Next patch in ? days
Full patch notes
‘Tis (the end) of the season so we're here to wrap things up with 13.24! It's the last patch of the year and the next time you'll hear from us will be in patch 14.1 alongside all of the exciting gameplay changes. But that doesn't mean we don't have any presents for you this patch… Our first gift is the newest addition to our roster—Hwei, the Visionary. With a whole palette of abilities at his disposal, Hwei provides players the opportunity to flex their big brains by choosing the perfect ability for each situation. So if you're interested in complex champions then this one's for you! We also have the widely-requested return of Arena this patch! With over 180 balance adjustments, Arena is coming back better than ever. We're also adding in the ability to queue with up to 4 players or queue with a full party of 8 so you and your friends can really find out who the best gladiator is. With new mechanics, Augments, and cameos, there's plenty to learn and experiment with. So be sure to check it out. In other news, we also have the last Clash of the year coming for ARAM, a delightful batch of new Winterblessed skins, a new Mythic Shop rotation, and more. So check out the full patch notes below and see you in 2024! Jazzed about the new TFT set? Well make sure you stay up to date and avoid any unwelcome mix ups by checking out the TFT patch notes here!
“Every mark should have meaning. Make your mark with Hwei on December 6, 2023 at 21:00 UTC.”
“We're happy that Azir has a new suite of items to consider and that Nashor's Tooth finally functions as many players expect it should. Looking into his builds, Liandry's-Nashor's, Luden's-Nashor's, and Crown-Nashor's are all performing a little bit worse than they were in the last patch so we'll be walking back one of the smaller nerfs he received in 13.23.”
“Braum has some very sharp matchups in his current state. He's extremely strong as counter-engage into vanguards and is very weak in most ranged matchups where he doesn't really get to do anything. While he should be best served as a true defensive warden, we'd like to give him more agency in those weaker matchups. Mana regen should allow him more freedom to use abilities while a better Glacial Fissure will let him accomplish more outside of lane, while still being suboptimal for pure engage.”
Base armor decreased, attack speed ratio increased. Q damage increased. W bonus attack speed decreased. E damage resistance decreased, healing decreased. R damage decreased, damage type changed to magic.
“Briar continues to devour her opposition in the jungle as players continue to get better at her, so we need to pull her power back a bit more. While we're nerfing all her builds with these changes, we're targeting lethality builds more. To that end, we're shifting R to magic damage and throwing in a buff to her attack speed ratio. With the attack speed ratio change, Briar's overall attack speed will be higher when building Stridebreaker, while staying close to the same on builds that don't purchase any attack speed. This should help make up for the nerf to W.”
“We're back again to follow up on our Galio changes as he's still not performing as well as we'd like him to. Our last two adjustments were intended to buff Galio's unique strengths such as his semi-global ultimate and anti-mage durability. This round, we're giving Galio players more individual power in the form of lowering his Q cooldown so he can better duel with his opponents because it's currently quite high despite being his primary poke/clear ability.”
|role||WR increase||Winrate||PR increase||Pickrate|
“Back in patch 13.12 we released a Gragas nerf that increased his passive cooldown from 8 to 12 seconds. We've updated this to have his passive scale down as the game goes on. This is intended to give Gragas players more frequent access to his passive at later points in the game so he can sustain better during teamfights and while side-laning, but without reintroducing the oppressive sustain he had earlier this year.”
“Ivern remained unaffected when other junglers' clears were made slightly slower in patch 13.20. As a result, he's become one of the best junglers in the current game. We'd just like to take a small swing at his high base health in hopes of balancing him against other junglers and making him a bit more vulnerable to invades. Because Friend of the Forest's health cost is based on Ivern's base health, this change will have no impact on his ability to clear camps unless he gets directly damaged by his enemies. Beyond that, we're taking a small bite out of Triggerseed's slow as it locks down opponents a bit harder than we'd like, considering he has other harder-to-land crowd control abilities.”
“We overshot our nerf on K'Sante last patch but we're happy with the parts of his kit that we addressed. Now that we've nerfed the lane safety provided by his Q, we're aiming to buff him by making Path Maker a more active part of his laning phase through softening its mana cost and then increasing his reliance on gold income via these ratio buffs.”
“Leona isn't the shining beam of light she once was and could use a bit more power. In order to get her glimmering again we're aiming to enhance her ability to all-in, as she has to commit harder to her engages than other similar supports and her engage capability is a primary reason for picking her. We're targeting her R damage and late-game W resistances specifically to give her more power in a way that doesn't affect her first few levels.”
“Lucian is currently struggling in solo queue and could use a helping hand. Since our last two adjustments were to his Vigilance passive (which he's reliant on his team for) we're now choosing a buff that will give Lucian players themselves more power. We've decided to reduce his E cooldown, as Lucian is supposed to be powerful early, and this cooldown has some room to go down and still scale to the same level by mid game.”
“Mordekaiser isn't performing particularly well at the moment, so we're taking a look under his rusty metal hood. First, a quality of life change to prevent the fog of war from canceling his ultimate. Second, he's gettingan AP ratio buff to his Q with the goal of letting him build ability power in more of his games, instead of transitioning into tank items quite so quickly.”
|role||WR increase||Winrate||PR increase||Pickrate|
“Qiyana is a very high-skill-cap champion who only performs above average in very high-skill brackets. We don't expect to truly change that fact, but we'd still like to make her a little more forgiving to play. We noticed that she's a pretty frequent Manamune purchaser, so with these changes we'd like for you to have your cake and eat it too. If you don't buy Manamune, you have more mana to play with, and thus, don't need Tear as badly. However, if you do buy Manamune, having more total mana means more bonus AD and ability damage. So everyone wins! Except maybe her opponents. They might lose.”
“Consistency is key.”
“As part of this patch we had planned to do some follow up work to Vel'Koz but the changes weren't quite ready to ship. Part of those changes were bug fixes which were ready, so instead of waiting to patch in both at the same time we'll be patching the bug fixes a bit earlier.”
“Zeri hasn't been zipping and zapping around like she used to and her battery power level is low, so we're giving her a small damage buff with the goal to amp her up ever so slightly.”
This overview only shows items, runes and champions from the patch notes.