16.9
Next patch in 13 days
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Patch notes

Full patch notes
It's time to hunt demons with Patch 26.9!In this patch we've got updates to champions, items, systems, and runes galore. Including bringing back some old favorites like Deathfire Touch and Stormraider's Surge, and giving you a lot of new options to experiment with like new starting items and a variety of alternate champion builds. For role quests, we've got some balance changes, tweaks to make progressing them more straightforward, and a small mid lane quest reward rework to better fit a scaling fantasy. Finally, we've given Shyvana some love to give more differentiation to AD and AP builds and paths to be a durable Dragon.Over in the Arena, we have a new update with events, new Augments, a new map, and more! We also have some adjustments and bugfixes for ARAM: Mayhem, WASD is coming to Ranked, and we have some demon-themed skins to kick off Season 2: Pandemonium!Looking for more information on all things League of Legends? Check out our community-run wiki here!Wrong patch notes? You can find the TFT patch notes here!

“Ambessa has carried the Medarda legacy a bit too well. Her brutality and fantasy has resonated with her mains, but we believe her ult has felt slightly fast to the point that players hit by it often don't have clarity on what happened. We're extending her cast time to open up clearer counterplay, and will be keeping a watchful eye on opportunities for follow-up work.”
“Briar has one of the steepest mastery curves in League. However, as time has gone on, more and more players have ended up at the high end of that curve and have been finding a lot of success. So we're looking to nerf a bit of her survivability, but keep her ability to kill a target.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 6.52% | 14.86% 8.34% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
10.42% | 52.03% 41.61% | 0.14% | 1.06% 0.92% |
“We want to bring back some playstyles that have been lost to the sands of time. First up on that list is AP Ezreal. Bring out your global snipes—there's a lot of good mages out there but none of them are this skillful!”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 7.66% | 7.66% 0% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.13% | 47.65% 47.78% | 11.55% | 82.83% 94.38% | |
3.77% | 38.1% 41.87% | 9.94% | 12.2% 2.27% |
“Gragas top is most impacted by the removal of Phase Rush, and only time will tell whether Grasp or Comet comes out on top. As we wait to see how his laning shakes out, this change should let Gragas players better frontline for their teams, and have a bigger impact in the late-game where they struggle most.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 14.05% | 26.36% 12.32% |
![]() ![]() | 8.70% | 15.54% 6.83% |
“Our second lost playstyle is AD Kennen. In this case, we're adding critical strike synergy to Kennen's W and E. While a more attack speed focused on-hit hybrid build may stand out as a more intuitive choice for an auto-attack focused Kennen, we actually think it would spill over too hard into his standard AP builds and want to avoid adjustments to his typical playstyle just to enable this one.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 20.33% | 21.42% 1.09% |
![]() ![]() | 5.88% | 5.88% 0% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
1.79% | 48% 49.79% | 5.25% | 73.51% 78.76% | |
1.18% | 41.82% 40.63% | 12.23% | 12.88% 0.66% | |
0.06% | 52.32% 52.25% | 6.31% | 10.6% 16.91% |
“With Shyvana having been out for a few patches, we've taken stock of where she's landed and identified two areas to address: broadening bruiser item viability and sharpening the distinction between AD and AP builds.On the bruiser side, we've reduced the emphasis on pure dps items like Kraken Slayer. Adjustments to her base stats, Q and W create more room for Sheen, ability haste, and health to meaningfully contribute to her kit.For build differentiation, AD Shyvana looks to engage in more sustained combat through auto attacks followed by big Q hits, using her W for sustain and sticking power and E for supplementary chase power. AP Shyvana, by contrast, centers damage around R and E, with W existing as a way to weave in and out of combat.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 9.29% | 47.31% 38.02% |
![]() ![]() ![]() ![]() | 5.04% | 6.35% 1.32% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
6.47% | 51.75% 45.29% | 0.58% | 4.93% 4.35% |
“Last patch's adjustment last patch ended up a very slight nerf (less than .5%) for both top and support. So we're making some support-focused improvements to compensate.”
“Taliyah is in the same spot as Gragas (RIP Phase Rush), except she was also taken down a notch from the pro mid meta in her last nerf. We don't expect her to be able to utilize the changes as well as a lot of her competition, so we're walking back our last hit to her, while also making sure she doesn't approach sub-2:30 clears.”
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
5.46% | 51.96% 46.5% | 0.50% | 1.98% 2.47% | |
11.29% | 36.36% 47.66% | 0.51% | 0.85% 1.36% |
“Our third lost playstyle—On-hit-focused Teemo builds have slowly fallen out of vogue as he's been tuned around Malignance and Liandries. We are adding bonus AD ratios to Teemo's E to open up itemization options for auto-attack builds featuring hybrid items like rageblade and the reworked Statikk Shiv.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 6.19% | 6.19% 0% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
6.60% | 50.74% 44.13% | 1.19% | 2.1% 0.91% |
“Currently, we feel that Udyr's AD Q builds are extremely one note—which makes sense when you look at their scaling. We want to broaden his AD Q bruiser builds by shifting some of his AD ratios out of his Q and into W and E so the stance swapper has more than one stance.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 5.00% | 5% 0% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
5.29% | 42.68% 47.97% | 0.38% | 1.37% 1.75% |
“Our favorite wolf-boy Warwick has been struggling to find his place over game time. We are looking to soften the blow of his transition into the late game by bringing up some of his scaling.”
“Our fourth lost playstyle is centered around Xin Zhao—particularly attack speed and AP Xin Zhao. Over the years Xin has moved off of auto attack builds solidly into bruiser AD-caster builds buying items like Sundered Sky or Black Cleaver. We think more attack speed-centric Xin Zhao builds offered an enjoyable melee fighter experience, and we want to bring it back. Whether it's full AP builds revolving around drain tanking, heavy attack speed on-hit carry builds, or just some minor pivots into Stridebreaker, Titanic Hydra, and Triforce, we want to see a bit more build options.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 11.42% | 11.42% 0% |
![]() ![]() ![]() ![]() | 7.83% | 7.83% 0% |
![]() ![]() | 7.52% | 9.05% 1.53% |
![]() ![]() | 6.05% | 16.08% 10.03% |
![]() ![]() ![]() ![]() | 6.05% | 6.05% 0% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.56% | 50.21% 50.77% | 9.38% | 80.46% 89.85% | |
0.05% | 48.98% 48.92% | 7.47% | 14.17% 6.7% |
“Zeri's changes have pushed her over time to become more of a bursty assassin than the fantasy that initially called to many of her players. By moving power from her burst and late-game DPS towards her mobility and early laning, these changes should allow Zeri to shine once again as the zappy, speedy legend she is (while still doing ADC damage!)”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 17.72% | 27.87% 10.16% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
9.52% | 36.94% 46.46% | 0.33% | 2.42% 2.09% | |
7.54% | 49.33% 41.8% | 0.21% | 0.82% 1.02% | |
7.55% | 37.5% 45.05% | 0.39% | 0.7% 1.09% |
“Looking to move some of Zoe's power out laning phase stat checking, and into more skillful outplay around her Bubble.”
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
5.30% | 57.53% 52.22% | 0.41% | 3.22% 2.81% |
“Last year, we adjusted Axiom Arc to have a higher base refund on its ultimate effect with less scaling. We think this was a mistake, as offering an item early in the game that reduces ultimate cooldowns to this degree on high burst lethality champions can lead to very narrow windows of opportunity for opponents to act.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 7.35% | 31.45% 38.8% |
![]() ![]() ![]() ![]() | 7.33% | 5.53% 12.86% |
![]() ![]() ![]() ![]() | 5.74% | 23.08% 28.82% |
![]() ![]() ![]() ![]() | 5.69% | 34.43% 40.12% |
“One of the standout items for the season so far, we continue to feel it overlaps with Lichbane a bit too much. We want to encourage Dusk and Dawn users to stick around for multiple triggers, and empower them to do just that.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 32.47% | 27.44% 59.92% |
![]() ![]() ![]() ![]() | 20.01% | 21.26% 1.25% |
![]() ![]() ![]() ![]() | 19.16% | 38.45% 57.61% |
![]() ![]() ![]() ![]() | 15.70% | 35.59% 51.28% |
![]() ![]() ![]() ![]() | 11.42% | 11.42% 0% |
“Melee AD Fighters face major trade offs when considering this item against building other more durability focused items. We do want them to consider Endless Hunger however, for those pop off games when they get to play greedy, so we're giving it a minor buff for melee champs.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 9.45% | 40.07% 49.52% |
“Hubris cost buffs put it in line with a lot of other 1st slot lethality items, but in its current state feels like it's crowding out other options by providing both scaling and immediate power. These changes should differentiate Hubris more from immediate powerspikes like Youmuu's, while making it even stronger than before if you get rolling.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 9.86% | 25.63% 35.49% |
![]() ![]() ![]() ![]() | 7.54% | 14.12% 21.66% |
![]() ![]() ![]() ![]() | 7.35% | 31.45% 38.8% |
![]() ![]() ![]() ![]() | 7.33% | 5.53% 12.86% |
![]() ![]() ![]() ![]() | 5.74% | 23.08% 28.82% |
“In the past, Staff's unique effect granted ability haste, and then we changed that to move speed, and then we removed the move speed. We are re-adding the ability haste, as we believe only granting ability power has made the item too narrow and granting move speed made it too generic.”
“Previously, Comet was given a cooldown refund mechanic for damage over time and sustained damage casters. Now that Deathfire Touch exists, Comet no longer needs it, and can now better serve its original intended audience of control mages and artillery mages with a damage-per-distance mechanic that should be exciting for those subclasses to play with.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 40.38% | 47.27% 87.65% |
![]() ![]() | 39.83% | 15.88% 55.71% |
![]() ![]() | 35.93% | 25.31% 61.24% |
![]() ![]() | 32.08% | 47.26% 79.34% |
![]() ![]() | 28.60% | 52.1% 80.7% |
“Hail of Blades has become an extremely niche keystone that gives an eye popping amount of attack speed and basically nothing else. In other words, these blades are too sharp! We're shifting some of the attack speed power budget into a new bonus damage effect so we can tune it more comfortably for a broader variety of champions.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 6.52% | 14.86% 8.34% |
![]() ![]() | 6.38% | 14.4% 8.02% |
![]() ![]() | 6.26% | 17.18% 10.92% |
![]() ![]() | 6.05% | 16.08% 10.03% |
This overview only shows items, runes and champions from the patch notes.
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 20.33% | 21.42% 1.09% |
![]() ![]() ![]() ![]() | 20.01% | 21.26% 1.25% |
![]() ![]() | 18.23% | 20.67% 2.45% |
![]() ![]() ![]() ![]() | 17.72% | 27.87% 10.16% |
![]() ![]() ![]() ![]() | 16.12% | 48.59% 32.47% |
![]() ![]() | 14.64% | 23.85% 9.21% |
![]() ![]() ![]() ![]() | 14.30% | 14.3% 0% |
![]() ![]() | 14.29% | 67.7% 53.41% |
![]() ![]() | 14.05% | 26.36% 12.32% |
![]() ![]() ![]() ![]() | 12.68% | 14.9% 2.22% |
| Build | WR increase | Winrate |
|---|---|---|
![]() ![]() | 5.44% | 52.62% 47.18% |
![]() ![]() | 5.17% | 46.04% 40.86% |
![]() ![]() | 4.86% | 51.05% 46.19% |
![]() ![]() ![]() ![]() | 4.81% | 53.85% 49.04% |
![]() ![]() | 4.41% | 50.31% 45.89% |
![]() ![]() ![]() ![]() | 4.41% | 56.98% 52.57% |
![]() ![]() | 4.41% | 53.85% 49.44% |
![]() ![]() | 4.38% | 55.69% 51.31% |
![]() ![]() | 3.95% | 51.39% 47.43% |
![]() ![]() ![]() ![]() | 3.89% | 53.56% 49.66% |