15.23
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Patch notes

Full patch notes
Do you hear sleigh bells, feel snow crunching under your feet, and… is that a poro on a train? It can only mean one thing… Winter Rift is finally here! Welcome to patch 25.23 the patch of Zaahen and the long-awaited return of Winter Rift, we promise the two are not related. This patch we have the usual balance changes, some ARAM Mayhem and Arena adjustments, alongside some QoL additions that speed up the champ select process! Blue Essence Emporium is also back through the remainder of the year, and the Arcane Anniversary event is live. Our live balance portion of the patch once again seeks to add about ten new junglers into play and you can read more context on each one below in the champion section. Beyond injecting a few junglers, we're doing regular re-tuning of outliers, bringing up underperformers and tapping down champions who are stifling the metagame. TFT patch notes here!

“Here's a fun story: Aatrox's VGU was slated for the jungle for part of his early development before being shipped as a top laner. He's a very interesting champion with fun mechanics to play around, so we're alleviating some max-HP caps and adding some jungle juice to see how he performs in this new role.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 16.03% | 17.05% 1.03% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.35% | 49.29% 49.64% | 40.20% | 56.71% 96.9% | |
3.05% | 49.7% 46.64% | 40.86% | 41.64% 0.78% |
“Our latest buff to Ahri didn't get her quite as high up as we'd hoped, so we're back to deliver some more damage. We're juicing up her W when used to pick off an individual target to reward her for landing autos, E, or generally just properly isolating her opponents.”
“Ambessa's jungle play rate never really took off but it's always been right behind top lane in terms of actual power. We're giving it a light nudge that should make her balanced in this alternate role and especially help unoptimized players who can't always get sweet spots to land on large jungle monsters.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 20.80% | 42.81% 22.01% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.17% | 48.64% 48.82% | 26.98% | 62.9% 89.88% | |
1.63% | 47.16% 48.8% | 27.76% | 33.36% 5.6% |
“We're delivering a suite of ADC changes in this patch in order to shake up the end-of-season solo queue meta. A few of the most commonly picked are being nerfed and some of the least common are being buffed. We'd also like to move in a direction of making non-caster ADCs more attack speed-reliant, which you should notice in many of the ADC changes later on in this patch. Ashe has been a top performer in terms of both pick and win rate for most of this season, so we're tapping her down to create a little more equity in ADC pick rates. We're maintaining Ashe's appetite for attack speed by giving her a little bit less from Q.”
“Like Ashe above, Caitlyn has also been eating up a lot of ADC pick rate. We think she should maintain her identity as a long-range lane bully, but she's also bursting champions too hard with late game Headshots, so we're bringing down the top-end damage a bit.”
“While he's no stranger to being played in all sorts of alternate roles, Cho'Gath has a naturally fitting jungle kit and we'd like to make that work well. We're adjusting his E damage vs. monsters to no longer care about their max HP and instead just deliver a solid punch to get through his camps. This should be an unequivocal buff to early monster damage.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 21.86% | 58.95% 37.09% |
![]() ![]() ![]() ![]() | 9.28% | 28.87% 19.59% |
![]() ![]() ![]() ![]() | 6.43% | 13.23% 6.8% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.38% | 50.41% 50.79% | 24.48% | 53.25% 77.73% | |
1.95% | 48.53% 46.57% | 28.46% | 32.7% 4.24% |
“Dr. Mundo has once again risen up the ranks in popularity due to some very skilled players playing him very publicly. This time, in the jungle! We think Dr. Mundo is appropriately balanced in both roles at the present, but will continue to monitor how he's performing in the coming weeks. All that said, we're shipping a very impactful bug fix in this patch, which will increase his win rate, so we're also preemptively nerfing him a bit. We're happy with his recent reduction in burst damage, which this bug fix furthers, but want to maintain his overall sustained threat, so we're re-buffing his functional attack damage.”
“While Fizz wins an appropriate number of games in mid lane, he's incredibly feast-or-famine and often relies on simply leaving his lane to go kill other champions, so we'd like to make him more robust in playing out his laning phase. In order to do that, we're improving his early resilience so that he can take more trades and compensate elsewhere to make him a little less ult-reliant. We're also taking a swing at enabling jungle Fizz. We think this new role is a bit of a stretch and may not pan out in the end, but we're swinging hard to get his first jungle clear into something comfortable and seeing if players will enjoy him here.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 12.17% | 15.42% 3.25% |
![]() ![]() ![]() ![]() | 7.35% | 15.64% 8.29% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.33% | 51.07% 51.4% | 26.15% | 68.62% 94.76% | |
4.72% | 43.45% 38.72% | 27.85% | 28.42% 0.57% |
“We think Jayce jungle is a bit of a longshot but there's a chance he's got a real player base in this new role, so we're delivering some buffs to make his first clear more comfortable and watching to see how many players are interested.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 6.54% | 6.54% 0% |
![]() ![]() | 6.42% | 9.68% 3.26% |
![]() ![]() ![]() ![]() | 5.44% | 5.44% 0% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.15% | 48.61% 48.77% | 15.32% | 66.63% 81.94% | |
4.43% | 47.39% 42.96% | 16.89% | 17.52% 0.63% |
“Jhin looks quite weak at the present, so we're giving him some damage buffs and found another place to include the number 4 in his tooltips, which is the only buff he really needs, right?”
“As with the other ADC nerfs above, Jinx wins a large portion of her games and risks crowding out other champions if left untouched amidst the other nerfs in this patch. We want to preserve her identity as a late-game auto attack monster, so we're nerfing some of Jinx's spell damage.”
“Kai'Sa has been the most picked solo queue ADC in most ranks for months on end, so we're delivering a small nerf to create more variety in the role. The primary nerf is to her base armor, where a bit less early safety should make her feel more assailable.”
“Hwei's a well-performing mid laner who has low-quality gameplay when he can simply throw out Q-E and clear waves with little effort. We'd like to weaken his access to non-committal wave clear by nerfing that output. As the intended rank 5 magnitude would mark an over-nerf, we're partially compensating him with an AP ratio buff. These changes will still result in a net reduction in power and should open up more room for laning phase interactivity.”
“Malphite has a natural jungle kit with a decent gank paradigm, and repeatable damage for killing monsters. He just doesn't deal enough right now to comfortably clear, so we're juicing both his early game clear (hint hint start W!) and late-game as well, since he often builds full tank and needs his damage to keep up with growth monster health.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 14.09% | 14.09% 0% |
![]() ![]() | 5.41% | 6.7% 1.29% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.62% | 53.16% 52.54% | 26.87% | 54.57% 81.43% | |
8.23% | 49.39% 41.16% | 31.81% | 34.01% 2.2% |
“We're glad that Mel is a viable mid laner (shoutout League's GOAT for raising awareness!). However, she's also proven to be one of League's most frustrating champions, which we're looking to alleviate. Her passive buffs that required her to take on more risk were successful in our eyes, so we're headed back to that. To continue to expose her to more risk, we're weakening Solar Snare's lockdown and self-peel potential. We know she's still got such sharp interactions that she'll still sport one of League's highest ban rates, but we hope this adjustment will be roughly power-neutral and frustration-reducing.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 5.39% | 14.3% 8.92% |
“Miss Fortune isn't winning as often as she should for how straightforward she is to play, and unlike many of the other ADCs in this patch, she is indeed a caster, so we're looking to amp up her ability to take over teamfights with her ultimate.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 10.84% | 48.78% 37.94% |
![]() ![]() ![]() ![]() | 10.73% | 35.23% 24.5% |
“While Ornn is a totally viable top laner, we think he could also shine in the tank jungle roster, so we're buffing some of his monster damage caps. We're also adding some tooltip clarity, as some of his numbers weren't exposed to players.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 7.80% | 9.21% 1.41% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.15% | 50.43% 50.58% | 19.59% | 75.4% 94.99% | |
2.15% | 44.63% 42.48% | 19.62% | 20.22% 0.59% |
“Rek'Sai top has been an enjoyable spectator experience but a fairly miserable one to play against and she's significantly overpowered for those who know what they're doing. We don't want to remove this role from viability but we'd like to reduce just now immovable she is through her lane sustain. Her jungle will take a small hit from this nerf, but she can sustain a small nerf there, as well.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 7.74% | 71.19% 63.45% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
1.00% | 52.16% 51.16% | 9.11% | 77.41% 68.31% | |
0.18% | 50.37% 50.19% | 10.21% | 19.06% 29.27% |
“Riven's native mobility, strong dueling, and interesting risk profile of having to burn damage in order to close the gap could make for a really compelling jungle champion. She's also monstrously hard to play, but even accounting for that, she appears to be a pretty abysmal jungler at her current tuning. We're substantially buffing her first clear to see if players will find a fun, dynamic, high-skill fighter compelling in this new role.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 22.76% | 30.83% 8.07% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.72% | 50.62% 51.34% | 24.80% | 69.22% 94.02% | |
4.70% | 45.28% 40.58% | 25.24% | 26.38% 1.15% |
“Sion is pretty playable in the jungle but is slightly weak and deserving of a small nudge for players who want to yell “COWARDS!” as they barrel up and down the river. We're just delivering a light touch to see how many players want to try their hand at Si-ungle.”
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.75% | 50.1% 50.84% | 7.81% | 76.53% 84.34% | |
0.19% | 49.14% 48.95% | 6.27% | 9.37% 3.1% |
“Last patch's Skarner changes unfortunately landed him weaker than we had hoped and anticipated. We're now here to deliver direct buffs in order to give him the power he deserves. We were overly cautious on how much attack damage to give him, so we're back for more, and his Q isn't doing quite enough now that he can't quickly get two cycles off, so we're buffing its uptime and throughput.”
“Swain is quite weak in his most-played role of support. We're giving him a little more power in his E as well as lowering its mana cost to let Swain support have more room to work with without a mana item, since he typically doesn't buy one there.”
“Tristana is a little underrepresented and could do with a small buff and we'd like to ensure she has good late-game attack power, so we're bumping her AD growth.”
“We're continuing to identify ranged top laners who undeservedly gained laning dominance from our recent lane sustain changes, and Vladimir is next on that list of overperforming ranged tops. We're looking to make his matchups more interactive by giving more room for typically-physical melee champions to strike back during Vlad's moments of downtime. Also, the number 607 makes it uncomfortably easy to type 6-7 and we just can't have that.”
“Volibear's last patch succeeded in addressing his jungle-vs-top gap but left him a little weaker than we wanted across both roles. We're here to deliver him some more power to our favorite Zilean-hating demigod. We chose attack damage here to ensure that as a moderate-mobility melee champion, his attacks are appropriately threatening”
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
1.29% | 50.28% 48.99% | 5.11% | 41.66% 46.77% |
“While Rakan's been making waves, Xayah's been sitting on the sidelines for quite some time. We're looking to bring up her feather damage to help her cut through her opponents.”
“Zeri's in a relatively weak spot with pretty much no presence in pro play as well as a generally low pickrate. We want to bring her back toward those glory days of being one of the fastest ADCs in the game, so we're buffing her top-end move speed during her ultimate.”
This overview only shows items, runes and champions from the patch notes.
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 22.76% | 30.83% 8.07% |
![]() ![]() | 21.86% | 58.95% 37.09% |
![]() ![]() | 20.80% | 42.81% 22.01% |
![]() ![]() ![]() ![]() | 16.03% | 17.05% 1.03% |
![]() ![]() | 14.09% | 14.09% 0% |
![]() ![]() | 12.17% | 15.42% 3.25% |
![]() ![]() | 10.84% | 48.78% 37.94% |
![]() ![]() ![]() ![]() | 10.73% | 35.23% 24.5% |
![]() ![]() ![]() ![]() | 9.28% | 28.87% 19.59% |
![]() ![]() | 7.80% | 9.21% 1.41% |
| Build | WR increase | Winrate |
|---|---|---|
![]() ![]() ![]() ![]() | 7.76% | 56.19% 48.42% |
![]() ![]() ![]() ![]() | 7.65% | 49.63% 41.98% |
![]() ![]() | 7.40% | 53.28% 45.88% |
![]() ![]() ![]() ![]() | 7.02% | 52.82% 45.8% |
![]() ![]() | 6.89% | 57.48% 50.59% |
![]() ![]() ![]() ![]() | 6.74% | 56.05% 49.32% |
![]() ![]() ![]() ![]() | 6.72% | 53.39% 46.67% |
![]() ![]() ![]() ![]() | 6.67% | 51.44% 44.77% |
![]() ![]() ![]() ![]() | 6.49% | 52.46% 45.96% |
![]() ![]() ![]() ![]() | 6.49% | 55.76% 49.27% |