26.10
Next patch in 14 days
239,879
World, Platinum+

Patch notes

Full patch notes
We’ve got some followup for the recent Season 2 changes to bring some of the more overpowered content in line and give a bump to some things that haven’t seen the adoption that they probably should. Items and runes are still key here - we’ve got nerfs to Deathfire Touch, Gluttonous Greaves, and Voltaic Cyclosword, and some buffs to Stormraider’s Surge and the two new starting items introduced last patch. Lee Sin’s throwing off the weights with limiters removed on his shield and some other modernization changes, and Quinn is heading into the jungle. We’ve also got some behavior updates with termination votes for disrupted games, and improved detection models for text. Looking for more information on all things League of Legends? Check out our community-run wiki here! Wrong patch notes? You can find the TFT patch notes here!

The Essence Emporium is back and will run from May 13 to June 10! Along with chromas and other special Emporium content, we’re adding a brand new title—”Big Serious Gamer”—for those that have mountains of BE piled up.
After getting to see the impact of last patch’s ultimate nerfs, they’ve been very effective at increasing counterplay at high skill levels. However, we still see an opportunity to shift some power from jungle into top while promoting a bruiser playstyle. As a result, we’re giving her some better early power, while keeping her jungle clear and general lategame potential the same.
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 7.09% | 28.51% 21.42% |
![]() ![]() ![]() ![]() | 5.59% | 21.36% 15.77% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
2.11% | 48.82% 46.71% | 12.01% | 55.73% 43.72% | |
0.08% | 47.14% 47.22% | 12.28% | 39.54% 51.83% |
The Ice Birb has been strong for quite some time, icing out opponents in top, mid, and support without much build or playstyle differentiation, which is why we’re opting for base stat adjustments. While the change will impact her across roles, we’re targeting her durability to allow for more all-in windows to crack the egg in top lane in particular.
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
5.76% | 52.73% 46.96% | 0.03% | 1.35% 1.38% |
As one of our premier utility ADCs, Ashe is pumping out a bit too much damage. We’re giving her a minor nerf to her Q damage so she can’t have the best of both worlds.
Our favorite Demacian colossus has been quite sad between the removal of Phase Rush and the mid role quest adjustments. We’re flipping the script and helping him deliver justice by reducing some of his mana costs and tuning up the reward for a well-aimed Justice Punch. His ultimate is also lacking a bit of oomph in the damage department with how epic it is, so we’re helping it scale with his signature stat!
Over time, Lee Sin has watched as other champs surpass him in both flair and mobility. We are looking to give him more opportunities to use the tools that allow him to fly around the map while making sure his high moments truly feel like such at all moments in the game.
Naafiri has been top dog for a while now in both mid and jungle. We are looking to tame some of her power by reducing her damage output a bit.
Quinn has been struggling in the top lane environment due to a number of system changes across 2026. We’re looking to let her impact the map with her unique ultimate as a laner by reducing her high mana barrier and also want to open the door (bush?) to the jungle. We’re excited to see if she can thrive as a natural predator in the jungle, and see if she and Valor can prey on the latest new jungler we introduced, Fizz (birds like fish)!
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 9.31% | 15.71% 6.4% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
1.01% | 41.01% 40% | 61.95% | 64.16% 2.21% | |
0.92% | 48.68% 49.6% | 46.23% | 25.34% 71.57% | |
1.43% | 50.37% 51.8% | 12.61% | 8.41% 21.02% | |
12.72% | 57.95% 45.24% | 1.55% | 0.79% 2.34% |
With the introduction of the most recent Shyvana changes, players have been finding success building more health and ability haste. As such, we’re looking to bring a bit of her innate defensive capabilities down to make taking down this dragon a bit more reasonable.
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 8.90% | 50.47% 41.57% |
![]() ![]() ![]() ![]() | 8.73% | 26.14% 17.41% |
Smolder's early game has been bolstered significantly after gaining access to Deathfire Touch. While we’re nerfing DFT, we still expect it to be his best keystone, so we’re also tapping him down to compensate.
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 18.99% | 94.58% 75.6% |
![]() ![]() ![]() ![]() | 18.57% | 64.29% 45.72% |
![]() ![]() ![]() ![]() | 5.08% | 8.39% 3.3% |
![]() ![]() ![]() ![]() | 5.08% | 8.51% 3.43% |
Across roles, Wukong has been struggling to find success as of late. We’re looking to help him turn things around by empowering his trickster playstyle to reward clever and creative uses of his clones.
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 6.27% | 39.91% 33.64% |
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
2.29% | 51.74% 49.45% | 6.58% | 77.45% 70.86% |
Zed has soared in power along with huge spikes in pickrate with Season 2’s changes, and we think he’s still going to be extremely solid despite systemic nerfs. We’d like to preserve his identity as a strong laner, but hit some of his most guaranteed damage.
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 11.63% | 51.83% 40.2% |
Zeri’s new direction and feel have seemed really promising across tiers, but with her winrate being lower as players take time to adjust their playstyle and itemization (looking at you Stormrazor, not looking at you Shiv!). We want to make Zeri speed gaming more accessible!
| role | WR increase | Winrate | PR increase | Pickrate |
|---|---|---|---|---|
8.66% | 50.18% 41.52% | 0.94% | 2.3% 1.35% |
Having just been introduced last patch, we’re starting to see Doran’s Bow being picked up by a few champions, but the risk of taking a starting item with no health was a bit too great even considering the damage upside. We’re looking to make it a bit more compelling to take that risk.
Doran’s Helm is meant to be an exciting item to hold onto after the early game with the resistances it offers scaling better than Doran’s Shield’s health regeneration. However, it is currently a bit too difficult to make it out of the early game. We are looking to lighten the early game load so that players can get to the mid game high points.
The new omnivamp boots line is successfully filling a gap in boot itemization we intended, filling in nicely as a defensive-offensive hybrid item for many of our high damage champs across roles. We’re now seeing them being taken at a bit too high of a rate and are looking to bring them back in line with other options.
Last patch, we made adjustments to further differentiate our two AP Sheen items. For Lich Bane, rather than proccing Spellblade through getting in their face (like what Dusk and Dawn builds provide), we’re tuning up Lich Bane’s Movespeed to help you get into position for a better scaling proc.
Following its adjustments and the removal of Opportunity, we expected Voltaic Cyclosword to see more play. We’re happy to see it making an impact on the meta, but are lowering its power slightly by increasing its price tag.
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 9.97% | 19.09% 9.13% |
Even after the hotfix nerf, Deathfire Touch is burning a bit too strongly in early laning trades. We’re shaving off just a bit of damage at lower levels to make it less oppressive.
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 24.69% | 84.23% 59.54% |
![]() ![]() | 23.13% | 53.76% 30.63% |
![]() ![]() | 20.68% | 88.51% 67.83% |
![]() ![]() | 19.66% | 76% 56.35% |
![]() ![]() | 19.34% | 87.49% 68.16% |
Stormraider's Surge has landed on the soft side, underperforming on most champions trying it out, so we are going to push its duration a bit.
| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() | 20.45% | 39.07% 59.52% |
![]() ![]() | 9.68% | 32.59% 22.9% |
![]() ![]() | 6.78% | 27.79% 34.57% |
![]() ![]() | 5.63% | 11.2% 16.83% |
![]() ![]() | 5.25% | 38.25% 43.5% |
Previously, when an enemy champion attacked an allied minion, the enemy champion would enter the minions’ aggro priority list. We’re removing this action entirely from aggroing minions to prevent it feeling like minions sometimes randomly change their target. They have a nexus to take down, anyway.
When we detect severely disruptive behaviors during a match that add up to irredeemably ruining their team’s chances of winning , we’ll allow the team with the disruptive player to vote to end the match so that everyone can save themselves some time. The bar for this is high, and most penalties will still be distributed post-game. We’re looking to improve upon this system by proactively offering a vote to end the match when severely disruptive behavior is detected during a match.
We’ve made large updates to our text detection models to more accurately detect disruptive or inappropriate text across all languages with fewer false positives.
Bravest of the Brave
Fan the Hammer
Juiced
SpellCraft
Gamba Anvil
Draw Your Sword
Jeweled Gauntlet
Righteous Fury
The Brutalizer
Katarina
Shyvana
Xin Zhao
Petricite Grove
Petricite Grove’s Petricite Bombs
Each spawner's initial spawns 6-12 seconds after combat starts.
Ancestral wood’s Bulwark Blossom
Reckoner’s Arena Pillars
Base line durability
Damage Reduction Percent increased by 5% on round 8 (Crafting round).
Black Hole Gauntlet
Black Hole size now scales more directly with your champion's size.
Size is now capped at 3 times its base size.
Pyromancer's Cloak
Garen: Perseverance
Tooltip updated to note that you'll heal when at 50 health.
Hwei: Blank Canvas
Jarvan IV: Heavy Is The Crown
Tahm Kench: Dark Bargain
The following bugs were fixed in 26.9 but were not documented. Our apologies on that!
Viktor
Bilgewater Cannon QoL
Big Brain
Fan the Hammer
Outlaw's Grit ** NEW ** Stacks now reset based on a 15s duration instead of a fixed timer
Upgrade Zhonya's
Viktor
Bilgewater Cannon QoL
We are continuing to iterate on our joystick and accessibility support in response to feedback.
The following skins will be released in this patch:


The following chromas will be released this patch:


| Build | PR increase | Pickrate |
|---|---|---|
![]() ![]() ![]() ![]() | 25.18% | 32.96% 7.79% |
![]() ![]() | 24.69% | 84.23% 59.54% |
![]() ![]() | 23.13% | 53.76% 30.63% |
![]() ![]() | 20.68% | 88.51% 67.83% |
![]() ![]() ![]() ![]() | 20.37% | 36.9% 16.53% |
![]() ![]() | 19.66% | 76% 56.35% |
![]() ![]() | 19.34% | 87.49% 68.16% |
![]() ![]() | 18.99% | 94.58% 75.6% |
![]() ![]() ![]() ![]() | 18.57% | 64.29% 45.72% |
![]() ![]() | 18.01% | 38.73% 20.72% |
| Build | WR increase | Winrate |
|---|---|---|
![]() ![]() | 7.56% | 56.51% 48.95% |
![]() ![]() ![]() ![]() | 5.01% | 63.11% 58.09% |
![]() ![]() ![]() ![]() | 4.70% | 57.37% 52.67% |
![]() ![]() | 4.19% | 50.49% 46.3% |
![]() ![]() ![]() ![]() | 4.14% | 64.67% 60.53% |
![]() ![]() | 4.13% | 51.43% 47.3% |
![]() ![]() ![]() ![]() | 4.07% | 52.15% 48.08% |
![]() ![]() ![]() ![]() | 3.96% | 60.19% 56.23% |
![]() ![]() ![]() ![]() | 3.95% | 60.15% 56.2% |
![]() ![]() ![]() ![]() | 3.82% | 55.99% 52.16% |