26.19
Next patch in 12 days
439,065
World, Platinum+

Patch notes

Full patch notes
We're soon coming up on the Worlds patch (which is the patch after this one), so our first round of pro-focused Summoner's Rift changes are coming up here. We've identified some potential fringe picks for the tournament that could also provide some normal play variety without becoming disruptive with a nudge up in power, and knocking some individual meta outliers as well (and also Nasus). Systemically, the top lane role quest has been quite successful at freeing up top laners to skip Teleport, so we think increasing their map influence through that spell (both if you take it from the start of game or just through the quest) is a fair place to give the role some power.Looking for more information on all things League of Legends? Check out our community-run wiki here!Wrong patch notes? You can find the TFT patch notes here!

First up, we wanted to share an update on the rollout of Team Voice, which is our planned expansion to the existing pre-made party voice chat allowing you to chat with everyone on your team. While we originally announced this as coming to North America and Oceania in Patch 26.20, after extensive testing, we've made the call to postpone this a bit to make sure we're hitting the quality bar you deserve for the experience. We don't have a target patch just yet, but we're prioritizing ironing out the kinks as efficiently as we can, since we know this is a long awaited feature we need to get right.
We think The Darkin Blade has lost a fair bit of power with Sundered Sky nerfs that were aimed more at opening up the jungle meta, so we are giving him a bump so he remains a world-ending threat.
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
5.92% | 39.19% 45.12% | 0.01% | 0.76% 0.77% |
Aphelios has been kiting the spotlight for a while now, even though he's a hypercarry in an enchanter meta that should favor him, so we're looking to give him a little boost to encourage him to get out of his comfort zone.
Despite not receiving any changes since last year, Aurora has fallen off as we've had to nerf Rocketbelt into a fairer state. We're giving our favorite Bryni a bit more power in her waveclear and outplay potential with her ultimate.
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
5.74% | 54.9% 49.16% | 0.89% | 2.06% 2.95% | |
7.07% | 50.68% 43.6% | 0.02% | 0.91% 0.92% |
Since all bot laners received significantly increased gold income thanks to role quests, Draven's potential to gain a gold advantage through his Adoration stacks has lost some of its impact. We're giving him a helping hand (axe?) by tapping up his early game damage.
This year started strong for AP junglers that could use Dusk and Dawn, but others like Elise have been in a weak spot for a while, so we are helping out our friendly neighborhood spider with clear speed and damage.
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
7.27% | 58.13% 50.85% | 0.52% | 0.96% 1.48% |
Our Grand Duelist has room to shine a bit more when she succeeds after finding her opening, without giving her sharper 1v1 tools.
Kha'Zix has been on the fringe of the meta now that the jungle is no longer dominated by Sundered Sky users. We are taking this opportunity to buff some of his weaker evolves to give him the flexibility to adapt and overcome.
Lillia is on the edge of being viable at higher levels of play and we believe her current pattern requires her to get in danger's way, so we're helping her durability. We also want to give Lillia opportunities to really be a playmaker so we're making the enemies she lullabies a little extra sleepy.
Years ago, we added the Vigilance Passive so Lucian bot players didn't feel like their champ was being nerfed because of mid laners, which ended up being super effective. We think now is a good opportunity to adjust the tuning of the passive and strike a balance between both roles.
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
1.29% | 48.98% 50.27% | 7.35% | 89.22% 96.57% | |
0.78% | 43.32% 42.54% | 6.06% | 8.36% 2.3% |
Somewhat overdue, but because Duskblade was removed a while ago, we're removing the Ability Haste penalty we had to apply to his Q CDR mechanic. This should have minimal impact on Summoner's Rift, but we see you Mayhem and Arena!
Nasus is difficult to keep down these days, and part of that is how quickly getting his early stacks leads to more reliable stacking. These higher highs will be compensated with some lower lows through some more vulnerability early on with lower damage and lifesteal lane sustain values off of that, and a bit longer before he really comes online.
Nocturne has been a popular and powerful jungler in both pro and solo-queue for a while, so we're hitting the map presence and dueling power he benefits from through his ultimate.
Poppy's flex potential and jungle presence has been a bit problematic, suppressing many champions across the board as a strong counterpick. For this change, we're targeting her flexibility by reverting a previous buff to jungle clear.
At higher levels of play, we've seen Rumble continue to take over games, even after our changes earlier this year designed to hit his power in lane. Here, we're making some modifications to his passive that's much more elite-skewed, while giving Rumble in the Jungle some compensation.
Between strong itemization options and best-in-class skirmish and roam potential demonstrated by his most skilled players, it's high time we put some restraints on the archmage, while giving him some help with bad solo queue matchups.
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
5.88% | 46.52% 52.4% | 0.14% | 1.24% 1.1% |
Vi has been a meta staple for the entire year, and now that Sundered Sky is in a better spot, we're going after her durability and early clear speed to make her a riskier pick who can still bring the pain if you are willing to build for it.
This year we've been carefully buffing up AD Volibear, but he remains on the weak side even with his very unique AP build. We're tuning him up to help him out across both the fringe AD build and his core AP build.
We think melee supports have too much of their power in roaming and all-ins and are too weak in sustained laning. In response, we're shifting the flat health to health regen on World Atlas and Runic Compass, which will benefit them more due to their higher base health regen values.
As the meta has continued to adjust to role quests, it's become clear that top lane is slightly weak, especially for split pushing. We're in turn buffing the cooldown of both the free role quest Teleport and upgraded Unleashed Teleport to promote those alternative strategies.
** NEW ** Fizz
Fizz came out back in 2011 and was finally reworked in late 2016. Though many of you remember all his buttons being in the same place, he's got a missing HP bleed on his W passive, so maybe build a Sunfire Cape or two?
Passive - Nimble Fighter
Q - Urchin Strike
W - Seastone Trident
E - Playful/Trickster
R - Chum the Waters
** NEW ** Graves
Welcome back, pre-rework Graves! This version from 2011-2015 is a true-to-live bot lane ADC, rewarded for long duration fights and deadly burst damage against short-range enemies. Careful though, his bonus resists take time to stack up, so assassins can still jump you in the jungle.
Passive - True Grit
Q - Buckshot
W - Smokescreen
E - Quickdraw
R - Collateral Damage
** NEW ** Nami
Nami is back in action and not much has changed since her release in 2013. For those of you coming right from the modern game, her E buff is attack-only, so the modern Nami-Karthus synergy is gone.
Passive - Surging Tides
Q - Aqua Prison
W - Ebb and Flow
E - Tidecaller's Blessing
R - Tidal Wave
** NEW ** Nautilus
Nautilus came out back in 2012 and as with Nami, his kit has stood the test of time. Remember that you can buy multiple Doran's Rings if you want your laning phase to work out, and he used to be quite the jungler back in the day. The biggest difference you'll find is that his ultimate is much less disruptive to targets hit by the traveling portion.
Passive - Staggering Blow
Q - Dredge Line
W - Titan's Wrath
E - Riptide
R - Depth Charge
Akali
As the dust has settled, Akali appears weak, so we're swinging by for some buffs. Crescent Slash can feel like it's a waste of energy, so we're both improving its late-game energy efficiency and its overall DPS, which are buffs from 2012 and 2015, respectively.
E - Crescent Slash
Fiora
Fiora is doing far too well, so it's nerf time. First up, we're fixing several bugs and implementation mismatches compared to her 3.11 version, which is why you're seeing some low-impact changes here. For her balance, we're pulling in an adjustment from 2014 and reverting a buff from 2012. The change to her ultimate will deal similar damage to a single isolated target but weaken her AoE teamfighting.
W - Riposte
R - Blade Waltz
Galio
While Fiora landed as pretty much the strongest champion in the game, Galio is arguably the weakest. We're delivering a huge swath of buffs and some bugfixes for his initial state.
W - Bulwark
E - Righteous Gust
Kassadin
As we've buffed up the bottom end of the mid lane pool, Kassadin has wound up as the actual worst-performing mid laner. Our primary buff is increasing his Riftwalk range. Instead of using his formerly Dominion-only 600 max range, he's regaining his full Summoner's Rift 700 range Riftwalk. We're also shipping adjustments that adhere more closely to his tuning during Worlds 2013.
Q - Null Sphere
E - Force Pulse
R - Riftwalk
Malphite
We've got a few historical-accuracy changes and bugfixes for Malphite this patch. Crit AD Malphite now has sweet AoE damage and he no longer halves Dragon's attack speed. Infinity Edge is calling to you.
W - Brutal Strikes
E - Ground Slam
R - Unstoppable Force
Morgana
Morgana is one of the strongest mid laners in the game and is a little too good in support as well, so we're pushing in some mid-skewed nerfs by reverting some of her 2010-2012 era buffs and adjustments.
W - Tormented Soil
E - Black Shield
R - Soul Shackles
Nidalee
We're putting in a few more historical-accuracy changes for Nidalee this patch. There won't be a huge power gain here, but it will allow oldschool expert Nidalee players to activate their old combos.
W - Bushwhack
R - Aspect of the Cougar
Poppy
Poppy re-released fairly balanced but had a few bugs and oversights in her scripts. Both of these changes represent period-accurate power to Season Three and constitute small buffs.
Q - Devastating Blow
Shyvana
Shyvana isn't doing too hot, so it's time for buffs. We're leading with a revert of some nerfs from 2012, which should help her stay in step with her opponents.
W - Burnout
R - Dragon's Descent
Twisted Fate
Twisted Fate is too good in both mid and support, so it's nerf time. As support is the better-performing role, we're lowering his map-wide omnipresence and frontloading the nerfs. These nerfs come in the form of patch 3.7's Destiny cooldown and 1.0.0.75's Gate cooldown, the last time it was ever its own spell. We're also matching his passive's behavior with other global passives: It's disabled while he's dead.
Passive - Loaded Dice
E - Gate
R - Destiny
Zilean
Zilean has some small anachronisms in his cast paradigms and ability functionality, which we're fixing this patch.
Passive - Heightened Learning
Q - Time Bomb
E - Time Warp
** NEW ** Cloak and Dagger
** NEW ** Moonflair Spellblade
** NEW ** Zz'Rot Portal
Council Vote
Welcome to our second League Classic community poll! This time around, we want your feedback on six specific areas, including which champion's kit we prioritize restoring next. Head over to "The Council" tab in the League client to cast your votes! Voting will be open for seven days and you're free to update your answers while the poll is active. And keep an eye out, as poll results will be published in the next Patch Notes. In case you missed it, we previously posted the results of our inaugural Council vote in the Patch 26.18 Notes, and some of those results are starting to go to live, including the three items you voted to revive in this patch!
Miscellaneous
High Roller
Base Stats
Passive - Traveler's Call
E - Royal Maelstrom
R - Endless Banquet
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
6.59% | 48.15% 41.55% | 0.21% | 0.92% 0.71% |
E - Blunt Force Trauma
E - Cocoon
W - Skittering Frenzy
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
7.27% | 58.13% 50.85% | 0.52% | 0.96% 1.48% |
Q - Mystic Shot
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
5.94% | 36.43% 42.37% | 0.13% | 0.74% 0.61% |
W - Safeguard
Passive - Dream-Laden Bough
Passive - Silver Stake
R - Purgatory
Q - Blooming Burst
Passive - Living Forge
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
8.84% | 42.06% 50.9% | 0.17% | 0.78% 0.95% |
Q - Powerball
Passive - Break The Mold
Passive - Glory in Death
Passive - Phenomenal Evil Power
E - Event Horizon
Q - Razor Shuriken
W - Living Shadow
Q - Burst Fire
E - Spark Surge
** NEW ** Archmage
** NEW ** Crit N Cast
** NEW ** Death Dealer
** NEW ** Got That Dog In Em
** NEW ** Hellbent
Generate a stack of Revivemaxxing for each enemy champion you hit with basic attacks or abilities, lasting for 6 seconds, refreshing on subsequent hits, and stacking up to 10 times. At maximum stacks, you become Hellbent.
** NEW ** Nature Is Healing
Upon entering a patch of brush, you are healed for 40 - 300 (based on level) (+15% of your missing health) over 1.5 seconds. This has a 10-second cooldown per brush patch.
** NEW ** Rite of Ascension
Scoring a takedown against an enemy champion within 3 seconds of damaging them causes them to leave behind their Essence for 8 seconds. You can basic attack the Essence within 400 units to consume it, causing you to blink to its location after winding up for 1.25 seconds, during which you are untargetable, displacement immune, and unable to act.
** NEW ** Shark Bait
Upon taking fatal damage, you become a Shark Bait, causing you to enter a zombie state for 3.5 seconds, during which your Move Speed is set to a static 400, you gain Ghosting, and enemies within 400 units of you are slowed by 40%.
** NEW ** Sonata
Alternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity, with the former being cast first on a 7.5-second cooldown.
** NEW ** Surge Field
Upon casting your ultimate ability, you spawn a surge zone beneath you that has a 300 radius. While you are within the zone, you gain 50 Ability Haste and 40% bonus Move Speed, and your damage dealt to enemy champions fires missiles at them that deal 20% of the triggering damage instance pre-mitigation as bonus magic damage.
** NEW ** Titan's Resolve
Dealing and receiving champion damage grants you 1 stack of Juggernauting for 6 seconds. For every 10 stacks of Juggernauting you gain 25-75 Adaptive Force, 5-10 Armor and Magic Resist, Size, and 8% Tenacity.
** NEW ** Warlock Juicebox
Gain Omnivamp based on your Ability Power.
** NEW ** Wee Woo Wee Woo
Gain up to 50% Move Speed toward nearby allies based on their missing Health. Your healing and shielding are also increased up to 50% based on the target's missing Health.
Angel of Retribution
Chroma Flux
Giant Slayer
Protein Shake
Scavenger
Spellcraft
Bonus Energy Regen Based on Missing Health
** NEW ** Ivern
** NEW ** Senna
** NEW ** Thresh
The following skins will be released in this patch:




The following chromas will be released this patch:







| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 45.89% | 45.89% 0% |
![]() ![]() | 38.28% | 41.22% 2.94% |
![]() ![]() | 29.39% | 32.01% 2.62% |
![]() ![]() | 12.97% | 19.04% 6.07% |
![]() ![]() ![]() ![]() | 12.32% | 44.03% 31.71% |
![]() ![]() | 9.91% | 9.91% 0% |
![]() ![]() | 9.52% | 48.66% 39.14% |
![]() ![]() ![]() ![]() | 5.08% | 20.33% 15.25% |
![]() ![]() | 4.43% | 24.74% 20.3% |
![]() ![]() | 4.30% | 5.71% 1.41% |
| Build | WR increase | Winrate |
|---|---|---|
![]() ![]() ![]() ![]() | 6.61% | 50.92% 44.31% |
![]() ![]() | 4.99% | 53.15% 48.16% |
![]() ![]() ![]() ![]() | 4.62% | 53.13% 48.51% |
![]() ![]() ![]() ![]() | 4.43% | 49.16% 44.73% |
![]() ![]() ![]() ![]() | 4.40% | 52.61% 48.21% |
![]() ![]() ![]() ![]() | 4.12% | 49.57% 45.45% |
![]() ![]() ![]() ![]() | 4.09% | 37.78% 33.7% |
![]() ![]() ![]() ![]() | 4.04% | 50.96% 46.92% |
![]() ![]() ![]() ![]() | 4.03% | 43.42% 39.39% |
![]() ![]() | 3.92% | 49.08% 45.16% |