14.24
Next patch in ? days
1,375,560
World, Platinum+
Patch notes
Full patch notes
We're taking a trip into the Arcane, welcome to 14.24! For the last patch of 2024 we're celebrating the end of Arcane with Viktor's update, a batch of Arcane skins including the first Exalted skin, Arcane Fractured Jinx, and a brand new type of cosmetic called Nexus Finishers. We also have some other stuff in store for you this patch like introducing The Sanctum, ARAM balance adjustments, a special Clash Tournament on the Bridge of Progress, and a new Mythic Shop rotation so be sure to check those out down below! On the gameplay side of things we've got Viktor's update, follow-up on our recent Warwick and Rell changes, Ambessa's first larger balance pass, and an otherwise normal sweep of the game's biggest balance outliers. Looking to go into the Arcane and join the Black Rose family? Check out the TFT patch notes here!
“Ambessa is still looking a bit strong after her adjustments last patch, specifically in the hands of players in higher skill brackets. One of the issues she's facing in particular is that she doesn't have enough losing lane match ups, so we're looking to introduce more this patch, specifically ones that are DPS-focused stat checkers, as they should have the edge on Ambessa.”
Build | PR increase | Pickrate |
---|---|---|
10.59% | 27.76% 17.17% |
“Corki was reworked as a straightforward lane bully, and though he's succeeding on that front he's doing much too well in the early game. We want Corki players to do more than simply press buttons while marching forward to win their lanes, so we're dropping a bit of his early game damage so that the answer to "when to go in" isn't "always."”
“Elise has been doing very well as of late, especially in higher skill brackets where her early dominance more reliably leads to game-ending leads. We think it's important to preserve her high burst assassination power, so we're reducing her early game by giving other players room to fight back and possibly fend her off or outright kill her.”
“Graves was meaningfully nerfed last patch when we addressed The Collector and the ranged version of Youmuu's Ghostblade. Despite that, he's still climbing the jungle charts, especially in higher skill brackets. In this patch we're bringing down his burst damage in order to extend his trading patterns and to give his opponents more room for counterplay.”
“LeBlanc has a high ban rate right now, but her win rate isn't far off from being reasonable, so we're lightly nerfing her to reduce how frustrating she can be to play against. We're specifically targeting her early game since she's particularly strong in higher skill brackets there and she already doesn't scale very well.”
“We're buffing critical strike on Master Yi this patch with the primary goal of re-introducing crit as an alternate build. We intend, and expect, his primary build to still be on-hit, which isn't being touched with this buff, so this is for everyone who enjoys item builds from 2009. We're also delivering a small change that makes it more apparent what your total damage to an enemy is.”
Build | PR increase | Pickrate |
---|---|---|
5.36% | 24.74% 19.38% |
role | WR increase | Winrate | PR increase | Pickrate |
---|---|---|---|---|
6.29% | 37.93% 44.22% | 0.02% | 0.59% 0.57% |
“The good doctor is overperforming in lower skill brackets so we're toning down his power a bit, reducing his less visible damage while retaining his durability and satisfying cleavers Mundo players love.”
“We're making some adjustments to Poppy due to how powerful she is as a support despite being more balanced elsewhere. To bring her roles closer together, we're nerfing her early game but letting her out-scale this nerf with levels and gold, which top and jungle players acquire more readily.”
Build | PR increase | Pickrate |
---|---|---|
5.02% | 28.96% 23.94% |
role | WR increase | Winrate | PR increase | Pickrate |
---|---|---|---|---|
0.25% | 51.41% 51.66% | 7.34% | 55.61% 62.96% | |
0.66% | 50.55% 51.21% | 5.04% | 28.49% 23.45% | |
5.27% | 47.48% 52.75% | 0.04% | 0.73% 0.69% |
Base health increased. Passive resistances stolen and minimum steal increased. W shield increased.
“Rell's changes last patch landed her weaker than we wanted so we're correcting that with some meaningful buffs in this patch. We'd like to make sure she feels like she can front-line as a low-income tank, so we're reinforcing that gameplay with a stronger passive.”
role | WR increase | Winrate | PR increase | Pickrate |
---|---|---|---|---|
11.54% | 51.68% 40.14% | 0.09% | 0.59% 0.68% |
“Riven is performing a bit too well, particularly in high skill brackets. Her level nine, Eclipse power spike gained a meaningful amount of damage with the 14.20 buff that we'd like to retain, but now it will come as a tradeoff to her early vulnerability through E.”
“Rumble ended up in a not-so-hot spot after several nerfs to reduce his power levels in Pro. Since he's weaker in the early game, we're compensating him with better late-game damage on his main damaging ability with improved survivability on his W.”
“Swain is flying a bit too high right now, most notably in mid and bot lane. As a result, we're making him a little squishier to physical damage so some mid laners and ADCs in the bot lane have a better chance to succeed against him.”
role | WR increase | Winrate | PR increase | Pickrate |
---|---|---|---|---|
1.43% | 46.75% 48.18% | 5.55% | 40.3% 34.75% | |
1.53% | 49.09% 50.62% | 6.89% | 24.64% 31.53% |
“Talon's been a truly excellent jungler and mid laner in higher-skilled play so we need to take a bit of pep out of his step. We're pulling back some of his extremely fast mid-game jungle clear and abnormally high magic resist which should be impactful nerfs to both his jungle and mid gameplay.”
“Twitch is one of the harder ADCs to play due to his unique play style as a quasi-assassin. But even with that in mind, we don't think he should lose quite as many games as he currently does. To help our favorite rat, we're giving a small power injection for all the smelly-rat enjoyers out there. His attack speed duration will now match his ult duration, plus a little extra oomph to bring up his power levels.”
Build | PR increase | Pickrate |
---|---|---|
6.80% | 46.01% 39.21% |
“We've got quite the update (evolution) ready for Viktor this patch to better align his in-game and in-show portrayal in Arcane. We've got quite a few changes lined up, so let's jump straight into our goals. For his passive, we'd like for Viktor to be able to evolve a bit more consistently each game, so we're shifting some of his Hex Fragments from champion kills to cannon minions which should help on this front. Next up, we have some buffs to his Q and E to improve Viktor's early game a bit that should help encourage him to be a bit more willing to take trades in lane. His W received a lot of under the hood work, but overall should benefit from some quality of life changes. Lastly, and perhaps the biggest change, Viktor's R now receives an upgrade once fully evolved that lets his Arcane Storm grow in size with each takedown, really capturing the world ending potential he showcased in Arcane.”
role | WR increase | Winrate | PR increase | Pickrate |
---|---|---|---|---|
2.07% | 51.38% 49.31% | 5.66% | 86.96% 92.62% |
“In this patch we're providing a feels improvement as a follow-up to the changes we made last month. We're starting by slightly increasing Q's tap range to make up for the difference that slightly increased his range and hitbox size as a result of the size growth. Next up, W's attack speed buff now has a much longer duration in addition to a few QoL improvements which should make our favorite dad smoother to play. We're dropping his base AD a touch just to make room for these other buffs.”
Build | PR increase | Pickrate |
---|---|---|
11.66% | 63.69% 52.03% |
role | WR increase | Winrate | PR increase | Pickrate |
---|---|---|---|---|
0.15% | 51.93% 52.09% | 5.37% | 67.79% 73.16% | |
0.13% | 52.33% 52.21% | 5.57% | 31.29% 25.73% |
“Yuumi's performing worse than she ought to and is in the unfortunate position of her most common skill order (maxing Prowling Projectile) being weaker than alternatives. We're hoping to rectify this disparity with some rank-up buffs.”
This overview only shows items, runes and champions from the patch notes.
Build | PR increase | Pickrate |
---|---|---|
25.10% | 32.34% 7.24% | |
24.60% | 71.81% 47.22% | |
17.71% | 43.64% 25.94% | |
14.35% | 14.35% 0% | |
12.74% | 60.05% 47.31% | |
12.38% | 31.61% 19.23% | |
11.97% | 34.17% 22.2% | |
11.66% | 63.69% 52.03% | |
10.59% | 27.76% 17.17% | |
9.41% | 29.74% 20.33% |
Build | WR increase | Winrate |
---|---|---|
8.62% | 63.47% 54.84% | |
6.96% | 59.38% 52.42% | |
6.62% | 62.97% 56.35% | |
6.16% | 51.63% 45.47% | |
5.95% | 54.74% 48.8% | |
5.64% | 64.6% 58.96% | |
5.55% | 62.75% 57.2% | |
5.48% | 60.65% 55.17% | |
5.42% | 65.42% 60% | |
5.03% | 62.87% 57.84% |