26.22
Next patch in 13 days
169,539
World, Platinum+

Patch notes

Full patch notes
I’m a game designer, and I like to give you content // got some balance changes here, to help you with Mayhem’s event. / got some buffs and some nerfs for our stuff to meet intent // I'mma develop this game, I'm a game designer Hope you’ve all been enjoying the latest ARAM Mayhem release - “Journey to Stardom”! We’ve got quite a few changes to augments and fixes to bugs there, and on Summoner’s Rift we have another round of buffs to some pro suppressed champions like Corki & Rumble, some nerfs to some of our most-banned champions like Locke & Yasuo, and adjustments to make Doran’s Bow & Gluttonous Greaves less of the build for ADCs. For full details, check out below! Looking for more information on all things League of Legends? Check out our community-run wiki here! Wrong patch notes? You can find the TFT patch notes here!

Hooray! TFT is all grown up! They’re officially moving to their own standalone client starting on November 4th, 2026. To accommodate their new home, you can expect this patch to be larger than usual. We are making sure that it’s as easy as clicking a button to swap between League of Legends and Teamfight Tactics whenever you want. Despite this upcoming separation, all existing Teamfight Tactics cosmetics will remain usable in League. The first batch of TFT-only Little Legends will arrive on December 1st, with December 15th marking the date of full separation for TFT cosmetics including emotes and icons. In a future patch, we'll be adding the option to fully opt out of TFT downloads in League patches. To make this possible, 26.22 will be a larger download than usual. For more information, read more here and we’ll see (some of) you on the Convergence!
The majority of Aurelion Sol players have made it pretty clear that they would much rather rank up his Singularity (E) second over his Astral Flight (W) even though it’s a much weaker second max. We agree that his (E) is a very cool signature spell, so we’re giving him a buff there to help make doing the intuitive fun thing the right thing.
We were cautious about Corki’s power level going into Worlds, but now (like Azir and Orianna), he has some more space to be better for everyone.
Big One Damage: 180 / 340 / 500 (+170% bonus AD) ⇒ 200 / 380 / 560 (+180% bonus AD)
We've seen Kayle's relevance decrease steadily from earlier this year as the game’s moved past the top lane shake up from role quests. We’re giving her a small bump to help out her early laning since we believe that top lane could use some more scaling options.
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
6.40% | 51.79% 45.38% | 0.28% | 0.98% 1.26% |
While Locke's performance in general is within reason, he's proven to be a much deeper champion than we initially expected and players who have reached that level of Locke play have shown him to still be clearly too strong, especially early game.
Maximum Stack Damage: 75.6 / 109.2 / 142.8 / 176.4 / 210 ⇒ 63 / 92.4 / 121.8 / 151.2 / 180.6
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
5.50% | 55.1% 49.6% | 0.16% | 1.2% 1.35% |
Maokai has remained a very still tree this year, and has been almost entirely stuck in support. We’re buffing him in a way that helps out his top and jungle more.
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.45% | 53.08% 52.63% | 8.83% | 55.63% 64.46% | |
0.14% | 52.22% 52.08% | 5.92% | 25.22% 19.31% | |
5.93% | 56.67% 50.73% | 0.18% | 0.5% 0.68% |
This patch, Mel is getting a midscope adjustment. You can read more about it here. For the spark notes version, she is having some power moved from early game to scaling, her W is being reworked into an Area-of-Effect missile destruction that retaliates rather than reflects effects, and her Q and R are getting adjustments to lower their cooldowns later on in the game so she can stack her passive to ever higher amounts.
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.44% | 48.51% 48.07% | 8.94% | 54.12% 63.07% | |
5.15% | 39.93% 45.08% | 6.79% | 24.22% 17.43% | |
17.13% | 60% 42.87% | 0.18% | 1.05% 1.23% |
After a series of nerfs earlier this year, Naafiri has largely fallen out of mid lane entirely and has been pretty mediocre in the jungle. We’re giving her a buff that should primarily help out her mid, bringing her role power closer to parity.
Similar to Corki, Rumble was tuned for pro play. This change should help out the average rumble a bit more than pros when they catch back up to the patch cycle.
Maximum Damage Ability Power Ratio: 175% AP ⇒ 200% AP
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
5.48% | 39.71% 45.18% | 0.00% | 1.87% 1.87% |
Along with Maokai, Shen jungle has been pushed too far out of the meta. We were watching to see if some of the previous patches’ changes to help jungle tanks would bring him back up, but now we’re confident we can just buff him .
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 8.38% | 12.06% 3.69% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
0.65% | 53.63% 52.98% | 9.17% | 67.12% 76.29% | |
1.27% | 50.57% 51.84% | 11.67% | 17.5% 5.82% | |
6.89% | 59.57% 52.69% | 0.36% | 0.52% 0.89% |
Our buffs a few patches ago landed a bit softer than we expected, but he’s ended up with a good balance between his Crit and Caster builds, so we’re giving him a more generic buff this time. We also expect the Doran’s Bow nerf in this patch to help him out a bit.
Despite our prior nerf, Thresh has remained at the very top of the support pecking order for top tier players, so it’s time for another.
Last patch's nerf to Viktor hit him harder than we expected - but we are happy about the impact it had on his early game bullying, so we are buffing him back in scaling.
We were on the fence last patch with whether Yasuo would also need a nerf like Yone, but he's also continued growing in winrate as players migrate to crit builds and banrate reflecting that so he's getting the same treatment.
Zaahen is living up to his scaling fantasies, but hasn’t had enough to do in lane. This should make his early scrapping and skirmishing much more satisfying.
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
13.94% | 38.78% 52.71% | 0.46% | 1.29% 1.75% | |
14.03% | 39.47% 53.51% | 0.29% | 1% 0.71% |
We’re nerfing Doran's Bow by a minor amount, as it’s settled into a spot that is slightly but clearly too strong, resulting in marksmen that we expect to be leaning towards Doran's Blade instead being almost purely Doran's Bow users.

Overlord's Bloodmail
Overlord's should be one of the premier juggernaut capstone items, but outside of Sett hasn't been able to carry enough power to justify greeding for. We are adjusting Overlords in a way that should be a net buff for most other users while hopefully not ballooning its power level too far on Sett, who benefits the most from the Retribution passive because of synergy with his Haymaker (W).
Retribution: +0 - 12% total AD, based on % Missing Health ⇒ +0 - 10% total AD, based on % Missing Health
Hecarim
Armored Impact
BEES!!!
Brass Blast
Crimson Cobalt
One Hit Wonder
Ravenous Bind
RISE!
Squishy Slappy Grab
Soul Eater
Stay Resolute
Take 'Em Down Down Down
Titan’s Resolve
Weapon of Destiny
** NEW **** - Volibear**
This version of Volibear was active from 2011 to 2018, before his E got the knock-back and anti-dash synergy. He’s a tanky melee fighter who excels in sustained combat before finally dealing a significant burst of damage to low-health enemies.
** NEW **** - Swain**
This version of Swain was active from 2010-2016, where he received a minor rework. If you never experienced the glory of the Laser Bird, now is your time!
** NEW **** - Elise**
Elise hasn’t changed too much over the years, but this older version put a lot more power into her Q spells. She is seriously bursty and an incredibly potent top laner with all her health-based damage. Make sure to stack some magic pen!
Aatrox
We didn’t update Aatrox’s passive cooldown properly in the last patch and an unrelated bug slipped in that prevented him from doing anything with his ultimate-empowered attacks. We fixed the auto-attack bug with a day-1 micropatch but the cooldown change was tooltip only until now.
Amumu
With bug fixes and balance changes combined, Amumu has wound up as one of the game’s strongest junglers. We’re here to tap him back down to where a straightforward fast-farming jungler is meant to rest. We’re reverting some of our earlier buffs and pulling another one from history to bring down his team-wiping AoE power.
Evelynn
Evelynn has fallen off as time went on and now looks like one of the weaker junglers, so we’re here to give her a boost. We’re undoing her Hate Spike damage nerf to ensure she can keep up with everyone else.
Ezreal
AP Ezreal has never quite hit the mark so it’s time for buffs. As AD Ezreal is doing just fine, we’re delivering simple AP ratio buffs and playing up his healer alternate playstyle since it’s so unique to this version of the champion.
Fiddlesticks
Fiddlesticks, like any good scarecrow, is outstanding in his field. Well, fields. He’s a great jungler and support, so we’re going to prune some power from both. With how much his E’s mana cost goes up with rank, we want to make sure ranking it is valuable, but he otherwise outputs too much damage too quickly.
Gangplank
Gangplank is still one of the game’s weakest top laners and junglers, so we’re back for more buffs. While some of these may feel a little scattershot, they’re all period-accurate buffs and reverted-nerfs from before his subsequent 2015 rework. The only novel changes here are to his base stats, where we hope to make him more resilient and allow him to play bruiser builds in addition to crit burst.
Janna
Janna has been an extreme top performer for a while so it’s time to bring her down to size. We aim to keep her global passive intact, but want to make sure it’s not so dominant that it crushes other lanes' interactions.
Mordekaiser
Mordekaiser had a few bugs when he came out last patch, and while we fixed many of them in a micropatch, some of them took a while. Here’s a full recounting of bugfixes from our micropatches and the ones coming out today.
Nami
Nami didn’t make the cut for buffs in her initial patch but as time has gone on, she’s floundering. She doesn’t have any historical buffs or nerfs to key into before the Preseason Four support update, so we’re creating some novel changes. In the interest of experimentation, we’re playing up her ability to deal a lot of damage if she can land everything and optimize for it. And hey, how about Mid Nami?
Olaf
Olaf hasn’t quite kept up with other top laners or junglers so we want to play up his strong sustained damage. As with most of our balance changes, we’re digging up changes from his 2011 and 2012 history.
Rammus
Rammus is the third of the top-performing junglers, so we’re digging up his past to bring him down to size. The armor nerf should do most of the heavy lifting here, as it impacts both his attack damage and W return damage.
Health and Mana Potions
Shushei’s Mana Jug
Statikk Shiv
Wit’s End
The following skins will be released in this patch:




The following chromas will be released this patch:


| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 23.47% | 23.47% 0% |
![]() ![]() | 19.80% | 26.83% 7.04% |
![]() ![]() | 11.83% | 11.83% 0% |
![]() ![]() | 10.43% | 32.57% 22.14% |
![]() ![]() | 9.21% | 44.03% 34.82% |
![]() ![]() | 8.38% | 12.06% 3.69% |
![]() ![]() | 7.34% | 47.96% 40.62% |
![]() ![]() | 4.75% | 67.32% 62.58% |
![]() ![]() | 4.50% | 74.09% 69.59% |
![]() ![]() | 4.39% | 12.95% 8.56% |
| Build | WR increase | Winrate |
|---|---|---|
![]() ![]() ![]() ![]() | 2.74% | 44.01% 41.27% |
![]() ![]() | 2.55% | 52.26% 49.71% |
![]() ![]() ![]() ![]() | 2.41% | 50.36% 47.95% |
![]() ![]() ![]() ![]() | 2.23% | 43.81% 41.58% |
![]() ![]() ![]() ![]() | 2.05% | 46.71% 44.66% |
![]() ![]() | 2.00% | 54.97% 52.97% |
![]() ![]() | 1.96% | 53.83% 51.87% |
![]() ![]() | 1.89% | 55.05% 53.16% |
![]() ![]() | 1.87% | 53.93% 52.06% |
![]() ![]() ![]() ![]() | 1.80% | 48.81% 47.01% |