15.1
Next patch in 6 days
1,489,994
World, Platinum+
Patch notes
Full patch notes
Welcome to Noxus! It's 2025 and we're starting it off strong with our first themed season, Noxus. Coming with it we have a good amount of big changes like a fresh coat of paint for the map, a new Epic monster named Atakhan and a new system called Feats of Strength. We've also got some smaller changes like a teleport revamp, minion adjustments, and a few of your usual gameplay balance changes. We also have quite a few changes that will be coming to you off the Rift too like Fearless draft coming to pro play in Season 1, multiplayer practice tool, and a brand new queue called Swiftplay. Thanks for coming to Noxus with us and we'll see you on the Rift, good luck with your climbs! Not the patch notes you're looking for? You can check out the TFT patch notes here!
“Ashe's update this patch has two goals: First, we'd like to reduce the extremely high power she has in early levels. A combination of one of the highest functional level 1 attack damages in the game and permanently slowing her targets can create situations where a single mistake means she runs you down across the entire lane, causing you to Flash or die. Second, we'd like if Frost Shot was always a benefit instead of sometimes a hindrance. Even with 100% crit chance, Ashe would never get any bonus damage from her passive, since it only applied if they were already slowed. Volley's changes are a simple power shift, making it weaker at level 1, but stronger than before after level 5, regardless of build.”
Dashes are now more resilient to slows. Mana regeneration increased. Q damage and mana cost nerfed. E damage decreased early.
“Similar to Ashe's changes above, we'd like to reduce some of Kalista's extremely high level 1-3 power while also giving her something for Kalista players to be excited about. On the nerf side of things, we're reducing her ability to Q-E poke by nerfing Pierce's base damage and mana cost, while also nerfing her all-in power by nerfing the first few ranks of Rend's bonus damage on multiple stacks. On the buff side of things, we've rebuilt Martial Poise's logic for dash speed. Kalista's dash speed calculation is a complicated beast that factors in her attacks per second, bonus attack speed, dash distance, and movement speed modifiers, plus some extra nudging to keep it from going too slow. Those calculations now favor Kalista in more situations: It partially ignores attack speed slows, doesn't put as much weight into movement speed slows, and now gets faster with bonus movement speed. The result is that her dashes are slightly slower in the very early game, slightly faster late game, and much faster when affected by high-potency slows. We've also given her a bit of late-game mana regen to make her a little easier for novice Kalistas who don't refund her mana costs with Rend very well.”
Build | PR increase | Pickrate |
---|---|---|
8.91% | 90.39% 81.47% | |
5.58% | 54.34% 48.77% |
“Twitch got a minor buff last patch putting him at a reasonable power level for AD builds. However, way back in 14.9 we gave him a pre-emptive AP nerf, which is now unnecessary.”
Build | PR increase | Pickrate |
---|---|---|
17.34% | 30.76% 13.41% |
role | WR increase | Winrate | PR increase | Pickrate |
---|---|---|---|---|
1.07% | 51.17% 50.1% | 5.56% | 90.7% 85.14% |
“Like with Ashe and Kalista, we'd like to make Varus's super early laning phase feel more interactive. Hail of Arrows is an extremely long range and reliable poke tool, especially when combined with undodgeable systemic damage from Comet and Scorch. While Varus has very good reasons for his E being long range and reliable (mostly for popping Blight on fleeing enemies), we can price that spell cast such that it requires those Blight stacks to be worth casting. So we're shifting his mana constraints to let him play around Piercing Arrow much more, which has higher-quality gameplay around dodging and hiding behind minions, and relegating Hail of Arrows to a more situational skill. To further create room in the early game, we're also stretching out Blighted Quiver's bonus on-hit damage.”
This overview only shows items, runes and champions from the patch notes.
Build | PR increase | Pickrate |
---|---|---|
51.98% | 55.5% 3.53% | |
27.45% | 28.14% 0.69% | |
25.49% | 60.66% 35.17% | |
17.84% | 20.09% 2.24% | |
17.34% | 30.76% 13.41% | |
17.18% | 45.53% 28.35% | |
16.14% | 18.56% 2.42% | |
15.81% | 53.36% 37.56% | |
13.96% | 31.97% 18.01% | |
13.55% | 13.55% 0% |
Build | WR increase | Winrate |
---|---|---|
6.72% | 57.28% 50.57% | |
5.82% | 54.79% 48.97% | |
5.31% | 51.45% 46.15% | |
5.30% | 48.26% 42.96% | |
4.78% | 51.34% 46.56% | |
4.67% | 52.05% 47.38% | |
4.65% | 50.58% 45.93% | |
4.39% | 55.12% 50.73% | |
4.29% | 49.68% 45.4% | |
4.29% | 56.89% 52.6% |