16.6
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Patch notes

Full patch notes
IT'S SHYVANA TIME Y'ALL! Welcome to patch 26.6! In this week's patch we have Shyvana's new update hitting the Rift with a brand new model, visual effects, voice over, and skins, all of which will come out alongside her release! We've also got your usual balance changes, a new skinline, Warhounds, and balance changes for Arena and ARAM: Mayhem with a toooon of bugfixes! This patch's live balance focuses on a small set of outliers and most importantly looks to restore Lissandra to her old 3-second Q cooldown glory. Don't forget that First Stand is kicking off this week so make sure you tune in to see teams fight it out in our first tournament of the year! Looking for more information on all things League of Legends? Check out our community-run wiki here! Wrong patch notes? You can find the TFT patch notes here!

“A moderate buff to Ahri back in 26.3 skyrocketed her to the top of the mid lane pool and pushed her power a bit too far. Her overall waveclear is quite powerful right now, so we're targeting her Q's base damage as it could stand to lose some power.”
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
13.87% | 35.19% 49.06% | 0.04% | 0.65% 0.69% |
“In this patch we're looking to make Azir a bit more powerful for players at home. These changes should be pretty appreciable for all Azir players, regardless of rank.”
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
11.87% | 58.82% 46.95% | 0.74% | 5.3% 4.56% | |
8.82% | 34.48% 43.3% | 0.43% | 1.29% 0.86% |
“We're looking to get more damage in Cassiopeia's poison this patch, particularly when for her mid lane players. We want to give her more freedom to look for trades and to feel rewarded when she finds successful ones, so we're bumping up her base Mana and empowered E scaling.”
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
9.31% | 57.59% 48.28% | 0.71% | 10.84% 11.56% |
“The Queen of Ice has not ruled in a very, very long time... thankfully, a lot of her biggest problem children like Everfrost and Aftershock aren't in her toolkit anymore, so we're looking to give her some a chill buff. We want to do this by letting her get that 2nd Q off more reliably in those tighter combos. We think this is going to be a big power-up, so we want to make sure she's not icing out her AD melee matchups too hard without affecting her durability in others.”
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
5.95% | 41.13% 47.08% | 0.09% | 4.64% 4.73% |
“Olaf top is fine but he's lagging behind in the jungle. As such, we're improving his clear, making his ganking stronger and leaning into his identity as a risky, low health fighter. We hope to keep top lane in a fairly stable place while boosting his jungle performance.”
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.88% | 51.46% 50.58% | 11.21% | 77.01% 88.22% | |
2.07% | 47.24% 49.31% | 10.83% | 20.42% 9.59% | |
6.25% | 42.31% 48.56% | 0.13% | 1.17% 1.05% | |
17.66% | 72% 54.34% | 0.13% | 1.13% 1% |
“Pyke has often toed the line around being strong enough to be worth playing in most skill brackets and being overbearing in Elite levels of play. Recently, he's crossed that line and is due for a power reduction. We want to keep his ability to strongly punish squishy lanes and deal tons of damage at the drop of a hat, so for this patch's nerf we're making him more easily counter-attacked when he makes a mistake or gets caught by a well-placed engage.”
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
11.99% | 59.62% 47.63% | 0.27% | 1.4% 1.13% |
“Shungle is performing better than he is in the top lane, not to mention he's also outperforming many other junglers with one of the best clear speeds in the game, reliable ganks, and a global presence starting at level 6. Given the latter two strengths, we think it's fair to reduce his clear speed in order to keep the other two intact.”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 8.66% | 60.45% 51.79% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
1.60% | 50.02% 51.62% | 6.54% | 53.91% 47.37% | |
1.45% | 51.32% 52.77% | 10.01% | 33.3% 43.31% |
“Our few Skarner top laners have gained tremendous empathy for their solitary Brackern, as their brethren scattered and left them to become the last of their kind. By letting him cast more freely in lane while also giving him some more trading power on his bread and butter ability, we hope some of our scorpion bros will come out of hiding in top lane (and jungle too!)”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 9.90% | 68.64% 58.74% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.10% | 48.41% 48.31% | 14.38% | 60.04% 74.42% | |
0.46% | 47.22% 46.76% | 16.68% | 30.98% 14.3% | |
36.43% | 82.35% 45.92% | 0.43% | 1.63% 1.19% |
“We're back for another Tryndamere buff as he's still underperforming relative to other top laners. Arguably the highlight of Tryndamere is right clicking enemy champions and killing them with crits. He can already do that extremely well in the early game, so how about doing it in the late game, too?”
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
5.32% | 53.54% 48.22% | 0.95% | 5.55% 6.5% |
“Zaahen has caught on as one of the strongest top laners and junglers in the game. In our view his jungle performance is farther over the line, so we're delivering some nerfs with a moderate jungle skew to them. His W is more core to his ganking than it is to his laning, and this E nerf is jungle-skewed and will reduce his ability to create and react to pressure early on.”
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
3.47% | 46.86% 50.33% | 8.06% | 58.96% 50.9% | |
2.62% | 48.58% 51.2% | 8.26% | 39.54% 47.79% | |
9.68% | 56% 46.32% | 0.17% | 1.06% 0.89% |
“Chempunk has been the weakest and least popular of the grievous wounds options for a while now. The reality is often that the AD fighters that would rely on this as their source of Grievous Wounds are also just worse at applying it and keeping it applied to key targets. As such, we are giving it a small buff so it can match up better with its Grievous peers”
“Sunfire Aegis has felt annoying to purchase but we don't think the item itself is underpowered, leading us to the smallest of buffs in this patch. Tanks typically can't earn as much gold as other classes of champions, so instead of leaving them empty handed we're smoothing out the build path!”
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 7.49% | 18% 25.49% |
![]() ![]() ![]() ![]() | 7.36% | 18.15% 25.51% |
This overview only shows items, runes and champions from the patch notes.
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 24.86% | 40.48% 15.62% |
![]() ![]() ![]() ![]() | 21.59% | 32.39% 10.8% |
![]() ![]() ![]() ![]() | 15.77% | 49.79% 34.02% |
![]() ![]() ![]() ![]() | 13.05% | 76.44% 63.4% |
![]() ![]() ![]() ![]() | 12.92% | 61.04% 48.12% |
![]() ![]() ![]() ![]() | 12.17% | 23.95% 11.79% |
![]() ![]() ![]() ![]() | 10.60% | 19.82% 9.21% |
![]() ![]() ![]() ![]() | 10.26% | 14.35% 4.09% |
![]() ![]() ![]() ![]() | 9.96% | 19.15% 9.19% |
![]() ![]() | 9.90% | 68.64% 58.74% |
| Build | WR increase | Winrate |
|---|---|---|
![]() ![]() | 5.30% | 53.51% 48.2% |
![]() ![]() ![]() ![]() | 5.26% | 58.74% 53.48% |
![]() ![]() ![]() ![]() | 4.72% | 58.63% 53.91% |
![]() ![]() ![]() ![]() | 4.37% | 60.73% 56.36% |
![]() ![]() | 4.15% | 47.22% 43.07% |
![]() ![]() ![]() ![]() | 4.04% | 60.29% 56.25% |
![]() ![]() ![]() ![]() | 3.94% | 57.77% 53.83% |
![]() ![]() ![]() ![]() | 3.88% | 58.33% 54.45% |
![]() ![]() ![]() ![]() | 3.57% | 59.65% 56.08% |
![]() ![]() | 3.55% | 51.35% 47.79% |