldown buffs. While we're here, we're also taking a pass on making Top Sejuani and AP Sejuani more viable as well because who doesn't love a good AP Sejuani?”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 8.54% | 10.77% 2.23% |
![]() ![]() ![]() ![]() | 6.29% | 6.29% 0% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.54% | 49.07% 48.54% | 15.03% | 68.11% 83.15% | |
1.21% | 47.54% 48.75% | 13.36% | 25.44% 12.08% |
“Swain's buff last patch didn't help him out as much as we had wanted to so we're following up to put more wind in his sails (wings? Demon wing?) We're keeping things relatively straightforward with increased healing from his passive which should be generally appreciable.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 7.52% | 26.83% 19.31% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
1.40% | 49.7% 48.29% | 12.73% | 41.99% 54.72% | |
0.87% | 53.39% 52.52% | 6.27% | 17.89% 11.62% |
“Viktor's in need of a little more power right now, and we'd like to do that by leaning into his strengths as a mid-range battlemage. To do this we're increasing the shield on his Q so that he can stick it out better when going in to look for trades against opponents.”
“These changes went out as a micropatch during 25.23, but we wanted to capture them here for posterity and offer some thoughts on how we think Zaahen's release went. For 25.23, overall Zaahen released a bit too strong. His damage was a bit high and had room to go down while still feeling satisfying, so we decided to target that over other parts of his kit. We're being cautious here, so we're taking a little more time to see how he settles before we make additional changes, but we'll be keeping our eyes peeled and will make additional changes as needed. Now we’re at 25.24 and Zaahen is still a bit strong, particularly in higher ranks, so we’ve got some skill skewed changes here which should bring him down a bit. We also want to compensate his jungle a bit as we expect it to lose some power as a result of these changes, so we’re upping his Q’s monster damage mod.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 18.55% | 40.53% 21.98% |
“One bar we want to hold for high-quality jungle gameplay is around exactly how quickly a champion can clear their own jungle and then reasonably invade their opponents. In Zed's case, he can clear his jungle to hit level 4 and invade you, or instead, Recall, buy two Long Swords, and then fight you for Rift Scuttler. Of course someone has to have the fastest clear in the game (that crown will move to Ivern most likely), but what they do with that speed is important, and the way Zed manifests his jungle strengths crosses the line. So this patch, we're slowing his early jungle clear speed by a few seconds, which we expect will make him too weak for many players. While we like the variety he brings to the game and jungle, we don't believe it can come at the cost of overall game health.”
This overview only shows items, runes and champions from the patch notes.
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 20.64% | 73.13% 52.49% |
![]() ![]() | 20.14% | 30.54% 10.4% |
![]() ![]() ![]() ![]() | 18.55% | 40.53% 21.98% |
![]() ![]() | 11.89% | 62.87% 50.98% |
![]() ![]() ![]() ![]() | 11.74% | 46.09% 34.34% |
![]() ![]() ![]() ![]() | 11.21% | 18.35% 7.15% |
![]() ![]() | 9.78% | 89.68% 79.89% |
![]() ![]() | 8.54% | 10.77% 2.23% |
![]() ![]() | 7.71% | 32.77% 25.05% |
![]() ![]() | 7.64% | 83.83% 76.18% |
| Build | WR increase | Winrate |
|---|---|---|
![]() ![]() ![]() ![]() | 8.83% | 64.49% 55.65% |
![]() ![]() ![]() ![]() | 8.04% | 51.26% 43.22% |
![]() ![]() ![]() ![]() | 7.80% | 50.86% 43.06% |
![]() ![]() ![]() ![]() | 7.69% | 52.67% 44.98% |
![]() ![]() ![]() ![]() | 7.22% | 52.17% 44.94% |
![]() ![]() ![]() ![]() | 7.12% | 51.45% 44.34% |
![]() ![]() ![]() ![]() | 7.01% | 57.91% 50.9% |
![]() ![]() ![]() ![]() | 6.98% | 46.46% 39.48% |
![]() ![]() ![]() ![]() | 6.87% | 64.56% 57.69% |
![]() ![]() ![]() ![]() | 6.79% | 56.64% 49.86% |