14.20
Next patch in 8 days
1,379,907
World, Platinum+
Patch notes
Full patch notes
Happy LoL Player Days and welcome to patch 14.20! This patch marks our first follow-up patch for Split 3. We're overall quite happy with the new pace of combat and reduced snowballing, but there are unsurprisingly a few outliers after changing about 100 items. We're sharpening the early game crit ADC item system by re-tuning Collector, Essence Reaver, Statikk Shiv, and Yun Tal Wildarrows. We're also nerfing some AP burst items as they're one-shotting people a little too hard and bringing down some AP jungle clear speeds as well. We think this will help crit ADCs come back up in power and generally empower non-mages in most roles. Beyond those system changes, we're also addressing about a dozen of the game's biggest champion outliers with more to come as we fine tune the last parts of this new item system. In other news, we’re kicking off LoL Player Days this patch to celebrate League turning 15 years old! And while we aren’t dropping any new games like we did back in the 10th Anniversary Event we do have quite a few rewards coming your way, more details on those down below! We also have quite a few other updates coming to this patch like the Teemo ASU, Ready Check penalty adjustments, some MMR changes, and the 2024 Worlds Clash. Thanks for reading and we’ll see you in the next patch! Wrong patch notes? Why don’t you take this portal to the TFT patch notes here!
“Aphelios was hurt by Collector’s nerfs last patch and is in need of some assistance. Not only is Collector getting some help, but Aphelios is also getting some direct buffs this patch to bring him up to snuff. We’re delivering a small mix of damage and durability to his early game while still maintaining him as a late-game carry.”
Build | PR increase | Pickrate |
---|---|---|
13.87% | 13.87% 0% | |
8.05% | 19.63% 11.59% |
“Caitlyn isn’t hitting her targets at the moment and part of that is driven by her lack of game plans. She’s no longer a premiere lane bully and doesn’t have great late-game sustained damage either. We’d like to strengthen those aspects that she used to have so we’re giving her a little bit of help in both areas.”
“We want to help Corki safely exit Pro jail so for now he’s on parole as we smoothe out his mana costs and put more emphasis on the daring part of Daring Bombardier moniker.”
“When tank items get stronger and overall damage goes down, Dr. Mundo gets very happy and starts to go wherever he wants. But now he’s overpowered and going places he shouldn’t, so we’re going to rein in his damage while preserving his high-end tankiness.”
“Jhin is about as happy as a Jhin main getting a quadrakill, but he’s too strong at the moment, especially in lower skill brackets where games go later. He should be more of a utility champion and less of a late game carry, so we’re lowering his late-game guaranteed damage by reducing his ultimate damage and AD growth to a number that will make Jhin mains feel conflicted.”
Build | PR increase | Pickrate |
---|---|---|
8.89% | 25.65% 16.76% |
“Lee Sin was one of the champions hit hardest by this patch and we're giving him some power back to get some pep back in his steps. We don't think his early game is strong enough considering how significantly he falls off (even more so now), so we’re buffing his clear and early skirmishing to give him a stronger chance to solidify a lead.”
“Mordekaiser is one of the biggest top lane winners of the patch and needs to be reigned in a bit. His first three items are all AP and he's currently dealing some of the highest damage in the game among top laners, so we’re reducing his burst through a nerf to his main damaging ability.”
“This patch we’re delivering a quality of life change that has been requested by Nilah players for a long time. Nilah’s E should feel smoother to cast and her movements should feel snappier.”
Build | PR increase | Pickrate |
---|---|---|
6.55% | 17.8% 11.25% |
“Pantheon’s currently struggling a bit, particularly in lower skilled brackets of play. In order to give him some help that won’t push him over the edge we’re giving his W some additional damage which should help everyone, but especially Pantheon’s that use their empowered W more frequently who tend to be in lower skill brackets.”
“Poppy support is dealing too much damage with her Bloodsong into full tank build considering she isn’t opting into any damage items. We’re nerfing that build this patch by increasing the cooldown on her passive in a way that keeps it longer for her when going support. We’re also reducing the damage on her E since support Poppy uses this a lot, along with some compensation for jungle since she’s weaker there and could use the help.”
role | WR increase | Winrate | PR increase | Pickrate |
---|---|---|---|---|
0.28% | 49.13% 49.41% | 5.23% | 13.82% 8.59% |
“Riven was strongly bound to Eclipse, which was one of the most-nerfed items last patch. While we’re happy with the item changes overall we need to re-assess champions who are still using these items. We want Riven to feel comfortable stacking damage, so we’re giving her better Q damage as long as she keeps building long swords. The math here works out to a stronger level 9 spike and an overall higher appetite for bonus AD. We also dug into her recommended rune pages, which are driven by player choices, and found that there are some significantly stronger options available, so we manually replaced a few. This should make her Resolve page much more competitive with her Sorcery one.”
“When we changed Spear of Shojin to have less ultimate haste, Shyvana asked “What ultimate haste?” So it should come as no surprise that her core item is now even more her core item. We don’t think it’s a problem that she’s uniquely situated to ignore ability haste on her ultimate. However, it is a problem that she’s overpowered right now. She’s incredibly lethal and really evasive, leading to her snowballing and running over games too easily, so we’re dropping some of her damage and AP scaling from less meaningful places to give her opponents a fighting chance.”
“Singed is another big winner from the item changes last patch, but we think he's close to where he should be so we’re only lightly nerfing him. He's meaningfully harder to kill this patch so we’re targeting his durability. We’re specifically lowering his armor growth since we'd like to reduce that stat in general, which should also give his common matchups more counterplay opportunities.”
“Skarner has been quite strong in pro and for those that are spending the time to master him, so we want to bring his power for skilled players down a bit. Much of this mastery payoff is coming around how much value you can get out of your E, so we’re mainly targeting that with a small nerf to his passive for good measure.”
Build | PR increase | Pickrate |
---|---|---|
8.06% | 24.18% 16.12% |
“We delivered a micropatch for Tristana a couple days after 14.19 went live and it looks like, with critical strike builds, she's performing just about right. However, her level 1 spell ranges weren't increased to match her attack range, which we're fixing in this patch.”
Build | PR increase | Pickrate |
---|---|---|
24.81% | 29.33% 4.52% | |
5.28% | 43.61% 38.33% |
role | WR increase | Winrate | PR increase | Pickrate |
---|---|---|---|---|
2.32% | 49.04% 46.71% | 15.05% | 77.45% 62.4% | |
2.12% | 44.48% 42.36% | 14.99% | 20.44% 35.43% |
“Tryndamere got hit pretty hard when armor became better and crit items got weaker. However, we’d still like Tryndamere to have solid DPS, especially late game where he’s lacking. Since he has no built in attack speed buffs in his kit, we’re making sure he has enough access to rapid attacking and can survive shorter fights.”
“Udyr has been pretty strong for a while now and is the premier legend in league of legends. We want to target his jungle as much as possible and leave his top lane relatively untouched, so we’re targeting the jungle modifier on his R and dropping his E movement speed to make his clear speed slower and his ganks a little bit less effective.”
Build | PR increase | Pickrate |
---|---|---|
10.39% | 28.37% 17.98% | |
9.16% | 14.75% 5.59% |
role | WR increase | Winrate | PR increase | Pickrate |
---|---|---|---|---|
1.66% | 50.93% 52.58% | 11.68% | 67.62% 79.3% | |
1.74% | 49.98% 51.72% | 11.44% | 31.24% 19.8% |
“When gold became less valuable last patch, champions like Veigar who got their power from other sources understandably got much stronger, which is why he’s receiving a nerf. We’d like to close the gap between lower and higher MMR performances when doing this. Dark Matter is generally quite easy to dodge for higher-skilled players, so by lowering its impact, we can disproportionately nerf him in lower MMRs where he’s performing much better.”
“Yasuo was unsurprisingly hit when crit itemization became weaker. However, we’d still like if he was a critical strike enjoyer, so we’re making critical strike a stronger stat for him.”
Build | PR increase | Pickrate |
---|---|---|
6.18% | 21.32% 15.14% |
“Yone was also unsurprisingly hit when crit itemization became weaker. We’d like to make sure that landing his Qs are building crit are core to his success, so we’re delivering a small buff to that synergy.”
Build | PR increase | Pickrate |
---|---|---|
9.17% | 37.33% 28.16% |
This overview only shows items, runes and champions from the patch notes.
Build | PR increase | Pickrate |
---|---|---|
25.67% | 66.72% 41.06% | |
24.81% | 29.33% 4.52% | |
14.31% | 26.04% 11.73% | |
13.87% | 13.87% 0% | |
12.00% | 13.85% 1.85% | |
11.86% | 72.6% 60.74% | |
11.53% | 12.78% 1.25% | |
10.91% | 69.21% 58.3% | |
10.77% | 44.1% 33.33% | |
10.42% | 16.74% 6.32% |
Build | WR increase | Winrate |
---|---|---|
7.01% | 68.97% 61.97% | |
6.68% | 62.86% 56.18% | |
6.63% | 60.53% 53.9% | |
6.60% | 54.78% 48.18% | |
6.32% | 64.07% 57.75% | |
6.10% | 68.27% 62.17% | |
6.05% | 60.34% 54.29% | |
6.01% | 63.42% 57.41% | |
5.97% | 51.35% 45.38% | |
5.81% | 59.61% 53.8% |