15.13
Next patch in 20 days
179,884
World, Platinum+
Patch notes
Full patch notes
Welcome to the official MSI patch and the beginning of Act 2 of Spirit Blossom Beyond! Our big ARAM update is finally here at last and you can jump right into Koeshin's Crossing or Butcher's Bridge and scuffle it up down that singular lane. Arena is also back this patch, and for a whole year! If you were sad it left, the pits are open again and calling for you. The Battle Pass XP changes we shared in the last notes are also now in so get to grinding those mastery missions for that sweet sweet BXP. Our changes for Summoner's Rift are mostly small tweaks and follow-up to the last patch, buffing up Rammus who landed a little weaker than we anticipated, injecting some early teamfight power into Kindred, and making small adjustments to recently-changed champions like Vi, Twisted Fate, and Nidalee. You can also find the TFT patch notes here!
“We've hunted down some awkward bugs on Briar that should improve how she feels to play.”
role | WR increase | Winrate | PR increase | Pickrate |
---|---|---|---|---|
11.18% | 53.33% 42.15% | 0.07% | 0.78% 0.85% |
“Fiddlesticks is struggling a bit in the jungle so we're giving it some gold scaling power that shouldn't affect its Support efficacy much, which we think is in a decent spot.”
“Experienced Gangplank players are opting for some mana solves (buying early mana crystal and selling it) in early game, and this is indicative of his play pattern not being supported in early game. We're massaging some of his early game and giving him a small ult CD buff as he appears to be underperforming, even among skilled players.”
“Irelia's got some room to be a more powerful fighter and we'd specifically like to make her better at her skirmisher outputs of repeated damage without being as reliant on items to carry that power budget. So, we're juicing up her early game passive power to make her able to scrap and trade autos early on against other melee champions.”
“We think Kindred can be an exciting niche jungle pick at MSI this year and they currently have enough room to receive a buff without harming regular play, so we're attempting to give them some more power specifically geared toward coordinated play by offering up more ult casts.”
“Nidalee's buffs from last patch still left her a touch weaker than we'd like and we're still looking to buff her jungle much more than top lane. We think her signature spell could stand to pose more of a threat so we're taking a swing at bumping up the fantasy of landing those max range javelins.”
“Rammus's update was successful in making him much more consistently useful but we shot a little low on his power level. We'd like to buff him back up and specifically re-enable the choices he used to have around what ability to max first. We're giving him some generic durability and empowering Defensive Ball Curl's rank-up as a way to ensure he can opt into being the tankiest armordillo he can be.”
“Ryze is currently stronger than he ought to be and risks taking over the mid lane pool at MSI this year, so we're delivering a small nerf to his early laning phase where his opponents don't have much room for counterplay.”
“Twisted Fate's buffs from last patch overshot our goals and now he's arguably the strongest mid laner in the game. We're happy that TF has his time back in the sun, but he's currently too dominant, so we're walking back about 1/3 of the power we gave him two weeks ago.”
“Last patch’s rank-up adjustments significantly increased her overall win rate due to aligning ability incentives with what the majority of her players were already doing. Now that that misalignment’s been solved, we’re back to nerf her out of the #1 jungle slot at MSI this year. Vi's shield durability has historically been one of her most pro skewed levers, as the shield isn't always chewed through in 1v1s that are more likely to happen, as opposed to the more teamfighty nature of pro. Our hope is that the combination of these last few patches leaves Vi at a similar place for regular players while having reduced pro presence.”
role | WR increase | Winrate | PR increase | Pickrate |
---|---|---|---|---|
5.79% | 38.52% 44.31% | 0.20% | 1.34% 1.14% | |
5.16% | 50.52% 45.36% | 0.14% | 1.06% 0.92% |
“Our Yorick changes last patch succeeded in re-introducing some more choice into his first slot but failed to strip out as much power as we wanted to. This patch we're continuing to nerf his early strengths in order to give more champions room to fight back against him before completed items come online.”
role | WR increase | Winrate | PR increase | Pickrate |
---|---|---|---|---|
5.56% | 45.93% 51.49% | 0.03% | 2.18% 2.21% |
This overview only shows items, runes and champions from the patch notes.
Build | PR increase | Pickrate |
---|---|---|
![]() ![]() | 8.99% | 43.21% 34.22% |
![]() ![]() ![]() ![]() | 7.33% | 19.16% 11.83% |
![]() ![]() ![]() ![]() | 6.89% | 14.52% 7.63% |
![]() ![]() | 5.64% | 48.01% 42.37% |
![]() ![]() | 5.38% | 50.53% 45.15% |
![]() ![]() ![]() ![]() | 5.17% | 9.32% 4.15% |
![]() ![]() ![]() ![]() | 4.92% | 20.47% 15.55% |
![]() ![]() | 4.60% | 39.49% 34.89% |
![]() ![]() | 4.53% | 11.18% 6.65% |
![]() ![]() ![]() ![]() | 4.49% | 43.61% 39.12% |
Build | WR increase | Winrate |
---|---|---|
![]() ![]() ![]() ![]() | 6.02% | 56.77% 50.75% |
![]() ![]() ![]() ![]() | 5.56% | 55.28% 49.72% |
![]() ![]() | 5.46% | 55.31% 49.85% |
![]() ![]() | 4.86% | 52.94% 48.08% |
![]() ![]() | 4.70% | 54.07% 49.38% |
![]() ![]() ![]() ![]() | 4.61% | 52.11% 47.5% |
![]() ![]() | 4.52% | 53.65% 49.13% |
![]() ![]() ![]() ![]() | 4.52% | 52.94% 48.43% |
![]() ![]() | 4.51% | 53.9% 49.39% |
![]() ![]() ![]() ![]() | 4.21% | 54.41% 50.2% |