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Patch 14.14 overview

Patch notes

Champions

Biggest pickrate changes since last patch

Champion image
15.47%
0% 15.47%
Champion image
-7.24%
14.1% 6.86%
Champion image
4.98%
4.9% 9.88%
Champion image
4.75%
6.76% 11.5%
Champion image
3.62%
8.45% 12.07%
Champion image
3.38%
26.3% 29.69%
Champion image
-2.63%
6.53% 3.91%
Champion image
2.38%
6.04% 8.41%
Champion image
-2.33%
8.8% 6.47%
Champion image
2.07%
3.83% 5.9%
Champion image
-2.03%
7.99% 5.96%
Champion image
-1.97%
5.47% 3.5%
Champion image
-1.79%
3.15% 1.35%
Champion image
-1.65%
9.42% 7.77%
Champion image
-1.63%
15.23% 13.6%
Champion image
-1.43%
9.41% 7.98%
Champion image
1.43%
4.56% 5.98%
Champion image
1.38%
16.71% 18.09%
Champion image
1.38%
3.89% 5.27%
Champion image
1.36%
5.91% 7.27%

Biggest winrate changes since last patch

Champion image
-4.08%
50.16% 46.08%
Champion image
2.7%
49.91% 52.62%
Champion image
-1.78%
49.55% 47.77%
Champion image
1.31%
50.17% 51.48%
Champion image
1.29%
48.91% 50.2%
Champion image
-1.27%
49.55% 48.28%
Champion image
1.18%
48.36% 49.54%
Champion image
1.09%
46.65% 47.74%
Champion image
-1.02%
51.19% 50.18%
Champion image
-0.92%
50.24% 49.32%
Champion image
0.89%
48.32% 49.21%
Champion image
-0.87%
51.87% 51%
Champion image
0.83%
50.69% 51.52%
Champion image
-0.8%
49.37% 48.56%
Champion image
-0.79%
50.54% 49.75%
Champion image
-0.78%
49.29% 48.51%
Champion image
0.77%
45.93% 46.7%
Champion image
0.76%
52.19% 52.95%
Champion image
-0.76%
49.81% 49.05%
Champion image
-0.73%
50.32% 49.59%

Role pickrate increases since last patch

Champion image
18.03%
75.74% 93.77%
Champion image
10.43%
53.27% 63.7%
Champion image
10.16%
78.31% 88.46%
Champion image
9.96%
23.25% 33.21%
Champion image
9.88%
37.21% 47.08%
Champion image
8.91%
11.94% 20.84%
Champion image
8.12%
1.46% 9.58%
Champion image
7.68%
75.72% 83.41%
Champion image
6.65%
37.25% 43.89%
Champion image
6.41%
14.92% 21.33%
Champion image
5.65%
40.74% 46.39%
Champion image
5.14%
1.78% 6.92%
Champion image
4.78%
52.7% 57.48%
Champion image
4.61%
64.05% 68.66%
Champion image
4.42%
19.3% 23.73%
Champion image
3.86%
1.12% 4.98%
Champion image
3.8%
44.57% 48.38%
Champion image
3.71%
5.57% 9.28%
Champion image
3.43%
32.78% 36.21%
Champion image
3.04%
6.71% 9.75%

Biggest banrate changes since last patch

Champion image
42.11%
0% 42.11%
Champion image
-11.94%
16.8% 4.85%
Champion image
-10.91%
18.84% 7.93%
Champion image
-8.2%
24.67% 16.48%
Champion image
-7.3%
28.25% 20.95%
Champion image
-6.56%
16.55% 9.99%
Champion image
6.09%
22.34% 28.43%
Champion image
-5.93%
11.34% 5.41%
Champion image
-5.71%
20.34% 14.63%
Champion image
-5.13%
10.78% 5.65%
Champion image
-5.09%
21.8% 16.72%
Champion image
-4.85%
29.12% 24.28%
Champion image
-4.63%
23.11% 18.48%
Champion image
-4.53%
20.61% 16.08%
Champion image
-4.42%
18.09% 13.67%
Champion image
-4.25%
11.03% 6.78%
Champion image
-4.24%
14.67% 10.43%
Champion image
4.06%
1.24% 5.3%
Champion image
-4.02%
21.54% 17.52%
Champion image
-3.91%
18.89% 14.97%

Items

Biggest pickrate changes since last patch

Item image
-10.77%
97.54% 86.77%
Item image
-9.75%
104.61% 94.86%
Item image
-8.8%
49.91% 41.11%
Item image
8.19%
27.68% 35.87%
Item image
-8.14%
33.68% 25.53%
Item image
6.58%
33.52% 40.1%
Item image
5.99%
95.06% 101.05%
Item image
-5.92%
67.17% 61.25%
Item image
5.43%
17.27% 22.7%
Item image
4.75%
70.2% 74.95%
Item image
4.2%
5.01% 9.21%
Item image
4.1%
27.63% 31.73%
Item image
-3.97%
50.04% 46.06%
Item image
3.87%
17.35% 21.21%
Item image
-3.82%
50.93% 47.11%
Item image
3.47%
15.85% 19.33%
Item image
3.24%
32.12% 35.36%
Item image
-2.81%
51.35% 48.54%
Item image
-2.68%
29.53% 26.85%
Item image
2.62%
9.55% 12.17%

Biggest winrate changes since last patch

Item image
-1.36%
62.92% 61.56%
Item image
1.12%
53.89% 55.01%
Item image
0.97%
62.05% 63.02%
Item image
-0.95%
53.77% 52.82%
Item image
-0.87%
56.45% 55.58%
Item image
-0.7%
55.5% 54.79%
Item image
0.7%
60.91% 61.61%
Item image
0.65%
54.85% 55.5%
Item image
0.63%
59.47% 60.1%
Item image
0.62%
52.91% 53.53%
Item image
0.56%
56.26% 56.82%
Item image
0.55%
53.24% 53.79%
Item image
0.52%
52.8% 53.31%
Item image
-0.5%
60.09% 59.59%
Item image
-0.46%
50.9% 50.43%
Item image
0.46%
51.68% 52.14%
Item image
-0.45%
54.52% 54.07%
Item image
0.44%
58.17% 58.61%
Item image
0.43%
52.61% 53.04%
Item image
0.4%
60.05% 60.45%

Runes

Biggest pickrate changes since last patch

Rune image
9.48%
128.04% 137.52%
Rune image
-11.53%
49.97% 38.44%
Rune image
7.51%
77.86% 85.37%
Rune image
-4.15%
48.74% 44.59%
Rune image
-3.73%
81.26% 77.52%
Rune image
-3.28%
56.37% 53.1%
Rune image
-5.12%
184.14% 179.02%
Rune image
-3.15%
60.89% 57.75%
Rune image
1.82%
17.22% 19.04%
Rune image
-2.05%
30.98% 28.93%
Rune image
-0.84%
15.06% 14.23%
Rune image
-2.87%
154.05% 151.17%
Rune image
-0.86%
64.45% 63.59%
Rune image
-0.42%
22.78% 22.37%
Rune image
-0.03%
0.97% 0.93%

Biggest winrate changes since last patch

Rune image
-0.32%
50.63% 50.31%
Rune image
0.3%
50% 50.3%
Rune image
0.22%
49.3% 49.52%
Rune image
-0.18%
49.44% 49.25%
Rune image
-0.17%
50.09% 49.93%
Rune image
-0.16%
49.69% 49.54%
Rune image
0.11%
49.37% 49.48%
Rune image
0.07%
49.34% 49.42%
Rune image
0.07%
50.7% 50.77%
Rune image
-0.06%
49.91% 49.85%
Rune image
0.05%
49.49% 49.55%
Rune image
0.04%
49.87% 49.92%
Rune image
-0.03%
50.09% 50.06%
Rune image
0.01%
50.77% 50.78%
Rune image
0.01%
50.27% 50.28%

Patch 14.14 notes

Full patch notes

Calling all recruits, it's time for patch 14.14! In this patch we're kicking off our summer event, Anima Squad! Join the squad and take on the Primordians in our brand new limited-time PvE game mode, Swarm | Operation Anima Squad! You'll be able to fight hordes of enemies by yourself or with friends, with the goal of taking down their Primordian bosses! In other news, we're also extending the Hall of Legends battle pass for one more patch, so if you haven't hit level 100 you have two more weeks to do so! We also have your usual batch of balance changes to tackle things like Tristana Mid, Supports rushing Warmog's, Smolder's lack of firepower, and more. We've also got another batch of Arena and ARAM changes, plus updates to Quickplay surrender rules, the Clash Demacia Cup, and a new Mythic Shop rotation—so make sure to read more down below! It's the last patch of Inkborn Fables! We're sending it off with the goal of celebrating our favorite moments, acknowledging some memorable ones, and empowering new meme-orable strategies before we get into some Magic n' Mayhem in the next set! For more details check out the TFT patch notes here!

Patch Highlights

Patch highlights

Champions

Champion image

Aphelios

Binding Eclipse, Sentry, and Onslaught damage increased.

Aphelios is definitely weaker than he should be at the moment, so we're bumping up the punch of his weaker guns whose actives don't feel as impactful unless they're part of specific combos.

Q - Binding Eclipse (Purple Gun)

Q - Sentry (White Gun)

Q - Onslaught (Red Gun)

1.09%
46.65% 47.74%
Winrate
0.21%
0.38% 0.59%
Pickrate
0.66%
0.75% 1.41%
Banrate

Build pickrate increases

BuildPR increasePickrate
Champion image
BuildType image
6.78%
57.42%
50.64%

View all Aphelios builds

Champion image

Aurelion Sol

Base AD increased. Q initial mana cost increased, sustained mana cost adjusted. W base range increased. E mana cost decreased, slowing logic adjusted. R damage increased.

In his current state, a lot of Aurelion Sol's power is tied up in his ability to bully lane opponents by tapping his Q, especially in higher skill brackets. Not only is this unintuitive, but it also doesn't feel like a breath of light as much as it does a burp. We'll be addressing this by shifting some of this power from his Q into more interesting and engaging parts of his kit like his Astral Flight and Singularity.

Base Stats

Q - Breath of Light

W - Astral Flight

E - Singularity

R - Falling Star/The Skies Descend

1.31%
50.17% 51.48%
Winrate
0.02%
0.37% 0.39%
Pickrate
-0.64%
2.71% 2.07%
Banrate
Champion image

Bel'Veth

Base attack range decreased. True form attack range adjusted to remain neutral.

Bel'Veth has been too strong in Elite-level solo queue for a while and we'd like if her power were more consistent across the various player skill brackets. So we're going back on some of her changes from 12.12, right after she came out, which meaningfully Elite-skewed her. By lowering her basic attack range, our goal is to weaken her ability to hit other melee champions before they can strike back.

Base Stats

R - Endless Banquet

-0.36%
50.68% 50.32%
Winrate
-0.02%
0.3% 0.29%
Pickrate
-1.45%
6.49% 5.04%
Banrate

Role changes

roleWR increaseWinratePR increasePickrate
5.81%
39.42%
45.23%
0.17%
0.73%
0.9%
Champion image

Brand

E cooldown increased, damage decreased.

Despite recent nerfs, Brand's fire is still blazing hot; so we're back with another round of nerfs to dampen his flames. Conflagration is one of his most frustrating abilities, so we're going after it by lowering both its damage and reducing how frequently it's available to use.

E - Conflagration

-0.49%
50.65% 50.16%
Winrate
-0.07%
1.28% 1.21%
Pickrate
-4.42%
18.09% 13.67%
Banrate

Build pickrate increases

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
8.19%
17.59%
9.4%

View all Brand builds

Role changes

roleWR increaseWinratePR increasePickrate
0.79%
50.16%
50.95%
6.65%
43.89%
37.25%
0.92%
52.42%
53.34%
5.09%
6.68%
11.78%
Champion image

Cho'Gath

Q base damage increased. E base damage increased.

Cho'Gath is currently underperforming and a bit weaker than we'd like him to be, so we're increasing the base damage on both his Rupture and Vorpal Spikes so that when you're able to land them they hit a bit harder and feel more rewarding.

Q - Rupture

E - Vorpal Spikes

1.29%
48.91% 50.2%
Winrate
0.1%
0.23% 0.33%
Pickrate
0.04%
0.4% 0.44%
Banrate
Champion image

Corki

Recommended skill ordering updated. Base health decreased.

Corki has a much lower win rate than his power level would suggest, as many mid laners have not moved over to Q-max, which outperforms E-max in that role. Pros, who are building him correctly, have identified him as a clearly strong champion and, as a result, he's choking out the competition. In an effort to increase his counterplay in lane, we're making him a little less resilient in early fights.

Recommendations

Base Stats

-0.64%
47.49% 46.85%
Winrate
-0.26%
0.65% 0.39%
Pickrate
-2.78%
4.1% 1.32%
Banrate

Build pickrate increases

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
9.60%
54.63%
45.03%
Champion image
BuildType image
9.10%
86.5%
77.39%

View all Corki builds

Role changes

roleWR increaseWinratePR increasePickrate
0.70%
46.89%
47.59%
10.16%
88.46%
78.31%
0.13%
47.33%
47.2%
12.37%
6.92%
19.29%
Champion image

Fiddlesticks

Q is now blocked by abilities that block projectiles

We noticed that Fiddle's fear wasn't matching expectations: He fires a crow at his target, which is a projectile, so it should be blocked by things like Wind Wall. Now it does.

Q - Terrify

0.03%
51.7% 51.72%
Winrate
-0.01%
0.4% 0.38%
Pickrate
-0.61%
2.65% 2.04%
Banrate
Champion image

Hecarim

Health growth increased. W duration decreased, healing increased, cooldown decreased. E cooldown adjusted.

In this patch we'll be reverting several changes that had contributed to Hecarim's Elite skew: 13.21's W duration increase and 13.17's W healing nerf. One common issue in lower skill brackets is maxing E 2nd, despite W being much better, so we'll also be making E vs W rank-ups closer in power.

Base Stats

W - Spirit of Dread

E - Devastating Charge

0.43%
49.41% 49.84%
Winrate
0.14%
0.46% 0.6%
Pickrate
0.93%
3.09% 4.02%
Banrate
Champion image

Irelia

AD growth decreased. Passive attack speed increased. R cooldown reduction for Q decreased.

This list of changes is an adjustment to Irelia that will shift some of her power from late game into the early and mid game. We'll be buffing her early-to-mid game by making her passive scale linearly from levels 1-18, and balancing out this buff by reducing how forgiving Bladesurge is in the late game.

Passive - Ionian Fervor

R - Vanguard's Edge

-0.1%
49.5% 49.41%
Winrate
0%
0.68% 0.68%
Pickrate
-2.2%
11.68% 9.48%
Banrate
Champion image

Jax

E cooldown increased early.

We're giving Jax a slight nerf to his E this patch to help reduce how powerful (and frustrating) of a dueling and early wave control tool it can be.

E - Counter Strike

-0.6%
49.61% 49.01%
Winrate
-0.2%
0.8% 0.6%
Pickrate
-3.75%
12.51% 8.76%
Banrate

Role changes

roleWR increaseWinratePR increasePickrate
0.68%
49.15%
49.83%
7.68%
83.41%
75.72%
0.97%
48.03%
49%
8.00%
14.42%
22.41%
Champion image

Jayce

Cannon form Q damage increased.

Jayce is struggling at the moment, and while his less common melee form has gotten a lot of the more recent love, it's now time to up the damage of his primary skill, his ranged Q.

Q - Shock Blast

0.37%
47.75% 48.11%
Winrate
0.14%
0.39% 0.53%
Pickrate
0.35%
2.09% 2.44%
Banrate
Champion image

Kindred

Base HP decreased. Q attack speed bonus decreased.

Kindred are performing quite well in higher skill brackets and are in need of a nerf; we're targeting their early combat power to ensure that as jungle carries Kindred don't have quite as much ability to win early skirmishes and invades.

Base Stats

Q - Dance of Arrows

-0.71%
50.26% 49.55%
Winrate
-0.05%
0.36% 0.31%
Pickrate
-0.9%
3.28% 2.37%
Banrate
Champion image

Lillia

Passive healing against successive champions reduced. E damage decreased.

Lillia is overperforming with her new favorite item, Runic Ashes and its resulting upgrades. Since we like what those items are doing for the game overall, we're taking out some power from Lillia directly. We're targeting her best-case scenarios where she's kiting and healing from an entire team at once, while trying to preserve her early clears and 1v1 dueling.

Passive - Dream-Laden Bough

E - Swirlseed

-0.87%
51.87% 51%
Winrate
-0.17%
0.94% 0.78%
Pickrate
-5.71%
20.34% 14.63%
Banrate
Champion image

Milio

Passive damage decreased. Q cooldown decreased, range increased, now refund half of mana cost when hitting an enemy. W recast range increased, now slower when following distant targets. E shield strength adjusted.

In his current state, Milio has a disproportionate amount of his power tied up in his very early lane harass, specifically when he shields himself and runs up to auto attack. With these changes we'll be reducing how powerful that strategy is and instead encourage him to look for opportunities to harass opponents with his Q (rather than only casting it as a peeling tool when he's being engaged on).

Passive - Fired Up!

Q - Ultra Mega Fire Kick

W - Cozy Campfire

E - Warm Hugs

0.53%
50.35% 50.87%
Winrate
0.02%
0.68% 0.7%
Pickrate
-0.6%
4.35% 3.75%
Banrate
Champion image

Nidalee

W damage decreased. E damage decreased. AD ratios increased

Nidalee is one of the hardest champions to play, which means her win rate below Master tier is always deflated. That said, she's too strong right now, so we're taking down some of her cougar form damage. We're also interested to see how AD Nidalee might fare, so we're substantially increasing some of her AD ratios for courageous players who want to try out that alternate build.

W - Pounce

E - Swipe

-1.78%
49.55% 47.77%
Winrate
-0.13%
0.84% 0.71%
Pickrate
-4.25%
11.03% 6.78%
Banrate
Champion image

Rumble

Q base damage decreased, minion damage modifier adjusted, minion last hitting logic improved.

Rumble has been a top performer in Pro play for this entire split, so it's time to nudge him down where he has the least counterplay: a skill that goes through minions, can't miss, and has no permanent resource cost. We're hoping that his opponents feel like the early laning phase is a lot more interactive instead of belonging to Rumble by default.

Q - Flamespitter

-1.27%
49.55% 48.28%
Winrate
-0.2%
0.55% 0.35%
Pickrate
-2.95%
6.81% 3.86%
Banrate

Role changes

roleWR increaseWinratePR increasePickrate
0.93%
49.39%
50.31%
5.45%
15.45%
20.9%
Champion image

Sion

W damage increased.

Sion's just a touch weak at the moment, so we'd like to bring him up to the level of some of the stronger top lane tanks. We're doing this by raising some of his early damage threat when facing other top laners.

W - Soul Furnace

0.14%
48.47% 48.61%
Winrate
0.07%
0.31% 0.38%
Pickrate
0%
0.65% 0.65%
Banrate
Champion image

Smolder

Q base damage increased.

We're looking to flatten Smolder's power over game time a bit, and his early game is not quite as fiery as we intended for it to be. This patch we're giving Smolder some additional laning firepower so he can be a bit scrappier of dragon.

Q - Super Scorcher Breath

0.5%
48.41% 48.9%
Winrate
0.47%
0.68% 1.15%
Pickrate
1.32%
1.99% 3.32%
Banrate
Champion image

Tristana

Base mana increased. Q mana cost added, attack speed decreased. W mana cost decreased.

Tristana has completely overtaken the Pro scene in mid lane and is too strong in solo queue as well. We're looking to mid lane-skew her nerfs this patch by increasing the mana costs for the abilities she spams to push in mid lane. The base mana increase gives her the first Rapid Fire for free, and Rocket Jump is being made cheaper to ensure she can still live her resetting dream.

Base Stats

Q - Rapid Fire

W - Rocket Jump

-4.08%
50.16% 46.08%
Winrate
-0.72%
1.41% 0.69%
Pickrate
-10.91%
18.84% 7.93%
Banrate

Build pickrate increases

BuildPR increasePickrate
Champion image
BuildType image
6.08%
35.17%
29.1%

View all Tristana builds

Role changes

roleWR increaseWinratePR increasePickrate
4.06%
46.44%
50.5%
10.81%
63.51%
74.32%
3.51%
45.78%
49.29%
9.96%
33.21%
23.25%
6.05%
43.25%
49.29%
0.62%
2.79%
2.17%
Champion image

Zed

Q damage increased. E cooldown reduction per enemy hit increased.

Zed's been stuck in the shadows recently (and not in the good way), so we're looking to give him a bit more of an edge in the early game by sharpening his shuriken and giving him a bit more combo power with his E.

Q - Razor Shuriken

E - Shadow Slash

1.18%
48.36% 49.54%
Winrate
0.36%
0.85% 1.21%
Pickrate
6.09%
22.34% 28.43%
Banrate

Build pickrate increases

BuildPR increasePickrate
Champion image
BuildType image
5.39%
58.15%
52.76%

View all Zed builds

Champion image

Zyra

Passive plant damage adjusted, bonus damage to monsters decreased early.

Zyra is currently outperforming her competition in both jungle and support, so we're weed whacking her plant damage with some nerfs. We're compensating a bit of AP ratio in order to move her toward AP-centric items like Deathcap and to bridge the rather large gap between Liandry's and Blackfire.

Passive - Garden of Thorns

-0.43%
49.87% 49.43%
Winrate
-0.23%
0.88% 0.65%
Pickrate
-2.52%
9.97% 7.45%
Banrate

Build pickrate increases

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
10.03%
39.34%
29.31%

View all Zyra builds

Role changes

roleWR increaseWinratePR increasePickrate
0.06%
50.38%
50.44%
10.43%
63.7%
53.27%
1.45%
47.86%
49.31%
10.59%
33.43%
44.02%

Items

Item image

Warmog's Armor

Support champions are purchasing Warmog's first and hitting the bonus health threshold through a combination of the support quest item (200 hp), the scaling health stat shard, and sometimes Overgrowth. The 1000 warmogs hp + 200 support quest hp + runes is meeting the 1300 bonus health requirement a little too easily and we'd rather supports weren't rushing this item and unlocking its passive in this way.

-0.07%
54.62% 54.55%
Winrate
-3.82%
50.93% 47.11%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
10.38%
5.74%
16.12%
Champion image
Item 1 imageItem 2 imageItem 3 image
9.20%
15.03%
5.82%
Champion image
Item 1 imageItem 2 imageItem 3 image
7.61%
18.21%
10.6%
Champion image
Item 1 imageItem 2 imageItem 3 image
7.30%
7.11%
14.41%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.48%
7.47%
12.95%

View all Warmog's Armor builds

Runes

Rune image

Absorb Life

We intended for Absorb Life to primarily be about recouping health later in the game, but right now it stalls out the laning phase with a bit too much regeneration. So, we're nerfing the early sustain by as much as 50%, with some compensation by pushing some power into the late game.

-0.49%
50.17% 49.69%
Winrate
-5.26%
87.61% 82.35%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
BuildType image
31.07%
78.2%
47.14%
Champion image
BuildType image
8.80%
60.37%
69.18%
Champion image
BuildType image
8.42%
79.83%
88.24%
Champion image
BuildType image
7.86%
2.42%
10.28%
Champion image
BuildType image
7.68%
63.55%
71.22%

View all Absorb Life builds

This overview only shows items, runes and champions from the patch notes.

View full patch notes

Biggest pickrate increases

BuildPR increasePickrate
Champion image
BuildType image
40.22%
67.27%
27.05%
Champion image
Item 1 imageItem 2 imageItem 3 image
14.63%
65.49%
50.86%
Champion image
Item 1 imageItem 2 imageItem 3 image
13.52%
27.18%
13.66%
Champion image
Item 1 imageItem 2 imageItem 3 image
11.23%
18.49%
7.27%
Champion image
Item 1 imageItem 2 imageItem 3 image
11.21%
16.89%
5.68%
Champion image
BuildType image
10.68%
60.07%
49.39%
Champion image
Item 1 imageItem 2 imageItem 3 image
10.03%
39.34%
29.31%
Champion image
BuildType image
9.66%
45.35%
35.68%
Champion image
Item 1 imageItem 2 imageItem 3 image
9.60%
54.63%
45.03%
Champion image
Item 1 imageItem 2 imageItem 3 image
9.20%
15.03%
5.82%

View all builds

Biggest winrate increases

BuildWR increaseWinrate
Champion image
Item 1 imageItem 2 imageItem 3 image
7.56%
64.63%
57.07%
Champion image
Item 1 imageItem 2 imageItem 3 image
7.02%
63.18%
56.17%
Champion image
BuildType image
6.91%
56.26%
49.35%
Champion image
Item 1 imageItem 2 imageItem 3 image
6.53%
59.73%
53.2%
Champion image
Item 1 imageItem 2 imageItem 3 image
6.11%
62.13%
56.02%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.81%
57.91%
52.1%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.73%
66.73%
61%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.60%
55.97%
50.37%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.56%
51.6%
46.03%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.56%
61.79%
56.23%

View all builds