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Patch 12.9 overview

Patch notes

Champions

Biggest pickrate changes since last patch

Champion image
11.92%
2.03% 13.94%
Champion image
6.51%
1.08% 7.59%
Champion image
-3.54%
13.2% 9.65%
Champion image
3.31%
17.79% 21.09%
Champion image
3.29%
24.55% 27.83%
Champion image
-2.98%
10.97% 7.99%
Champion image
-2.91%
11.97% 9.06%
Champion image
-2.9%
8.41% 5.51%
Champion image
-2.23%
6.93% 4.7%
Champion image
-2%
14.13% 12.13%
Champion image
1.88%
11.18% 13.06%
Champion image
1.74%
3.32% 5.06%
Champion image
1.56%
3.59% 5.14%
Champion image
1.53%
20.6% 22.13%
Champion image
1.4%
3.23% 4.63%
Champion image
1.4%
7.19% 8.59%
Champion image
1.36%
11.16% 12.52%
Champion image
1.36%
16.14% 17.49%
Champion image
1.28%
14.32% 15.6%
Champion image
1.17%
15.37% 16.53%

Biggest winrate changes since last patch

Champion image
4.81%
46.25% 51.06%
Champion image
3.31%
46.17% 49.48%
Champion image
2.21%
45.83% 48.04%
Champion image
-2.2%
50.43% 48.23%
Champion image
1.8%
47.15% 48.96%
Champion image
-1.55%
51.75% 50.2%
Champion image
1.33%
52.2% 53.53%
Champion image
-1.16%
49.28% 48.12%
Champion image
-1.15%
49.9% 48.74%
Champion image
-1.13%
50.65% 49.52%
Champion image
1.04%
49.95% 50.99%
Champion image
-1.01%
50.76% 49.75%
Champion image
-1%
50.39% 49.39%
Champion image
-0.93%
50.32% 49.38%
Champion image
-0.83%
51.9% 51.07%
Champion image
-0.82%
50.13% 49.31%
Champion image
0.81%
50.75% 51.56%
Champion image
0.77%
50.15% 50.93%
Champion image
0.77%
51.76% 52.53%
Champion image
-0.74%
49.82% 49.08%

Role pickrate increases since last patch

Champion image
40.09%
14.23% 54.32%
Champion image
36.48%
17.89% 54.37%
Champion image
13.64%
10.54% 24.18%
Champion image
10.71%
67.98% 78.7%
Champion image
6.1%
78.45% 84.55%
Champion image
6.09%
88.98% 95.08%
Champion image
5.34%
25.06% 30.4%
Champion image
3.91%
9.58% 13.49%
Champion image
3.51%
31.09% 34.6%
Champion image
3.31%
34.83% 38.13%
Champion image
3.19%
42.54% 45.72%
Champion image
3.09%
93.73% 96.82%
Champion image
3.01%
6.95% 9.96%
Champion image
2.79%
9.35% 12.14%
Champion image
2.72%
53.25% 55.96%
Champion image
2.66%
85.46% 88.11%
Champion image
2.65%
81.96% 84.61%
Champion image
2.64%
34.83% 37.47%
Champion image
2.59%
37.46% 40.05%
Champion image
2.56%
77.96% 80.52%

Biggest banrate changes since last patch

Champion image
14.55%
0.19% 14.74%
Champion image
10.66%
0.55% 11.21%
Champion image
6.04%
21.78% 27.82%
Champion image
-5.68%
9.52% 3.84%
Champion image
-4.57%
20.31% 15.74%
Champion image
-3.99%
6.15% 2.16%
Champion image
-3.4%
23.81% 20.41%
Champion image
3.36%
8.33% 11.7%
Champion image
3.03%
7.54% 10.57%
Champion image
3.03%
6.85% 9.87%
Champion image
2.88%
19.01% 21.89%
Champion image
-2.76%
21.29% 18.53%
Champion image
-2.65%
19.8% 17.15%
Champion image
2.54%
21.01% 23.56%
Champion image
2.52%
14.3% 16.82%
Champion image
2.51%
24.95% 27.46%
Champion image
-2.5%
5.82% 3.32%
Champion image
-2.45%
23.98% 21.53%
Champion image
-2.2%
10.35% 8.16%
Champion image
-1.94%
26.96% 25.02%

Items

Biggest pickrate changes since last patch

Item image
-8.54%
28.1% 19.55%
Item image
8.31%
30.88% 39.19%
Item image
8.19%
31.74% 39.93%
Item image
-8.03%
47.68% 39.65%
Item image
-7.14%
60.72% 53.58%
Item image
6.76%
78.03% 84.79%
Item image
-6.1%
29.97% 23.87%
Item image
-5.08%
34.18% 29.09%
Item image
4.09%
90.84% 94.93%
Item image
3.73%
60.11% 63.84%
Item image
-3.65%
79.72% 76.07%
Item image
-3.59%
20.77% 17.18%
Item image
3.09%
61.53% 64.61%
Item image
-3.06%
27.17% 24.11%
Item image
-2.94%
54.58% 51.64%
Item image
-2.55%
45.08% 42.52%
Item image
-2.42%
130.66% 128.24%
Item image
2.4%
53.68% 56.08%
Item image
-2.29%
24.27% 21.98%
Item image
2.06%
63.31% 65.37%

Biggest winrate changes since last patch

Item image
0.86%
58.93% 59.78%
Item image
0.81%
59.23% 60.03%
Item image
0.76%
56.54% 57.3%
Item image
-0.74%
51.87% 51.13%
Item image
0.69%
51.57% 52.26%
Item image
-0.68%
56.61% 55.93%
Item image
0.68%
51.81% 52.49%
Item image
0.67%
60.26% 60.94%
Item image
0.57%
55.47% 56.04%
Item image
-0.55%
51.99% 51.44%
Item image
0.53%
66.75% 67.27%
Item image
0.47%
56.39% 56.86%
Item image
-0.44%
55.06% 54.62%
Item image
0.44%
54.19% 54.63%
Item image
0.43%
61.4% 61.83%
Item image
-0.42%
57.03% 56.61%
Item image
0.42%
55% 55.42%
Item image
0.42%
50.88% 51.29%
Item image
0.41%
51.08% 51.49%
Item image
-0.41%
53.46% 53.06%

Runes

Biggest pickrate changes since last patch

Rune image
5.65%
82.43% 88.07%
Rune image
-5.63%
107.31% 101.68%
Rune image
5.3%
58.5% 63.8%
Rune image
5.12%
201.09% 206.21%
Rune image
-4.74%
58.38% 53.64%
Rune image
-3.92%
46.59% 42.67%
Rune image
2.65%
107.54% 110.19%
Rune image
-2.05%
51.31% 49.26%
Rune image
-1.58%
34.31% 32.73%
Rune image
-1.21%
66.09% 64.88%
Rune image
-1.12%
20.47% 19.35%
Rune image
1.03%
25.85% 26.88%
Rune image
-0.95%
14.39% 13.44%
Rune image
0.73%
54.08% 54.81%
Rune image
0.45%
43.77% 44.21%
Rune image
0.2%
2.68% 2.88%
Rune image
0.07%
25.23% 25.3%

Biggest winrate changes since last patch

Rune image
0.69%
48.43% 49.11%
Rune image
-0.41%
50.06% 49.65%
Rune image
0.41%
49.74% 50.15%
Rune image
-0.24%
49.44% 49.2%
Rune image
0.22%
50.93% 51.15%
Rune image
0.11%
50.32% 50.43%
Rune image
0.11%
50.37% 50.47%
Rune image
-0.09%
49.71% 49.61%
Rune image
-0.08%
50.37% 50.29%
Rune image
0.05%
50.5% 50.55%
Rune image
-0.05%
49.36% 49.31%
Rune image
0.05%
50.26% 50.3%
Rune image
0.04%
49.79% 49.84%
Rune image
-0.03%
50.23% 50.2%
Rune image
-0.03%
49.99% 49.96%
Rune image
0.02%
49.78% 49.8%
Rune image
0.01%
50.24% 50.25%

Patch 12.9 notes

Full patch notes

NEW CHALLENGES APPROACH! It’s time for patch 12.9, and with it the launch of our brand new Challenges system. Complete them to prove that you really are the best of the best! Make sure to brace yourselves for more axes and rocks because the mid-scope updates for Olaf and Taliyah go live this patch! Other challenges we’ll be tackling in this edition of Patch Notes include zombies running into towers, capitalist chem-baron monopolies, foxes dashing around the Rift, a not-so-jolly mustachioed man, and cowboys rootin’, tootin’, and (by god?) shootin’ in my Ranked games. Make sure to follow the Mid-Season Invitational in Busan where Group Stage will be kicking off on May 10! We’ll also be releasing the EDG skinline in celebration of their 2021 World Championship win! Looking for more challenges? Well, hit the Convergence where Dragon Eggs are shaking things up right before Dragonlands. Read about it in the TFT patch notes here!

Patch Highlights

Patch highlights

Mid-Patch Updates

Champion image

Taliyah

QUICKER Q’S:Fixed a bug where Taliyah could immediately cast a second Q - Threaded Volley if she interrupted her first Q cast with another spell or item
0.48%
50.88% 51.36%
Winrate
1.19%
0.2% 1.39%
Pickrate
14.55%
0.19% 14.74%
Banrate

Build pickrate increases

BuildPR increasePickrate
Champion image
BuildType image
31.59%
43.45%
11.86%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.87%
19.17%
13.3%

View all Taliyah builds

Role changes

roleWR increaseWinratePR increasePickrate
1.33%
52.8%
51.46%
40.09%
54.32%
14.23%
0.17%
49.6%
49.77%
22.79%
34.97%
57.76%
4.46%
48.78%
53.24%
16.73%
7.24%
23.97%
Champion image

Rengar

QUICKER Q’S:Fixed a bug where Rengar was not gaining bonus Attack Speed from his Q - Savage Fury if it was used on a Tower
-0.13%
52.04% 51.91%
Winrate
-0.1%
0.82% 0.72%
Pickrate
-3.4%
23.81% 20.41%
Banrate
Champion image

Sion

“WHY DO I FEEL…NOTHING”:Fixed a bug where Sion was not doing reduced damage to structures while in his passive form, despite displaying the correct damage numbers
0.27%
48.55% 48.82%
Winrate
-0.29%
0.84% 0.55%
Pickrate
-5.68%
9.52% 3.84%
Banrate

Champions

Champion image

Olaf

Mid-scope update, all abilities adjusted.

Despite Olaf’s popularity in Pro, he’s been one of the least mained champions in League for a while now. The flexibility of Ragnarok as an engage or escape and his fast clear speeds make him the ultimate example of a champ that walks the fine line between OP in Pro and “...meh” in all other levels of play. With this mid-scope update, we’re aiming to shift some of his power away from his clear speed and into tools that will help players feel stronger and in more control of Olaf’s survivability as he rides the edge of disaster at low health. These changes should not only help better define Olaf’s identity as a Berserker, but also allow him to take a new place as a viable top laner.

Base Stats

AD Growth:3.54.7
AD at level 18:127.5148
Health Growth:100105
Mana Growth:4250

Passive - Berserker Rage

Maximum Attack Speed Granted:99%40-100% (levels 1-18)
newFIGHT ON:Berserker’s Rage now provides 10-30% life steal (levels 1-18), based on Olaf’s missing health
MAD MATH:Bonuses max out at 0% Health30% Health

Q - Undertow

Cooldown:7 seconds9 seconds
Damage:80/125/170/215/26060/110/160/210/260
Minimum Range:300425 units
Mana Cost:60 at all ranks40/45/50/55/60
newBEATDOWN CITY. POPULATION: YOU:Q - Undertow now shreds 20/22.5/25/27.5/30% armor for 4 seconds upon hitting an enemy champion. (Note: Subsequent axes will refresh the debuff duration.)
PRO AXE JUGGLER:Picking up axes now fully refunds Q - Undertow's cooldown, but axes can only be thrown a maximum of once every 3 seconds. (Note: The 3 second limit scales with Ability Haste.)
COMING THROUGH:Included a quality of life buff to Olaf’s Q - Undertow so that it now grants ghosting more consistently to jungle monsters who he hits or are near him when Q is cast

W - Tough It Out

NAME CHANGE:Vicious StrikesTough It Out
Cooldown:16 seconds at all ranks16/14.5/13/11.5/10 seconds
Attack Speed:50/60/70/80/90%40/50/60/70/80%
Ability Duration:6 seconds4 seconds
newJUST:W now resets Olaf’s basic attack timer
newTOUGH:On activation Olaf now gains a 10/45/80/115/150 (+25% missing health, capped at 30% of his current HP) shield for 2.5 seconds
removedIT:No longer grants Life Steal
removedOUT:No longer amplifies Olaf’s healing based on missing health

R - Ragnarok

Bonus Attack Damage:15/20/25 (+30% AD)10/20/30 (+25% AD)
Duration:6 seconds3 seconds
Passive Resists:20/30/4010/25/40
removedI AM UNTETHERED:R - Ragnarok's passive bonus resistances are no longer lost for the duration of the ability
newMY RAGE KNOWS NO BOUNDS:Hitting a champion with a basic attack or E - Reckless Swing extends the duration of Ragnarok to 2.5 seconds. Olaf can refresh Ragnarok indefinitely.
4.81%
46.25% 51.06%
Winrate
0.65%
0.11% 0.76%
Pickrate
10.66%
0.55% 11.21%
Banrate

Role changes

roleWR increaseWinratePR increasePickrate
8.26%
52.97%
44.72%
36.48%
54.37%
17.89%
2.12%
48.81%
46.7%
36.33%
44.49%
80.82%
10.57%
49.7%
39.13%
0.12%
0.93%
1.05%
Champion image

Taliyah

Mid-scope update, all abilities adjusted.

Get ready to rock and roam because the one and only Stoneweaver is ready to rumble (the ground). Taliyah has been struggling to find footing on the Rift, not only in mid, but in the jungle as well—not to mention the mechanical complexity and punishing nature of her kit. For Taliyah’s update, we really wanted to focus on making her more fun (especially for players who’ve been playing her frequently), reviving her presence in mid, and increasing the amount of forgiveness in her kit. We’re hoping these changes shake things up and give her a clean slate to start anew!

Base Stats

Base Health:531500
Base Health Regen:76.5
Health Regen Growth:0.70.65
Base Mana:425470
Base Mana Regen:9.348
Mana Regen Growth:0.850.8
Base Armor:2018
Move Speed:335330

Passive - Rock Surfing

Out of Combat Bonus Move Speed:20-45% (levels 1-18)10/20/35/55% (levels 1/9/12/15)
Passive Fall Off Time when not near Terrain:1 second2.5 seconds

Q - Threaded Volley

Mana Cost:50/60/70/80/9060/65/70/75/80
Cooldown:7/6/5/4/3 seconds6.5/5.5/4.5/3.5/2.5 seconds
1-Rock Damage:70/95/120/145/170 (+45% AP)38/61/84/107/130 (+50% AP)
Damage Reduction from Subsequent Stone Shards:50%60%
5-Rock Damage:210/285/360/435/510 (+135% AP)98.8/158.6/218.4/278.2/338 (+130% AP)
Damage Reduction from Subsequent Stone Shards Against Monsters:25%60%
newSUPER EFFECTIVE:Each Stone Shard now deals an additional 30 (+10% AP) damage against monsters
newSCATTERED STONES:Stone Shards now deal damage in a 175 radius area of effect (approximately 1.6 Teemos)
newROCK SOLID:Q - Threaded Volley will now continue to cast while Taliyah is in Stasis
newNOT JUST A ROCK:Casting Q - Threaded Volley on Worked Ground now consumes the Worked Ground to fire a single Boulder that deals double damage [76/122/168/214/260 (+100% AP)] and slows all targets hit in a 225 AoE radius by 30/35/40/45/50% for 2 seconds
mana cost onWorked Ground:120
minimum cooldown onWorked Ground:1 second0.75 seconds
worked groundDuration:25 seconds30 seconds
worked groundRadius:300400
LEVEL GROUNDS:The size of Worked Ground on Howling Abyss now matches Summoner’s Rift
newSKIPPING STONES:Q - Threaded Volley casts on Worked Ground now has new VFX, SFX, animation, and icon!

W - Seismic Shove

Mana Cost:70/80/90/100/11040/30/20/10/0
Cooldown:16/15/14/13/12 seconds14/12.5/11/9.5/8 seconds
Knock Up Radius:200225
Time Delay before Knock Up:0.8 seconds0.75 seconds
removedSOFT LIKE SAND:W - Seismic Shove no longer deals damage

E - Unraveled Earth

Cooldown:16/14/12/10/8 seconds16/15/14/13/12 seconds
Damage on Initial Cast:50/75/100/125/150 (+40% AP)60/105/150/195/240 (+60% AP)
Slow Strength:20% (+4% AP)20/22/24/26/28% (AP ratio removed)
Boulder Detonation Damage:50/60/70/80/90 (+30% AP)25/45/65/85/105 (+30% AP)
Damage Reduction per Subsequent Boulder Hit:15%25%
Maximum Boulder Detonation Damage:155/186/217/248/279 (+93% AP)62.5/112.5/162.5/212.5/262.5 (+75% AP)
Delay Between Casting and Spawning First Row of Boulders:0.1 seconds0 seconds
Delay Between Spawning Rows of Boulders after the First Row:0.1 seconds0.17 seconds
TECTONIC SHIFTS:E - Unraveled Earth now spawns 6 rows of boulders extending outwards from Taliyah with 4 boulders per row (previously spawned 4 rows of boulders with 6 boulders per row)
newA ROCK AND A HARD PLACE:Boulders now stun enemies that dash through them for the duration of the dash + 0.6/0.7/0.8/0.9/1 seconds. (Note: the max stun duration is 2 seconds and monsters are always stunned for the max duration).
removedIT’S JUST A BOULDER:E - Unraveled Earth no longer detonates to deal additional damage after 4 seconds

R - Weaver’s Wall

Range:3000/4500/60002500/4500/6500
Dash Range when Jumping off Wall:400700
Dash Speed when Jumping off Wall:10001200
SKIPPING ROCKS:Moving Taliyah while she is riding the Weaver’s Wall now causes Taliyah to dash to the location clicked, up to the maximum dash range instead of dropping her perpendicular to the wall.
SURFS UP:Dashing when jumping off of the wall is now more forgiving when trying to dash through terrain
newNOT SO FAST LITTLE SPARROW:Damage from enemy champions or structures now prevents Taliyah from casting R - Weaver’s Wall for 3 seconds
removedTHE PIONEERS USED TO RIDE THESE FOR MILES:Taking damage no longer knocks Taliyah off her wall

Bugfixes

0.48%
50.88% 51.36%
Winrate
1.19%
0.2% 1.39%
Pickrate
14.55%
0.19% 14.74%
Banrate

Build pickrate increases

BuildPR increasePickrate
Champion image
BuildType image
31.59%
43.45%
11.86%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.87%
19.17%
13.3%

View all Taliyah builds

Role changes

roleWR increaseWinratePR increasePickrate
1.33%
52.8%
51.46%
40.09%
54.32%
14.23%
0.17%
49.6%
49.77%
22.79%
34.97%
57.76%
4.46%
48.78%
53.24%
16.73%
7.24%
23.97%
Champion image

Ahri

E cooldown increased. R cooldown increased at all ranks.

Ahri's been getting a lot of play time since her update. She's incredibly consistent at making picks and assassinating carries, all while remaining relatively safe and just out of reach. We're lowering the uptime on her CC and dashes to add more thrill to the chase.

E - Charm

Cooldown:12 seconds14 seconds

R - Spirit Rush

Cooldown:130/105/80 seconds140/115/90 seconds
-1.55%
51.75% 50.2%
Winrate
-0.2%
1.41% 1.21%
Pickrate
-4.57%
20.31% 15.74%
Banrate
Champion image

Braum

Passive cooldown decreased late. E damage reduction increased.

Everyone’s favorite Poro Protector has been feeling a little left out in the cold recently. We’re hoping to bring a smile back to his glorious mustache (and his poros’ faces) by beefing up his protective power.

Passive - Concussive Blows

Per-Target Cooldown:8/7/6 seconds8/6/4 seconds

E - Unbreakable

Damage Reduction:30/32.5/35/37/40%35/40/45/50/55%
0.68%
48.27% 48.95%
Winrate
0.08%
0.2% 0.28%
Pickrate
0.09%
0.23% 0.31%
Banrate
Champion image

Hecarim

Q AD scaling increased. W cooldown decreased.

Hecarim is hecc'in weak after the last set of nerfs targeted at his tank build. We're helping him get his hooves back in the game (while being careful to avoid reintroducing his one-shot E build) by buffing his item scaling and increasing the horsepower behind his key survivability skill to more evenly distribute his power across his kit. These should help Hecarim find a more stable place in today’s meta without turning him into a pseudo-assassin race horse.

Q - Rampage

Physical Damage:60/90/120/150/180 (+85% bonus AD)60/90/120/150/180 (+90% bonus AD)

W - Spirit of Dread

Cooldown:18 seconds14 seconds
2.21%
45.83% 48.04%
Winrate
0.17%
0.33% 0.51%
Pickrate
0.42%
4.09% 4.51%
Banrate
Champion image

Master Yi

R bonus attack speed reduced.

The Wuju Bladesman has gotten a little too fast at killing his enemies, especially in late game. We're reducing his DPS scaling to slow him down and give his foes a chance to keep up.

R - Highlander

Bonus Attack Speed:25/45/65%25/35/45%
-0.2%
49.6% 49.39%
Winrate
-0.08%
0.53% 0.45%
Pickrate
-1.06%
9.32% 8.26%
Banrate
Champion image

Nidalee

Base health reduced.

Nidalee's been catching prey left and right with her recently increased spell output, especially at higher levels of play. We're bringing down her early dueling power so she doesn't get such an easy Nida…lead.

Base Stats

Base Health:570540
-1%
50.39% 49.39%
Winrate
-0.09%
0.68% 0.6%
Pickrate
-0.75%
7.08% 6.33%
Banrate

Role changes

roleWR increaseWinratePR increasePickrate
9.94%
43.17%
53.11%
0.08%
0.77%
0.86%
Champion image

Pyke

Passive grey health conversion increased. Q mana cost increased, mana refund increased, now refunds mana upon hitting an enemy champion. R cooldown decreased, “Your Cut” opportunities reduced.

Pyke's been a little bone skewed toward mid ever since his changes long ago in Season 9, so we're reverting them to bring the Bloodwater Ripper back to bot lane. We're also adjusting some other parts of his kit to further tune him toward the unconventional support he is. Kills (and bags) secured.

Passive - Gift of the Drowned Ones

Damage Converted to Grey Health when near Two or more Enemies:40% (+0.5% per Lethality)45% (+0.5% per Lethality)

Q - Bone Skewer

newBONE APP THE TEETH:Bone Skewer now refunds mana upon hitting an enemy champion
Mana Cost:50/55/60/65/7074/78/82/86/90
Mana Refund:: 50%:75%

R - Death From Below

Cooldown:120/100/80 seconds100/85/70 seconds
removedLIGHTER POCKETS:Pyke no longer receives “Your Cut” gold upon successfully executing enemy champions with his R (last assisting ally will still receive “Your Cut”)
removedBOGO IS A NO GO:Pyke no longer receives additional “Your Cut” gold when allies kill enemies within Death From Below’s execution area
-2.2%
50.43% 48.23%
Winrate
-0.29%
1.2% 0.91%
Pickrate
-2.65%
19.8% 17.15%
Banrate

Role changes

roleWR increaseWinratePR increasePickrate
1.81%
48.25%
50.06%
6.09%
95.08%
88.98%
5.03%
48.31%
53.34%
5.65%
3.55%
9.19%
7.52%
47.94%
55.46%
0.29%
1.06%
1.35%
Champion image

Renata Glasc

Base armor decreased. Passive damage decreased.

Renata Glasc is on her way to monopolizing bot lane at all levels of play, and business is really starting to boom in Elite. She's been getting a bit too much value prop out of her passive, whereas her return on investment for damage-oriented support items has been relatively low. These small adjustments toward AP item scaling should help balance and diversify her build portfolio.

Base Stats

Base Armor:2927

Passive - Leverage

Additional Magic Damage when Renata Marks a Target:1-3.5% (levels 1-13) (+1% per 100 AP)1-2% (levels 1-9) (+2% per 100 AP)
-0.07%
52.86% 52.79%
Winrate
-0.07%
0.75% 0.68%
Pickrate
-2.2%
10.35% 8.16%
Banrate
Champion image

Renekton

Health and AD growth increased. W base damage increased, cooldown increased early and decreased late. R base damage increased.

Renekton has largely disappeared from Pro after the fighter item changes in 12.3. We're looking to add some scaling back so he feels a bit better as the game progresses. We're also reducing the gap between his W and E second max builds since that choice leads to some serious win rate losses in Average play. You heard it here first, crocs are back in fashion.

Base Stats

Health Growth:9297
AD Growth:3.754.15
AD at Level 18:132.75139.55

W - Ruthless Predator

Cooldown:13/12/11/10/9 seconds16/14/12/10/8 seconds
Total Physical Damage:10/30/50/70/90 (+75% AD)10/40/70/100/130 (+75% AD)
Total Physical Damage when Empowered:15/45/75/105/135 (+75% AD)15/60/105/150/195 (+75% AD)

R - Dominus

Magic Damage per Second:40/80/120 (+10% AP)50/100/150 (+10% AP)
1.8%
47.15% 48.96%
Winrate
0.16%
0.36% 0.51%
Pickrate
0.47%
2.29% 2.76%
Banrate
Champion image

Rengar

W damage against monsters decreased.

Rengar’s changes in 12.7 helped this kitty adapt a little too well to the outdoors to the point where he’s now the top cat in the jungle. We're reverting a buff to his clear (and that buff only) to otherwise leave him as is.

W - Battle Roar

Damage to Monsters:85-150 (levels 1-18)65-130 (levels 1-18)

Bugfixes

-0.13%
52.04% 51.91%
Winrate
-0.1%
0.82% 0.72%
Pickrate
-3.4%
23.81% 20.41%
Banrate
Champion image

Shyvana

W damage tick rate decreased.

We’re introducing some small quality of life changes and a batch of bugfixes to help fan Shyvana’s flames.

W - Burnout

Damage Tick Rate:1 second0.5 seconds

E - Flame Breath

Bugfixes

-0.83%
51.9% 51.07%
Winrate
-0.01%
0.4% 0.39%
Pickrate
-0.08%
1.63% 1.56%
Banrate

Build pickrate increases

BuildPR increasePickrate
Champion image
BuildType image
7.27%
12.15%
4.88%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.38%
11.58%
6.2%

View all Shyvana builds

Champion image

Sion

Undead Sion's Passive damage against structures reduced.

Sion's been a bit too glorious in death. Although "inting Sion" had a good run, we believe it isn't a sustainable direction for him or League in the long term. Taking down towers by split pushing should certainly be doable even while behind, but when the strat requires repeatedly dying, it’s not very fun for all parties involved. We're nerfing undead Sion's split pushing power in order to restore some balance to his circle of life.

Passive - Glory in Death

newNOT A WRECKING BALL:Sion now does 60% reduced damage to structures while in his reanimated frenzy form (includes runes and items)
0.27%
48.55% 48.82%
Winrate
-0.29%
0.84% 0.55%
Pickrate
-5.68%
9.52% 3.84%
Banrate
Champion image

Thresh

Passive AP and Bonus Armor per Soul increased. W shield strength scaling with Souls increased.

What is the value of a soul? (Currently, not very much… ) Thresh has fallen off quite a bit, particularly in Average and Skilled play, so we're increasing his scaling power by making it more worthwhile to collect the essence of the dead. Gotta catch 'em all.

Passive - Damnation

Ability Power and Bonus Armor per Soul:0.751

W - Dark Passage

Shield Strength:60/90/120/150/180 (+1 per Soul)60/90/120/150/180 (+2 per Soul)
3.31%
46.17% 49.48%
Winrate
0.14%
0.72% 0.86%
Pickrate
-0.28%
2.77% 2.48%
Banrate
Champion image

Varus

Passive attack speed gained on minion and champion kills increased. W magic damage on-hit increased.

Varus has been relatively weak since his Lethality nerfs last season. We're buffing his on-hit builds back up to make his vengeance viable again.

Passive - Living Vengeance

Bonus Attack Speed on Non-Champion Kills:10/15/20% (+15% bonus Attack Speed)10/15/20% (+20% bonus Attack Speed)
Bonus Attack Speed on Champion Kills:40% (+30% bonus Attack Speed)40% (+40% bonus Attack Speed)

W - Blighted Quiver

Bonus Magic Damage On-Hit:7/10.5/14/17.5/21 (+30% AP)7/12/17/22/27 (+30% AP)
0.24%
47.29% 47.53%
Winrate
0.07%
0.21% 0.28%
Pickrate
0.12%
0% 0.12%
Banrate

Build pickrate increases

BuildPR increasePickrate
Champion image
BuildType image
20.69%
44.07%
23.37%
Champion image
Item 1 imageItem 2 imageItem 3 image
8.84%
11.54%
2.7%

View all Varus builds

Items

Item image

Hullbreaker

Hullbreaker is an important tool for empowering split pushing, but when rushed as a first item, its bounty-ful bonus resists can invalidate laning and lead to unpleasant experiences. We still think it's a valuable addition to the game since, unlike past split push items like Zz'Rot, Hullbreaker requires champions to stay in the lane they’re split pushing. So we're nerfing its early game potency.

Champion Bonus Resists While Hunting Alone (Melee):20-60 (levels 1-18)10 (levels 1-11), then 20/35/43/51/59/67/75 (levels 12-18)
Champion Bonus Resists While Hunting Alone (Ranged):10-30 (levels 1-18)5 (levels 1-11), then 10/17.5/21.5/25.5/29.5/33.5/37.5 (levels 12-18)
STURDIER HULLS:Deal 20% bonus damage from all sources against structuresONLY attacks deal 20% bonus damage against structures
0.33%
52.13% 52.46%
Winrate
-8.54%
28.1% 19.55%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
12.09%
19.41%
31.49%
Champion image
Item 1 imageItem 2 imageItem 3 image
9.27%
16.2%
25.48%
Champion image
Item 1 imageItem 2 imageItem 3 image
6.29%
21.96%
28.26%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.35%
7.59%
12.94%

View all Hullbreaker builds

This overview only shows items, runes and champions from the patch notes.

View full patch notes

Biggest pickrate increases

BuildPR increasePickrate
Champion image
BuildType image
31.59%
43.45%
11.86%
Champion image
BuildType image
22.73%
59.33%
36.6%
Champion image
BuildType image
20.69%
44.07%
23.37%
Champion image
Item 1 imageItem 2 imageItem 3 image
17.29%
31.58%
14.29%
Champion image
Item 1 imageItem 2 imageItem 3 image
16.30%
40%
23.7%
Champion image
Item 1 imageItem 2 imageItem 3 image
16.17%
18.62%
2.45%
Champion image
BuildType image
15.03%
42.23%
27.19%
Champion image
Item 1 imageItem 2 imageItem 3 image
13.30%
32.56%
19.26%
Champion image
BuildType image
11.70%
18.85%
7.16%
Champion image
BuildType image
9.92%
44.3%
34.39%

View all builds

Biggest winrate increases

BuildWR increaseWinrate
Champion image
Item 1 imageItem 2 imageItem 3 image
8.33%
63.64%
55.31%
Champion image
Item 1 imageItem 2 imageItem 3 image
7.51%
69.69%
62.18%
Champion image
Item 1 imageItem 2 imageItem 3 image
6.92%
62.14%
55.22%
Champion image
BuildType image
6.74%
51.01%
44.27%
Champion image
BuildType image
6.67%
49.13%
42.46%
Champion image
Item 1 imageItem 2 imageItem 3 image
6.66%
53.95%
47.29%
Champion image
Item 1 imageItem 2 imageItem 3 image
6.53%
66.94%
60.42%
Champion image
Item 1 imageItem 2 imageItem 3 image
6.49%
64.69%
58.2%
Champion image
Item 1 imageItem 2 imageItem 3 image
6.49%
59.52%
53.03%
Champion image
Item 1 imageItem 2 imageItem 3 image
6.48%
65.15%
58.67%

View all builds