26.21
Next patch in 13 days
158,440
World, Platinum+

Patch notes

Full patch notes
Worlds has begun, but time still passes for the rest of us non-professional mortals, so here we’ve got 26.21. This is a pretty chunky patch, with changes to some chunks like Rammus, Sion, Nunu (& Willump), as well as to a bunch of other champions across roles who’ve been on top of the game, either in presence in their role or in power. Others can have a bit more breathing room with the Worlds patch locked in, like Azir, Orianna, and Ryze. Finally, we’ve been seeing Gluttonous Greaves & Hubris overperform on ranged characters in particular, so those are getting nerfed a bit, and maybe Dawncore can work its way into some more builds with buffs.Looking for more information on all things League of Legends? Check out our community-run wiki here!Wrong patch notes? You can find the TFT patch notes here!

Starting during Patch 26.21, replay downloads will be limited to 10 per hour. You will still be able to download your own replays, as well as replays from your friends and other players. This change is necessary to prevent large-scale abuse of downloaded replays by bad actors using vibecoded apps to scrape thousands upon thousands of replays. We opted for a time-based limit to still allow creators to make content, while preventing mass exploitative downloads. We’ll continue to monitor how many replays are downloaded to ensure players have access to this important feature while preventing clear misuse.
We've kept the Emperor of the Sands’ mana pool pretty dry to make sure he needs to use soldier attacks properly for lane control early instead of just spamming [Q] Conquering Sands, but this is overly restrictive now that there are strong rank up incentives on his [W] Arise! We’re buffing his Mana Growth so he can more freely use his abilities to contest lane.
Caitlyn’s been at a very high pick and ban rate for most players for months now despite adjustments to other marksmen and the bot meta, so it's time to nerf her. We have felt that her late-game scaling has been too strong for a while now, so we’re moving some of her power from her eyepopping full build headshots into her early game Q damage to rebalance her power curve.
Darius has moved a bit too far away from being a persistently durable damage threat that needs to be kited to more of a one shot combo playstyle. Since he has some room for power, we’re giving him a slight boost so he can swing that axe more often in sustained fights.
Like her best friend Caitlyn, Jinx has been similarly dominant in the meta, even with the Hurricane nerf last patch. We’re slowing her roll to make it a tad harder to get her snowballing.
Lee Sin has continued to be extremely popular since his adjustments to how his [W] Safeguard cooldown works with allies. While we like the extra flexibility that has given him, it's a bit too much power, so we’re nerfing the cooldown a bit along with a minor bug fix to how his E reveal works against invisible enemies and another small nerf to his [R] Dragon's Rage damage.
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
9.19% | 38.27% 47.45% | 0.05% | 1.34% 1.39% | |
5.97% | 54.4% 48.42% | 0.06% | 0.88% 0.94% |
Locke’s been out for long enough now that we have a better picture of where he’s overly excelling and where he’s falling a bit short. Some of those areas are his extremely generous mana tuning and ability to shrug off harass, and we’re also refining his power curve by improving his scaling damage slightly, because he falls off a bit too fast if he’s not able to close out games early.
Miss Fortune has been in a relatively decent place throughout the year, but with the Hubris nerf this patch, we’re looking to compensate with a couple buffs to her damage output.
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 10.04% | 54.88% 44.84% |
![]() ![]() ![]() ![]() | 6.93% | 18.67% 11.74% |
Our favorite huntress has been sitting at an extremely high winrate in high skill brackets, toeing the line into overpowered territory for some time now, even if she's not currently meta. Now that we’re bringing down the power of some other powerful meta junglers like Lee Sin, we’re giving Nidalee a minor nerf to prevent her from getting out of paw.
The boy and his yeti lost some power when we nerfed Hextech Rocketbelt earlier this year so that ranged mages weren't just buying it for a dash to safety, so we’re restoring some of that damage elsewhere.
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 5.72% | 35.71% 29.99% |
We’re tapping up Orianna’s scalings to help her chunk a bit harder with her bread-and-butter combo in the late game without giving too much additional power to her laning phase.
Damage on Qiyana's Q turned out to be a lot more impactful than we anticipated, so we’re partially reverting the buff we gave her back in 26.17.
While Nidalee's winrate has been borderline overpowered in the high skill levels, Rammus has been rolling over pretty much everyone else, so he’s getting a light nerf too, ok?
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
12.14% | 38.33% 50.47% | 0.62% | 3.77% 4.38% |
After the significantly early game nerfs to Ryze in 26.19, he hasn't been rewarded enough for succeeding when he does scale, so we’re buffing that.
Our favorite unstoppable juggernaut is looking rather stoppable in recent patches. We’re giving him some buffs to his baseline durability and rewarding him when he succeeds at using his ult to GET IN THERE rather than run away.
Taliyah is one of a handful of mage junglers, and we think she can be better supported for meta diversity. We’re buffing her [E] Unraveled Earth damage to make it more satisfying to land her CC combo.
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 14.22% | 14.22% 0% |
![]() ![]() | 9.98% | 35.61% 25.63% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
1.59% | 51.91% 50.32% | 8.64% | 46.93% 55.58% | |
0.69% | 53.13% 52.44% | 10.74% | 42.4% 31.66% |
We're smoothing out some of the rough edges in Taric’s kit to allow him to shine a bit more. Way back in the day, Taric’s W was adjusted to combat the popular Master Yi + Taric funnel strats. A consequence of this was that his spells would fizzle if they were cast at the same time that his bound ally became untargetable. We believe this harsh restriction to how his abilities function is no longer necessary given the existence of Role Quests, so we're partially reverting this change so that spells now work on untargetable allies, though we are still keeping an existing exemption on [E] Dazzle for champions that disappear on screen because the gameplay is too unclear (sorry, Master Yi).
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
7.90% | 51.22% 43.32% | 0.87% | 2% 1.13% | |
36.05% | 83.33% 47.28% | 0.66% | 1.17% 0.51% |
Tristana’s early laning has devolved a bit into "Level 1 press [Q] and just auto attack to take complete control of the lane", which is a pretty low gameplay and off flavor way for her to succeed. We’re hitting her early [Q] attack speed so she’ll have to work a bit harder before jumping on her foes.
Alongside the Taric QoL changes, we’re giving Twisted Fate’s R the same treatment so he can reveal champs even if they’re untargetable at the time of activation.
In this set of changes, we’re mainly looking to snipe top lane Varus, where he tends to max W, unlike the more common Q max in bot. This won't bring his [Q] Piercing Arrow back up to prior Lethality Varus levels of power, but we believe it will help a lot with our ability to tune him for bot lane. As a maxed ability, it also offers more gameplay to Varus and his opponents to interact with than some more passive damage on W.
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 6.29% | 9.83% 3.54% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.15% | 49.72% 49.57% | 8.12% | 79.09% 70.98% | |
1.75% | 47.23% 48.98% | 8.25% | 14.71% 22.96% |
Vel’Koz has been a fairly quiet pick this year, having little presence or meta impact in mid and support. We’re looking to give him a little bit of help by rewarding him for landing his combos.
It’s time for the Glorious…Devolution. It seems Viktor has evolved past the point of exploitable weaknesses, so we’re opening that up a bit by making him slightly more vulnerable in early game skirmishes and across the board.
Like Lee and Qiyana, Wukong has been a meta staple whirlwind of a force in the jungle for a while now. We’re looking to tap down his strength in the jungle while compensating for lane Wukong.
Following Sundered Sky's nerfs, we feel like Xin Zhao has room for buffs to both his AD Bruiser and AS focused builds, so we’re helping out his scalings.
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 5.33% | 79.2% 73.87% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
6.51% | 48.78% 42.27% | 0.38% | 0.65% 1.03% |
The last changes to Yone successfully got him to start considering crit in his first item purchases, but also put him at a somewhat unsustainable power level. We are giving him a moderate nerf to bring him down a bit.
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
7.48% | 45.87% 53.35% | 0.06% | 1.73% 1.67% |
Like Vel'koz, Zyra has had relatively little impact in the meta as tanks and enchanter supports have reigned supreme. We’re giving Zyra a greener thumb this patch to help her combat the forces trampling over her plants.
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 10.81% | 29.74% 18.93% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
1.06% | 50.52% 51.58% | 12.40% | 50.83% 63.24% | |
0.29% | 53.03% 53.32% | 13.17% | 42.98% 29.82% | |
8.75% | 58.33% 49.58% | 0.07% | 0.6% 0.68% |
Bastion Breaker was buffed into being a bit of a generic stat stick in order to give it a proper swing in the meta. Now, we’re nerfing that generic power with a QoL improvement to keep it a satisfying item in its niche.

Dawncore
Dawncore is the enchanter capstone that isn’t, and currently only Soraka picks it up. Even when other supports get to full build, they often prefer other purchases. We’re buffing its AP value to make it less purely bound to Healing and Shielding.

Gluttonous Greaves
The greaves are overperforming for marksmen, even when getting very few stacks, so we’re hitting it with a nerf to its cost to delay early acquisitions from getting too much value.

Hubris
While Hubris has been a bit weak for melee champions, it’s clearly been overperforming for ranged users. We’re delineating between the two now to encourage melees and disincentivize ranged users from building it.
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 6.63% | 10.22% 16.86% |
Silver Blue Barrier
Flow of Spirit
Fruitify
Gift of the Drowned
Hands Off The Talent
Lich Brain
Lonely Warrior
No Mana, No Problem
Sound Barrier
Ultimate Recursion
Gold Arcane Axiom
Armored Impact
BEES!!!
Brass Blast
CRIMSON COBALT
Double Time
Enchanting Butterflies
Get Jinxed
Heavy Is The Crown
Jeweled Bracelet
Recoil
Salvation
Sap Magic
Still Here
Take’em Down Down Down
The Boom and the Bass
Tickle Monster
Upgrade: Stormsurge
Weapon Of Destiny
Prismatic Big Shot
Bouncing Bees
Group Hug
Mosh Monster
Third Times The Harm
Totentanz
** NEW **** - Mordekaiser**
Mordekaiser is back with his kit from 2010-2015! Would you like to eat every single possible minion wave, plus both your and your enemy’s Wraith camps? Mordekaiser is the champion for you. All his abilities cost health, but damaging enemies generates a shield, so you can keep fighting no matter how low you go. And when it’s time to win a fight, your ultimate can turn it into a 6v4. Beat them with their own AD Carry!
** NEW **** - Yorick**
Ghostman yannik cannot compete to mojo style master yu, but he can do the babushka trick to make him double the champion and unleash omen of smell and omen of battle. If that didn’t make any sense to you, you missed out on an all-timer of a forum post. Yorick is back to his original version from 2011-2016, summoning ghouls with every ability he casts and cloning or temporarily reviving his teammates. If you want a quick jumpstart to playing Yorick to his frustratingly immovable best, consider maxing Omen of Famine and getting an early Chalice of Harmony so that you’ll never run out of mana as you constantly drain your opponents and heal while doing so.
** NEW **** - Hecarim**
Hecarim was released in 2012 and hasn’t changed that much over the years, only undergoing some minor mechanical updates to his Q and W. Overall, he goes fast, dives in, and has strong sustained damage while galloping alongside his foes.
** NEW **** - Lucian**
Lucian is the newest champion to grace League Classic, as he was released in the back half of 2013, but we couldn’t release a bunch of Shadow Isles champions without having our old pal back to keep them in check. There are a few small differences to Lucian here compared to the one you may have played recently. Most notably, he has 550 attack range, which makes him an extremely potent laner.
Aatrox
Aatrox isn’t doing so well, especially in top lane, so we’re delivering some level-scaling buffs and overall tankiness buffs to help top lane more than jungle. These are buffs from 2014 and 2015, before his first minor rework in 2017.
Irelia
Say it with me now, “Better nerf Irelia!” Indeed, she’s come out too powerful, so we’re here to bring her down to size. We’re making her weaker by reverting some buffs from back in 2012, making her less outright durable and forcing her to rely on her high mobility and clever target selection. We’re also adjusting her passive to stack with Mercury Treads like it used to, which is a nerf whenever she builds Tenacity items.
Karma
Karma is doing poorly, especially in support. As we want her to be viable in both of her primary roles in mid and support, we’re delivering buffs especially skewed toward her low-income role. We’re also delivering a large buff to Spirit Bond, as it can be rather hard to use on teammates.
Kassadin
Kassadin has continued to be one of the more-banned champions but at this point, it’s clear he just isn’t his old 90% ban rate self. So we’re reverting every nerf we gave him ahead of launch. Go forth and enjoy your full power self! Make your enemies regret leaving him up!
Atma's Impaler
This patch we’re continuing to relive the glory days by returning peak Atma’s Impaler, as it hasn't had the same impact it historically used to.
Bel'Veth
Briar
Elise
Ezreal
Fiora
Galio
Gangplank
Gnar
Kayn
Katarina
Lee Sin
Malzahar
Milio
Miss Fortune
Morgana
Nidalee
Rengar
Renata Glasc
Skarner
Teemo
Urgot
Varus
Yone
Yuumi
Zaahen
Turbo Chemtank
Galeforce
Night Harvester
Mirage Blade
Moonflair Spellblade
Big Brain
Castle
Chroma Flux
Courage of the Colossus
Dawnbringer's Resolve
Dual Wield
Flashy
Hive Mind
Minionmancer
Nesting Doll
Rite of the Forge God
Spin to Win
Trueshot Prodigy
As a heads up, during Patch 26.22, we’ll be making changes to the Mythic Shop so that each player will start to see offerings unique to them, rather than everyone having the same selection at a given time. We're hoping this will open up the possibility in the future to allow for you to see more relevant content. In preparation for this, we’ll be making some changes during 26.21 so the rotation timings of the Bi-weekly, Weekly, and Daily sections of the Mythic Shop are better aligned. Keep a close eye on the rotation timings so you don’t miss anything.
We’ve shipped an improvement to how our patch launcher works. This improvement uses a software library that requires SSE 4.2, which results in us increasing our AMD minspec by one version. Please reference our article on minimum and recommended system requirements for more information: https://support.riotgames.com/en-us/league-of-legends/performance/minimum-and-recommended-system-requirements-league-of-legends
The following skins will be released in this patch:



The following chromas will be released this patch:





| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 23.27% | 23.27% 0% |
![]() ![]() | 14.22% | 14.22% 0% |
![]() ![]() | 10.81% | 29.74% 18.93% |
![]() ![]() | 10.04% | 54.88% 44.84% |
![]() ![]() | 9.98% | 35.61% 25.63% |
![]() ![]() ![]() ![]() | 6.93% | 18.67% 11.74% |
![]() ![]() | 6.58% | 11.85% 5.27% |
![]() ![]() ![]() ![]() | 6.29% | 9.83% 3.54% |
![]() ![]() | 6.00% | 62.4% 56.4% |
![]() ![]() ![]() ![]() | 5.74% | 13.3% 7.56% |
| Build | WR increase | Winrate |
|---|---|---|
![]() ![]() ![]() ![]() | 3.93% | 46.37% 42.44% |
![]() ![]() | 3.36% | 55.01% 51.64% |
![]() ![]() ![]() ![]() | 2.81% | 44.13% 41.33% |
![]() ![]() | 2.51% | 54.03% 51.52% |
![]() ![]() | 2.26% | 56.09% 53.83% |
![]() ![]() | 1.97% | 55.84% 53.86% |
![]() ![]() ![]() ![]() | 1.89% | 39.85% 37.96% |
![]() ![]() | 1.72% | 54.55% 52.83% |
![]() ![]() ![]() ![]() | 1.69% | 46.46% 44.77% |
![]() ![]() | 1.68% | 54.49% 52.81% |