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Patch 14.10 overview

Patch notes

Champions

Biggest pickrate changes since last patch

Champion image
10.25%
1.56% 11.81%
Champion image
10.19%
13.75% 23.94%
Champion image
6.78%
3.69% 10.47%
Champion image
6.75%
17.48% 24.23%
Champion image
-6.45%
23.76% 17.31%
Champion image
5.16%
3.06% 8.22%
Champion image
-4.67%
13.48% 8.8%
Champion image
-4.34%
13.22% 8.88%
Champion image
-4.28%
7.33% 3.05%
Champion image
3.88%
6.7% 10.59%
Champion image
3.84%
3.37% 7.21%
Champion image
-3.81%
16.15% 12.35%
Champion image
3.72%
11.15% 14.87%
Champion image
3.38%
8.15% 11.53%
Champion image
-3.34%
24.75% 21.41%
Champion image
3.16%
10.46% 13.62%
Champion image
3.16%
6.71% 9.87%
Champion image
3.07%
7.62% 10.69%
Champion image
2.98%
5.01% 7.99%
Champion image
-2.74%
11.01% 8.28%

Biggest winrate changes since last patch

Champion image
-4.36%
48.33% 43.97%
Champion image
-3.16%
51.26% 48.1%
Champion image
-2.77%
49% 46.22%
Champion image
-2.43%
50.13% 47.7%
Champion image
-2.42%
48.96% 46.54%
Champion image
-2.21%
50.03% 47.82%
Champion image
-2.05%
51.63% 49.58%
Champion image
-2.02%
51.65% 49.63%
Champion image
-1.94%
48.14% 46.2%
Champion image
-1.88%
48.42% 46.54%
Champion image
-1.88%
51.41% 49.53%
Champion image
-1.85%
52.92% 51.07%
Champion image
1.69%
49.2% 50.89%
Champion image
1.67%
48.68% 50.34%
Champion image
1.64%
49.83% 51.47%
Champion image
-1.59%
50.15% 48.56%
Champion image
1.57%
49.38% 50.95%
Champion image
-1.55%
51.57% 50.02%
Champion image
-1.52%
50.64% 49.13%
Champion image
1.45%
50.3% 51.75%

Role pickrate increases since last patch

Champion image
50.49%
2.81% 53.3%
Champion image
18.57%
41.99% 60.57%
Champion image
16.18%
39.21% 55.39%
Champion image
14.15%
48.59% 62.74%
Champion image
13.56%
3.78% 17.34%
Champion image
13.32%
26.83% 40.15%
Champion image
10.84%
21.1% 31.94%
Champion image
10.69%
27.66% 38.35%
Champion image
10.21%
61.19% 71.4%
Champion image
9.75%
77.14% 86.89%
Champion image
9.47%
71.02% 80.48%
Champion image
8.01%
76.37% 84.38%
Champion image
7.8%
38.91% 46.71%
Champion image
7.51%
22.11% 29.62%
Champion image
7.41%
42.67% 50.08%
Champion image
7.41%
8.09% 15.5%
Champion image
7.34%
59.73% 67.06%
Champion image
7.14%
2.38% 9.52%
Champion image
6.69%
17.52% 24.21%
Champion image
6.05%
28.65% 34.7%

Biggest banrate changes since last patch

Champion image
-74.72%
100.78% 26.05%
Champion image
-36.42%
55.53% 19.12%
Champion image
-35.09%
59.33% 24.24%
Champion image
-34.44%
64.5% 30.06%
Champion image
-33.82%
55.72% 21.89%
Champion image
33.1%
6.49% 39.6%
Champion image
-32.76%
47.9% 15.15%
Champion image
-32.52%
52.02% 19.5%
Champion image
-32.46%
53.49% 21.03%
Champion image
-30.86%
49.24% 18.39%
Champion image
-26.85%
36.23% 9.38%
Champion image
-26.85%
58.81% 31.96%
Champion image
-26.57%
39.86% 13.29%
Champion image
-25.48%
34.03% 8.55%
Champion image
-25.27%
34.07% 8.8%
Champion image
-23.79%
37.21% 13.42%
Champion image
-23.44%
40.59% 17.15%
Champion image
-21.88%
28.04% 6.16%
Champion image
-19.9%
38.89% 18.99%
Champion image
-19.87%
31.97% 12.11%

Items

Biggest pickrate changes since last patch

Item image
61.3%
77.8% 139.09%
Item image
55.23%
44.82% 100.06%
Item image
-27.23%
122.86% 95.63%
Item image
-21.58%
41.29% 19.72%
Item image
-20.75%
23.02% 2.26%
Item image
-17.8%
30.53% 12.73%
Item image
17.67%
82.12% 99.79%
Item image
16.15%
14.53% 30.68%
Item image
-12.79%
77.28% 64.48%
Item image
-10.44%
22.86% 12.42%
Item image
10.36%
48.51% 58.87%
Item image
-9.98%
57.19% 47.21%
Item image
9.57%
48.69% 58.26%
Item image
-9.57%
75.96% 66.4%
Item image
-9.28%
32.77% 23.49%
Item image
-9.22%
35.42% 26.2%
Item image
-8.94%
25.41% 16.47%
Item image
-8.58%
43.39% 34.81%
Item image
-8.54%
39.56% 31.02%
Item image
-8.32%
20.96% 12.64%

Biggest winrate changes since last patch

Item image
-6.61%
49.3% 42.7%
Item image
-3.22%
57.94% 54.73%
Item image
-2.34%
49.81% 47.47%
Item image
2.22%
53.42% 55.64%
Item image
2.12%
56.14% 58.27%
Item image
-1.84%
56.7% 54.86%
Item image
1.8%
55.2% 57%
Item image
-1.78%
53.16% 51.39%
Item image
-1.75%
59.77% 58.02%
Item image
1.66%
52.35% 54%
Item image
1.56%
76.21% 77.78%
Item image
1.5%
52.29% 53.79%
Item image
1.5%
52.72% 54.22%
Item image
1.49%
61.88% 63.37%
Item image
-1.41%
60.29% 58.88%
Item image
-1.39%
52.95% 51.56%
Item image
-1.2%
61.26% 60.06%
Item image
1.2%
50.98% 52.17%
Item image
-1.04%
54.57% 53.53%
Item image
1.01%
54.68% 55.69%

Runes

Biggest pickrate changes since last patch

Rune image
79.57%
53.04% 132.6%
Rune image
41.42%
73.57% 114.99%
Rune image
14.74%
59.55% 74.29%
Rune image
-8.59%
78.92% 70.33%
Rune image
10.73%
45.53% 56.26%
Rune image
-5.3%
82.93% 77.63%
Rune image
-4.99%
69.34% 64.35%
Rune image
6.62%
52.23% 58.85%
Rune image
9.72%
179.6% 189.32%
Rune image
4.76%
49.54% 54.3%
Rune image
3.8%
41.95% 45.75%
Rune image
-1.87%
25.25% 23.38%
Rune image
-0.13%
18.89% 18.76%
Rune image
-0.02%
18.09% 18.07%
Rune image
-0.06%
1.17% 1.11%

Biggest winrate changes since last patch

Rune image
-0.89%
51.15% 50.26%
Rune image
0.66%
49.98% 50.64%
Rune image
-0.51%
50.78% 50.26%
Rune image
0.47%
50.43% 50.9%
Rune image
0.41%
49.97% 50.38%
Rune image
-0.41%
49.38% 48.97%
Rune image
-0.36%
49.87% 49.51%
Rune image
0.25%
49.91% 50.17%
Rune image
-0.19%
50.35% 50.16%
Rune image
0.16%
50.17% 50.33%
Rune image
-0.13%
49.51% 49.38%
Rune image
-0.1%
49.93% 49.84%
Rune image
0.09%
49.51% 49.59%
Rune image
-0.08%
51.02% 50.94%
Rune image
0.01%
49.95% 49.96%

Patch 14.10 notes

Full patch notes

14.10 coming through, which means Split 2 is finally here! We have quite a bit of stuff dropping in patch 14.10: Split 1 end and Split 2 start details, LoR comes to the League client, Champion Mastery updates, tons of Arena adjustments, and LOTS of items and runes changes, alongside a couple of system changes to XP and gold gain. Also keep an eye out for the new Faerie Court skins that are now available! For some champion highlights, we have a pretty big rework for Corki, giving him some bot lane viability alongside getting him away from his past The Package-based gameplay, some tweaks to K'Sante and Skarner, some adjustments to give Viego a bit more lane presence, and Sett some small jungle viability. For Ranked players, welcome to the second split of 2024! This massive patch includes a full-scale item update for marksmen and other auto-attackers, now granting 25% crit per item and sunsetting the stat profile of crit + AD + AS on any individual items. Tanks, enchanters, mages, and fighters have received meaningful, albeit smaller, updates as well. We've removed—or replaced—a dozen runes that were significantly weak or unpopular. We've also made game-wide adjustments to experience and gold with the hopes of giving junglers and bot laners a leg up in the mid game without taking over afterwards.

Patch Highlights

Patch highlights

Champions

Champion image

Corki

The Package has been removed, Corki's passive now deals bonus true damage, and most of his abilities have been buffed and converted to physical damage.

We're delivering a huge update to Corki this patch, returning parts of him to a long-past version with true damage on his passive and no Packages to pick up. Overall, our goals are to give Corki the power he deserves without turning his Pro games into stale, boring poke fests between objective timers. We want Corki to be a relatively easy-to-play, aggressive champion who's pressured to end the game before his opponents out-scale him. To do that, he'll be rewarded for aggressive, cooperative moves, and shredding his opponents' resists while he gangs up on his prey with teammates. His damage is being converted largely into physical damage and he'll be rewarded for repeated auto-attacks on his opponents, tying much of his ultimate's power behind auto attacks to refund ammo. We're shifting power around to make sure each of his buttons has a place at all points in time, turning his late game combat pattern into an all-out assault with his entire kit, instead of just firing out Missile Barrage from maximum range. We also hope that Corki will find a home in bot lane as well as mid lane. Currently, he's only really played mid, where he finds middling success. Ideally he finds success in both roles. As one final note, we've converted most of his magic damage to physical and all but removed his AP builds. His recommended items have been manually updated to include both AD-haste and AD-crit builds, so follow either one to your heart's content, but items like Sorcerer's Shoes and Malignance will no longer be worth buying. Please don't!

Base Stats

Passive - Hextech Munitions

Q - Phosphorus Bomb

W - Valkyrie

E - Gatling Gun

R - Missile Barrage

1.15%
46.65% 47.8%
Winrate
1.03%
0.16% 1.18%
Pickrate
6.21%
0.44% 6.65%
Banrate

Build pickrate increases

BuildPR increasePickrate
Champion image
BuildType image
42.32%
43.42%
1.1%
Champion image
BuildType image
26.03%
40.27%
14.24%

View all Corki builds

Role changes

roleWR increaseWinratePR increasePickrate
3.79%
49.28%
45.49%
50.49%
53.3%
2.81%
0.50%
46.27%
46.77%
50.42%
43.9%
94.32%
Champion image

Cho'Gath

E damage cap against monsters raised to a flat value, damage cap against minions removed.

Cho jungle isn't doing too great, and while looking for ways to open up jungle diversity we noticed his E monster damage cap was quite low, and scaled with E rank. Now Chungle players have a bit more flexibility in choosing what spell to max first! The minion damage cap was a holdover that no longer seems relevant, so this is also a buff to Cho clearing Super minions in general.

E - Vorpal Spikes

0.56%
48.87% 49.42%
Winrate
-0.02%
0.25% 0.22%
Pickrate
-0.69%
1.04% 0.35%
Banrate
Champion image

K'Sante

Base Health Regen Growth and Health Growth increased. E Base shield increased.

Oh K'Sante. As a fairly new (...right?) and difficult-to-play champion, we don't expect him to have exceptionally strong performances on all but the most practiced players (read: Pros). That said, he took a hit last patch when we updated his hitbox and selection radius. As a result, he's performing worse in solo queue than we'd like, so we're shipping him some buffs. We're buffing E's rank-up since a decent portion of K'Sante players choose to max it second and we're comfortable with it being competitive with W. Otherwise we're just upping his baseline durability since he became easier to hit.

Base Stats

E - Footwork

0.67%
44.52% 45.19%
Winrate
0.25%
0.36% 0.61%
Pickrate
-1.54%
5.36% 3.82%
Banrate
Champion image

Sett

E deals bonus damage to monsters.

Sett jungle players are few and far between, and the ones that do exist max W first in an attempt to make up for his poor AoE. Players should notice the biggest difference in their first clear where little raptors will die to your pet roughly 1 auto after you kill the big one.

E - Facebreaker

0.08%
51.21% 51.28%
Winrate
0.19%
0.72% 0.91%
Pickrate
-1.7%
4.43% 2.73%
Banrate

Build pickrate increases

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
28.05%
28.05%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
10.22%
10.22%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.79%
5.79%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.60%
5.6%
0%
Champion image
BuildType image
5.21%
6.56%
1.36%

View all Sett builds

Champion image

Skarner

Q damage, mana cost, and max HP monster cap reduced. Q damage to structures increased. E damage reduced. R cast time decreased, unstoppable status removed, but can now queue other abilities while winding up.

We're making some small updates to Skarner now that he's been out in the wild for a bit. First, we're changing up part of his ultimate's cast paradigm. We're letting displacement effects affect Skarner while winding up Impale, which will do a couple of things. The most fun one is to let him cast it reactively to an incoming Blitzcrank hook, delivering even more suppressions per cast. This also leaves some room for opponent counter-play as astute players can preemptively throw out spells like Explosive Cask and push Skarner away before he can snag his prey. Because this change will make him less consistent, we're also hastening the cast time, giving him a better shot at landing it without setup CC. We're also adding a little bit of QoL, allowing him to properly queue his spells before R. He still can't cast Q or E while Impaling someone, but in case it misses, he'll go right into his next cast. He's also due for some meaningful nerfs as arguably the strongest high-MMR jungler in the game. We're happy with his level of crowd control and durability, so we're going after his ability to kill squishy champions quickly. We also know that there's a large community of Skarner top players who will be negatively affected by these nerfs, so we're delivering some small compensation buffs aimed at top lane. Between these compensation buffs and Fimbulwinter's buffs, we hope players will still enjoy him in both roles.

Q - Shattered Earth / Upheaval

E - Ixtal's Impact

R - Impale

1.29%
49.8% 51.09%
Winrate
-0.24%
0.89% 0.65%
Pickrate
-74.72%
100.78% 26.05%
Banrate

Build pickrate increases

BuildPR increasePickrate
Champion image
BuildType image
9.99%
39.21%
29.22%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.09%
13.56%
8.47%

View all Skarner builds

Role changes

roleWR increaseWinratePR increasePickrate
2.55%
51.15%
48.6%
7.80%
46.71%
38.91%
0.21%
50.93%
50.73%
7.41%
45.34%
52.74%
Champion image

Tryndamere

Passive critical strike chance cap increased.

Now that we're going back to 25% critical strike chance on legendary items, we're adjusting champions like Tryndamere that directly depend on certain thresholds. For Tryndamere, our goal is for him to hit 100% crit at 2 items and full Fury.

Passive - Battle Fury

1%
51.09% 52.1%
Winrate
0.14%
0.35% 0.48%
Pickrate
-1.73%
5.03% 3.3%
Banrate

Build pickrate increases

BuildPR increasePickrate
Champion image
BuildType image
46.66%
50.59%
3.93%
Champion image
Item 1 imageItem 2 imageItem 3 image
42.03%
47.43%
5.4%
Champion image
BuildType image
25.43%
25.43%
0%
Champion image
BuildType image
15.54%
16.94%
1.4%
Champion image
Item 1 imageItem 2 imageItem 3 image
6.31%
6.31%
0%

View all Tryndamere builds

Champion image

Viego

Q healing from minions increased.

Lane Viego was nerfed a few years ago to reduce his power in Pro play as a flex pick. Since then, we've nerfed him in other Pro-focused ways as well as lowered the amount of systemic sustain available in early lane, and think there may be room to give back a bit of wicked good lane power.

Q - Blade of the Ruined King

-0.98%
50.9% 49.92%
Winrate
0.16%
1.4% 1.56%
Pickrate
-11.74%
20.14% 8.4%
Banrate

Build pickrate increases

BuildPR increasePickrate
Champion image
BuildType image
8.19%
13.25%
5.06%

View all Viego builds

Role changes

roleWR increaseWinratePR increasePickrate
0.83%
50.14%
50.97%
9.23%
88.88%
98.11%
Champion image

Yasuo

Passive critical strike multiplier decreased, bonus AD for excess critical strike chance increased.

Now that we're going back to 25% critical strike chance on legendary items, we're adjusting champions like Yasuo that directly depend on certain thresholds. With Yasuo, our goal is for him to hit 100% critical strike chance once he hits 2 items.

Passive - Way of the Wanderer

-0.17%
47.91% 47.74%
Winrate
-0.17%
1.24% 1.07%
Pickrate
-36.42%
55.53% 19.12%
Banrate

Build pickrate increases

BuildPR increasePickrate
Champion image
BuildType image
40.82%
45.65%
4.82%
Champion image
BuildType image
24.15%
24.15%
0%
Champion image
BuildType image
23.72%
28.18%
4.46%
Champion image
Item 1 imageItem 2 imageItem 3 image
22.75%
22.75%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.75%
5.75%
0%

View all Yasuo builds

Champion image

Yone

Passive critical strike multiplier decreased, bonus AD for excess critical strike chance increased.

Now that we're going back to 25% critical strike chance on legendary items, we're adjusting champions like Yone that directly depend on certain thresholds. Much like his brother, our goal is for Yone to hit 100% critical strike chance once he hits 2 items.

Passive - Way of the Hunter

-0.84%
47.43% 46.59%
Winrate
-0.43%
1.32% 0.89%
Pickrate
-26.85%
36.23% 9.38%
Banrate

Build pickrate increases

BuildPR increasePickrate
Champion image
BuildType image
42.02%
44.06%
2.04%
Champion image
BuildType image
30.02%
32.81%
2.8%
Champion image
BuildType image
22.09%
22.09%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
8.73%
10.95%
2.21%
Champion image
Item 1 imageItem 2 imageItem 3 image
6.95%
21.69%
14.73%

View all Yone builds

Enchanter Items

Item image

Dawncore

Dawncore was initially conceived as an enchanter capstone that could finish their builds. Of course, that's really lofty for a class that doesn't earn a lot of gold. We still want Dawncore to be a big-ticket item but are reshaping it a little bit, giving it much more up-front power while still having a bit of scaling that asks you to at least not buy it first. So we're massively juicing up the AP and Heal/Shield Power in order to make it the best item for “I want really, really strong enchanter spells.” It's still more expensive than other options and is a greedier buy but is focused on making your kit as strong per-cast as possible. The math works out to an extra 32.5 Ability Power and 11.5% Heal/Shield Power if you buy it after something like Imperial Mandate or Shurelya's, which should more than compensate for the dropped haste.

-1.2%
61.26% 60.06%
Winrate
2.11%
0.43% 2.54%
Pickrate
Item image

Echoes of Helia

Echoes of Helia hasn't found its footing in the post-Mythic world so we're making the item more user-friendly and more powerful. Since it can be tough for a support to land multiple hits on an enemy, we're lowering the required hits between shields and heals for full effect and juicing up the per-cast impact. For those who were reliably getting three hits in between shields, this won't be a huge buff, but for anyone who had a hard time always casting at full stacks, these changes will be a significant improvement.

-3.22%
57.94% 54.73%
Winrate
4.68%
0.49% 5.17%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
12.89%
12.89%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
11.03%
11.03%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
10.89%
11.82%
0.93%
Champion image
Item 1 imageItem 2 imageItem 3 image
7.34%
7.34%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
6.63%
6.63%
0%

View all Echoes of Helia builds

Item image

Shurelya's Battlesong

Shurelya's Battlesong is on the strong side right now. It's reasonably appropriate on enchanters where there are a wealth of other options but it's too prevalent on solo laners for what's meant to be a supportive item. We're taking down its more selfish aspects to try to keep it as a niche purchase outside of supports.

-1.04%
54.57% 53.53%
Winrate
-9.28%
32.77% 23.49%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
10.86%
6.1%
16.96%
Champion image
Item 1 imageItem 2 imageItem 3 image
10.26%
14.3%
24.56%
Champion image
Item 1 imageItem 2 imageItem 3 image
8.90%
13.91%
22.81%
Champion image
Item 1 imageItem 2 imageItem 3 image
8.64%
9.05%
17.69%
Champion image
Item 1 imageItem 2 imageItem 3 image
8.18%
1.99%
10.17%

View all Shurelya's Battlesong builds

Tank Items

Item image

Anathema's Chains

Let's talk about pure health items, which have generally been quite ignored by players. Sometimes they just don't provide enough stats to be competitive but other times, there's just no need for more health because other items already provide a ton. We're hoping to fix up both of those areas by re-tuning pure health items and resist items in order to carve out a space for these ones. That said, we thought long and hard about Anathema's and came to the conclusion that a version of Anathema's that was strong and prevalent would be quite bad for the game. Snowballing should feel good and players should be rewarded for their success. While strong defenses (armor, health, Zhonya's Hourglass, etc.) are good, an item that specifically disempowers a targeted player and makes them weaker in all cases wasn't something we wanted to keep around.

NaN%
54.44% NaN%
Winrate
-0.88%
0.88% 0%
Pickrate
Item image

Warmog's Armor

Warmog's is receiving a hefty simple buff. At 3100 gold it's the second most expensive tank item in the game, so we decided to give it an eye-popping amount of health to stand out as a premiere tank item. We haven't changed the Warmog's Heart threshold, so it should be easy to activate in your second slot.

-0.27%
59.23% 58.97%
Winrate
0.9%
1.43% 2.33%
Pickrate
Item image

Winter's Approach

2.22%
53.42% 55.64%
Winrate
0.58%
4.44% 5.02%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
7.99%
5.98%
13.97%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.09%
13.56%
8.47%

View all Winter's Approach builds

Item image

Hollow Radiance

-0.27%
51.46% 51.19%
Winrate
-0.23%
12.71% 12.48%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
7.06%
28.9%
21.85%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.31%
5.31%
0%

View all Hollow Radiance builds

Item image

Sunfire Aegis

-0.17%
52.29% 52.11%
Winrate
-3.1%
37.18% 34.08%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
15.08%
15.08%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
8.66%
25.45%
34.11%
Champion image
Item 1 imageItem 2 imageItem 3 image
7.26%
7.26%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.92%
11.37%
17.29%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.47%
10.41%
15.87%

View all Sunfire Aegis builds

Item image

Randuin's Omen

We're lightly re-designing Randuin's Omen for a few purposes: First, we don't want players to waste gold when building it alongside Frozen Heart. As the two most obvious anti-attack items, it felt bad to lose out when building them together, so now you can combine them without fear. This change was also convenient for simplifying the item as three unique effects is generally too many for an individual item in a post-Mythic world. Second, we continued reshaping resist items away from health. Third, we wanted to play up the active as a high-impact button, raising the cooldown to match its new power. In general, Randuin's should be clearly appealing when facing two crit users on the enemy team and a viable option when facing just one, as long as the Humility active is meaningful.

-0.33%
53.92% 53.59%
Winrate
1.52%
9.64% 11.15%
Pickrate
Item image

Unending Despair

With Ingenious Hunter going the way of the dinosaur, we saw that Unending Despair was only strong when built alongside that rune, so we're buffing it with a substantially lower cooldown.

2.12%
56.14% 58.27%
Winrate
-0.57%
4.53% 3.95%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
7.99%
5.98%
13.97%

View all Unending Despair builds

Item image

Abyssal Mask

Now let's talk about support tanks. In general we think their items are in a pretty good place overall but wanted to move a few things around to create some more options. Up first is Abyssal Mask. We expect support tanks and magic damage bruisers to be pretty excited, as it provides a lot of teamfight durability and helps themselves and their team deal with MR-stacking front lines. Through an abundance of caution over this item creating stale AP vs. AP lanes, we're trying to ensure it's a weak rush item for most ranged champions through lower 1v1 gold efficiency and tying its durability more to team fights. It should be very strong in 2x magic damage teams, as % shred will do a lot against MR-stackers. And by no longer tying its aura to bonus health purchases, even supports like Braum can buy this in their second slot and feel like they've got another viable option for empowering their team. Finally, it's becoming unique with Void Staff and Cryptbloom, similar to how Black Cleaver cannot be stacked with Last Whisper upgrades.

-0.14%
57.82% 57.68%
Winrate
0.46%
3.94% 4.4%
Pickrate
Item image

Knight's Vow

Knight's Vow is receiving a small simplification that should be mathematically very close to the old version and makes it easier for everyone to understand. We're letting the Knight's armor and magic resist apply to the redirected damage because we think it's thematically appropriate. We're also re-adding the health regeneration just in case your Worthy ally can't hit for a while, so that tanks wielding the item can still recoup some health by themselves.

0.42%
57.41% 57.84%
Winrate
6.18%
20.79% 26.97%
Pickrate
Item image

Zeke's Convergence

We're giving Zeke's the same build path as Locket. It's pretty hard for tank supports to build multiple items on their lower gold income and they don't have the luxury of counter-building a lane opponent. As such, we're making sure there are a couple of hybrid-resist support tank items and ensuring we have almost none for income tanks.

0.66%
56.24% 56.9%
Winrate
1.85%
9.03% 10.88%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
8.45%
17.08%
8.63%

View all Zeke's Convergence builds

Mage Items

Item image

Banshee's Veil

We are generally happy with Banshee's Veil, so its Verdant Barrier component is updated without further adjustments.

0.62%
56.52% 57.15%
Winrate
0.49%
9.5% 9.98%
Pickrate
Item image

Blackfire Torch

We have identified a problem that the mage item system is lacking a strong mana item option for sustained damage dealers. The introduction of Blackfire Torch and adjustments on Luden's Companion are both aiming to resolve the problem by offering a variety of mana item choices: Blackfire Torch is designed to appeal to battlemages and control mages that want to do sustained damage, while Luden's Companion can focus more on burst and AoE damage dealers. In terms of roles, we position this item to be good for both mage junglers and laners as long as it fits their needs.

NaN%
NaN% 51.46%
Winrate
86.37%
0% 86.37%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
42.87%
42.87%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
40.18%
40.18%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
38.39%
38.39%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
33.83%
33.83%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
31.25%
31.25%
0%

View all Blackfire Torch builds

Item image

Luden's Companion

The problem with previous Luden's Companion is that it was too general to be good for the majority of its user base. We had to balance it for the best users, which caused it to have a relatively low overall win rate. With Blackfire Torch serving DPS-indexed mages, we want to clearly push Luden's into a burst space. Making the effects only fire at max shots should increase the burst and overall satisfaction, because firing with low charges wasn't very noticeable. This change should introduce mage itemization and allow us to balance with more clear directions.

0.68%
50.2% 50.88%
Winrate
-3.33%
50.8% 47.47%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
31.99%
2.31%
34.29%
Champion image
Item 1 imageItem 2 imageItem 3 image
21.23%
5.31%
26.54%
Champion image
Item 1 imageItem 2 imageItem 3 image
21.12%
38.03%
16.91%
Champion image
Item 1 imageItem 2 imageItem 3 image
20.70%
3.17%
23.87%
Champion image
Item 1 imageItem 2 imageItem 3 image
19.04%
4.08%
23.12%

View all Luden's Companion builds

Item image

Liandry's Torment

As a mana item option, the new Epic item Fated Ashes is swapped in as a component.

0.61%
52.56% 53.17%
Winrate
17.67%
82.12% 99.79%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
53.95%
8.51%
62.46%
Champion image
Item 1 imageItem 2 imageItem 3 image
46.20%
0.83%
47.04%
Champion image
Item 1 imageItem 2 imageItem 3 image
45.70%
1.22%
46.91%
Champion image
Item 1 imageItem 2 imageItem 3 image
42.87%
42.87%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
42.07%
13.14%
55.21%

View all Liandry's Torment builds

Fighter Items

Item image

Overlord's Bloodmail

Overlord's Bloodmail is intended to fill in the third-ish item slot for health-heavy fighter builds. We believe converting health into damage is a compelling fantasy for fighters and want to create it with this item.

NaN%
NaN% 57.66%
Winrate
9.36%
0% 9.36%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
28.05%
28.05%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
15.08%
15.08%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
10.22%
10.22%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
8.49%
8.49%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
7.76%
7.76%
0%

View all Overlord's Bloodmail builds

Item image

Blade of the Ruined King

We’re updating Blade of the Ruined King's damage profile to be centered more about the stats the item provides rather than the on-hit damage. We’re also taking this opportunity to move the effect of clawing shadows back to be triggered after 3 hits instead of on first attack.

-0.18%
51.04% 50.86%
Winrate
-9.57%
75.96% 66.4%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
52.42%
52.42%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
14.33%
15.51%
29.84%
Champion image
Item 1 imageItem 2 imageItem 3 image
13.76%
2.29%
16.05%
Champion image
Item 1 imageItem 2 imageItem 3 image
12.78%
3.03%
15.81%
Champion image
Item 1 imageItem 2 imageItem 3 image
12.60%
22.56%
9.96%

View all Blade of the Ruined King builds

Item image

Black Cleaver

We want Black Cleaver to be a core component of most fighter builds. One key tenet of fighter combat patterns is target agnosticism, which is one factor that differentiates them from assassins. Not only do we like when they're good at hitting the front line, we also want them to be a little bit cooperative, which allows some of their combat power to come from team fighting and not just side lane 1v1s.

0.58%
53.35% 53.92%
Winrate
1.07%
39.66% 40.73%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
20.83%
31.38%
10.56%
Champion image
Item 1 imageItem 2 imageItem 3 image
12.83%
2.72%
15.54%
Champion image
Item 1 imageItem 2 imageItem 3 image
10.91%
12.2%
23.11%
Champion image
Item 1 imageItem 2 imageItem 3 image
8.23%
28.28%
20.05%
Champion image
Item 1 imageItem 2 imageItem 3 image
7.76%
7.76%
0%

View all Black Cleaver builds

Marksmen Items

Item image

Bloodthirster

Bloodthirster is once again leaving the crit system, and going back to its simpler roots of being a pure AD and lifesteal stick. With it, it's also regaining its passive ability to overheal. This will potentially open it up as an option for other classes to purchase it.

-1.41%
60.29% 58.88%
Winrate
5.49%
17.99% 23.49%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
22.75%
22.75%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
20.81%
2.79%
23.6%
Champion image
Item 1 imageItem 2 imageItem 3 image
13.72%
25.99%
12.27%
Champion image
Item 1 imageItem 2 imageItem 3 image
13.11%
1.03%
14.14%
Champion image
Item 1 imageItem 2 imageItem 3 image
12.55%
12.55%
0%

View all Bloodthirster builds

Item image

The Collector

Collector is a really good item to bridge some champions’ wants for both lethality and critical chance. With these changes, it'll be allowed to compete with other B.F. Sword recipes as an option to start with and to keep scaling other purchases with some additional AD

-0.3%
52.07% 51.77%
Winrate
55.23%
44.82% 100.06%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
63.20%
1.29%
64.49%
Champion image
Item 1 imageItem 2 imageItem 3 image
48.59%
2.49%
51.08%
Champion image
Item 1 imageItem 2 imageItem 3 image
35.76%
35.76%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
35.24%
53.64%
18.4%
Champion image
Item 1 imageItem 2 imageItem 3 image
28.92%
28.92%
0%

View all The Collector builds

Item image

Essence Reaver

This one in particular is a pretty big change but we're taking away the Spellblade passive from Essence Reaver. It's instead becoming a stat stick with a very clear purpose, spell casting. It should still provide a near-unlimited supply of mana for those spells to be cast, as well as having a competitive stat line.

-2.34%
49.81% 47.47%
Winrate
-17.8%
30.53% 12.73%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
63.20%
1.29%
64.49%
Champion image
Item 1 imageItem 2 imageItem 3 image
43.63%
3.77%
47.41%
Champion image
Item 1 imageItem 2 imageItem 3 image
26.97%
0.55%
27.53%
Champion image
Item 1 imageItem 2 imageItem 3 image
22.78%
22.78%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
18.62%
2.8%
21.42%

View all Essence Reaver builds

Item image

Immortal Shieldbow

Removing the lifesteal from shieldbow will allow it to fit as a third/fourth item to round out crit builds and offer a defensive choice that's not sustain-based.

-0.36%
56.15% 55.8%
Winrate
-8.32%
20.96% 12.64%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
48.59%
2.49%
51.08%
Champion image
Item 1 imageItem 2 imageItem 3 image
26.64%
5.64%
32.28%
Champion image
Item 1 imageItem 2 imageItem 3 image
17.30%
20.63%
37.93%
Champion image
Item 1 imageItem 2 imageItem 3 image
13.33%
3.82%
17.15%
Champion image
Item 1 imageItem 2 imageItem 3 image
8.73%
10.95%
2.21%

View all Immortal Shieldbow builds

Item image

Infinity Edge

We wanted to bring back a more powerful version of Infinity Edge that feels like it's worth rushing. With these stats, it'll hold its own while waiting for other scalers to come into play and should bring back crit builds to some of the users that had some in the past.

-0.48%
55.19% 54.71%
Winrate
61.3%
77.8% 139.09%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
97.45%
2.55%
100%
Champion image
Item 1 imageItem 2 imageItem 3 image
76.84%
2.32%
79.16%
Champion image
Item 1 imageItem 2 imageItem 3 image
52.42%
52.42%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
42.03%
47.43%
5.4%
Champion image
Item 1 imageItem 2 imageItem 3 image
39.05%
39.05%
0%

View all Infinity Edge builds

Item image

Kraken Slayer

Kraken Slayer is getting a significant change as well. It's no longer a crit item, and instead being focused entirely on the on-hit side of things. It'll still be a strong contender as an early purchase but won't be able to provide all of the desired stats right away.

Ornn Upgrade

0.15%
50.83% 50.98%
Winrate
-27.23%
122.86% 95.63%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
76.84%
2.32%
79.16%
Champion image
Item 1 imageItem 2 imageItem 3 image
55.13%
1.23%
56.36%
Champion image
Item 1 imageItem 2 imageItem 3 image
45.21%
0.79%
46%
Champion image
Item 1 imageItem 2 imageItem 3 image
39.09%
13.47%
52.56%
Champion image
Item 1 imageItem 2 imageItem 3 image
39.05%
39.05%
0%

View all Kraken Slayer builds

Item image

Lord Dominik's Regards

Dominik's is losing its Giant Slayer passive, but gaining raw stats to compensate for it. While it won't be as efficient as killing very high health targets, it'll provide more against others. We still believe there there should be enough ways to deal with those tanks and frontliners within the crit item system

1.8%
55.2% 57%
Winrate
9.57%
48.69% 58.26%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
76.84%
2.32%
79.16%
Champion image
Item 1 imageItem 2 imageItem 3 image
39.09%
13.47%
52.56%
Champion image
Item 1 imageItem 2 imageItem 3 image
37.45%
13.75%
51.2%
Champion image
Item 1 imageItem 2 imageItem 3 image
35.76%
35.76%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
31.54%
6.53%
38.07%

View all Lord Dominik's Regards builds

Item image

Mercurial Scimitar

Scimitar is leaving the crit system to instead become a more accessible lifesteal item. This should still be a somewhat narrow purchase that feels okay to add to a build without ever having to worry about going over the crit chance cap.

-1.75%
59.77% 58.02%
Winrate
0.59%
1.74% 2.33%
Pickrate
Item image

Mortal Reminder

Mortal Reminder is getting the crit chance stat update as well.

0.68%
52.86% 53.54%
Winrate
-1.18%
6.74% 5.57%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
9.22%
6.77%
15.98%

View all Mortal Reminder builds

Item image

Phantom Dancer

Phantom Dancer is getting a stat facelift focusing on attack speed and movement speed. It'll serve its purpose as a really strong way to multiple other sources of damage scaling.

-1.84%
56.7% 54.86%
Winrate
16.15%
14.53% 30.68%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
45.21%
0.79%
46%
Champion image
Item 1 imageItem 2 imageItem 3 image
42.03%
47.43%
5.4%
Champion image
Item 1 imageItem 2 imageItem 3 image
26.15%
0.96%
27.1%
Champion image
Item 1 imageItem 2 imageItem 3 image
24.80%
32.1%
7.3%
Champion image
Item 1 imageItem 2 imageItem 3 image
22.75%
22.75%
0%

View all Phantom Dancer builds

Item image

Rapid Firecannon

Rapid Firecannon is the only Energized item left in the marksman system, as it still serves a very useful function. It's losing its AD and instead being offered as a relatively cheap AS/crit item alternative.

0.85%
55.38% 56.24%
Winrate
1.8%
39.97% 41.76%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
55.13%
1.23%
56.36%
Champion image
Item 1 imageItem 2 imageItem 3 image
35.24%
53.64%
18.4%
Champion image
Item 1 imageItem 2 imageItem 3 image
18.70%
6.94%
25.64%
Champion image
Item 1 imageItem 2 imageItem 3 image
13.06%
0.89%
13.95%
Champion image
Item 1 imageItem 2 imageItem 3 image
11.14%
0.82%
11.97%

View all Rapid Firecannon builds

Item image

Runaan's Hurricane

We're giving Runaan's a new recipe, with it dropping the on-hit but gaining power on the bolts, ensuring itself as the premier AoE options amongst crit and AS items.

-0.31%
55.31% 55%
Winrate
-10.44%
22.86% 12.42%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
97.45%
2.55%
100%
Champion image
Item 1 imageItem 2 imageItem 3 image
15.94%
3.56%
19.5%
Champion image
Item 1 imageItem 2 imageItem 3 image
10.93%
10.93%
0%
Champion image
Item 1 imageItem 2 imageItem 3 image
10.38%
2.46%
12.84%
Champion image
Item 1 imageItem 2 imageItem 3 image
8.43%
35.03%
43.46%

View all Runaan's Hurricane builds

Item image

Statikk Shiv

Statikk Shiv is trading its energized pattern for a brand new on-kill effect. It's also no longer a crit item, but instead provides a good mix of attack damage and attack speed for champs trying to stabilize early on. It will still help with wave clear in its own way, plus potentially really shock opponents in a favorable teamfight.

-6.61%
49.3% 42.7%
Winrate
-20.75%
23.02% 2.26%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
97.45%
2.55%
100%
Champion image
Item 1 imageItem 2 imageItem 3 image
33.76%
4.01%
37.77%

View all Statikk Shiv builds

Item image

Stormrazor

We're parting ways with Stormrazor again this split, in an attempt to streamline the energize system and have better early buys for champions, it left very little room for this item to shine as is.

NaN%
51.15% NaN%
Winrate
-27.93%
27.93% 0%
Pickrate
Item image

Terminus

Terminus is getting a new recipe this time around as well as some small alterations in stats.

-0.2%
55% 54.81%
Winrate
-7.44%
22.52% 15.08%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
14.33%
15.51%
29.84%
Champion image
Item 1 imageItem 2 imageItem 3 image
12.47%
24.09%
36.56%
Champion image
Item 1 imageItem 2 imageItem 3 image
9.38%
24.42%
33.8%
Champion image
Item 1 imageItem 2 imageItem 3 image
9.17%
10.4%
1.23%
Champion image
Item 1 imageItem 2 imageItem 3 image
8.52%
8.36%
16.88%

View all Terminus builds

Item image

Voltaic Cyclosword

We're giving Voltaic Cyclosword a new recipe now that Kircheis Shard no longer exists, but should still be a very easy path to be built into early on.

0.21%
52.28% 52.49%
Winrate
-2.51%
11.53% 9.01%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
Item 1 imageItem 2 imageItem 3 image
6.69%
1.12%
7.8%
Champion image
Item 1 imageItem 2 imageItem 3 image
6.09%
13.69%
19.77%

View all Voltaic Cyclosword builds

Item image

Zephyr

Zephyr is back! This is mostly an experimental take on attempting to give a class that already scales well a way to scale even better. We're mostly interested in seeing if there's any interest in this kind of “full build capstone” effect that we can add to make champions feel satisfied when their build is actually completed.

NaN%
NaN% 60.7%
Winrate
1.02%
0% 1.02%
Pickrate

Domination Runetree

Rune image

Predator

We've been unhappy with Predator being strong and have intentionally kept it weak for a long time, now is the best time for it to finally go.

NaN%
48.18% NaN%
Winrate
-0.56%
0.56% 0%
Pickrate
Rune image

Hail of Blades

Ranged users would risk far less to get the same value out of Hail of Blades, this should help even the risk reward structure.

-0.41%
49.38% 48.97%
Winrate
3.8%
41.95% 45.75%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
BuildType image
42.32%
43.42%
1.1%
Champion image
BuildType image
38.76%
47.47%
8.7%
Champion image
BuildType image
22.94%
62.53%
39.59%
Champion image
BuildType image
14.37%
35.65%
50.02%
Champion image
BuildType image
13.66%
16.14%
29.81%

View all Hail of Blades builds

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Ingenious Hunter

Coming in at both a low engagement rate and low power level. We've tried just buffing it in the past but have been unsatisfied with those environments.

NaN%
50.48% NaN%
Winrate
-9.27%
9.27% 0%
Pickrate
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Sudden Impact

A sub-goal of these rune changes was to remove lethality and magic penetration from the rune system. This should keep the rune in a fairly similar place in both input and output power level while keeping its scaling more linear with time.

-0.35%
50.06% 49.71%
Winrate
-9.35%
128.12% 118.77%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
BuildType image
41.27%
55.4%
14.13%
Champion image
BuildType image
35.02%
36.24%
1.22%
Champion image
BuildType image
25.77%
55.3%
81.07%
Champion image
BuildType image
19.48%
19.72%
39.2%
Champion image
BuildType image
17.29%
51.82%
69.11%

View all Sudden Impact builds

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Relentless Hunter

Relentless Hunter has been over performing so we want to try to adjust its baseline value to be a bit more in line with what we're expecting.

-0.73%
50.98% 50.25%
Winrate
-11.25%
69.25% 58%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
BuildType image
15.30%
28.32%
43.61%
Champion image
BuildType image
11.30%
67.08%
78.38%
Champion image
BuildType image
11.05%
12.3%
23.34%
Champion image
BuildType image
10.86%
61.25%
72.11%
Champion image
BuildType image
8.83%
25.28%
34.1%

View all Relentless Hunter builds

Precision Runetree

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Lethal Tempo

Lethal Tempo has been extremely disruptive to both the item system by allowing a huge number of champions and classes to bypass attack speed itemization, but also to gameplay patterns by allowing champions to miss a lot of key skills but still be able to just auto you down. We've been unhappy with this rune for a long time and figured now was the best time to make a big (but overdue) change.

NaN%
49.79% NaN%
Winrate
-149.85%
149.85% 0%
Pickrate
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Press the Attack

To help catch the users displaced by the loss of Lethal Tempo, Press the Attack has had some major adjustments that change the rune from a single target debuff to a selfish self buff that allows front to back play and target swapping without losing the damage amplification. Keep in mind the self buff does not lock you out from getting future three-hit triggers!

-0.36%
49.87% 49.51%
Winrate
79.57%
53.04% 132.6%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
BuildType image
85.17%
85.99%
0.82%
Champion image
BuildType image
76.29%
76.29%
0%
Champion image
BuildType image
76.28%
83.59%
7.31%
Champion image
BuildType image
74.86%
77.85%
2.99%
Champion image
BuildType image
68.92%
70.18%
1.26%

View all Press the Attack builds

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Overheal

We've been unhappy with this rune when it's strong, but it has a very low pick rate when it's not overtuned, so we're replacing it.

-0.82%
50.09% 49.27%
Winrate
31.81%
14.68% 46.48%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
BuildType image
36.46%
78.61%
42.16%
Champion image
BuildType image
31.36%
32%
0.64%
Champion image
BuildType image
28.47%
28.47%
0%
Champion image
BuildType image
24.96%
25.61%
0.65%
Champion image
BuildType image
20.38%
26.97%
6.58%

View all Overheal builds

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Legend: Tenacity

Within the Legend row, Tenacity was the least engaged with by far. We also want to make it a clearly presented opt-in stat, not hidden in minor runes. We'll be closely observing if this results in too little tenacity overall in the game and will act accordingly.

0.15%
49.87% 50.02%
Winrate
11.56%
105.37% 116.93%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
BuildType image
35.03%
36.51%
1.48%
Champion image
BuildType image
26.31%
32.52%
6.21%
Champion image
BuildType image
23.10%
76.04%
52.95%
Champion image
BuildType image
22.43%
70.71%
93.14%
Champion image
BuildType image
22.34%
76.59%
54.25%

View all Legend: Tenacity builds

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Cut Down

Cut Down in its previous form was asking the player to opt-in to a counter to tanky champions before the game even started, and before any tanks in the game had a chance to be strong or weak. We want the decision to opt-in to anti-tank to be in the itemization space so you can select it reactively in the match rather than just guessing that tanks will be a problem in the pre-game.

-0.66%
50.03% 49.37%
Winrate
13.34%
35.8% 49.14%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
BuildType image
32.10%
33.16%
1.06%
Champion image
BuildType image
19.12%
20.16%
1.04%
Champion image
BuildType image
14.64%
24.23%
9.59%
Champion image
BuildType image
9.63%
12.19%
2.56%
Champion image
BuildType image
6.48%
8.66%
2.17%

View all Cut Down builds

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Fleet Footwork

Fleet Footwork healing was too strong and with new sustain runes in the system we wanted to ensure users couldn't just wash lanes with too much healing. Shifting some power into the movement speed instead.

-0.19%
50.35% 50.16%
Winrate
41.42%
73.57% 114.99%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
BuildType image
67.81%
72.2%
4.39%
Champion image
BuildType image
61.10%
66.4%
5.3%
Champion image
BuildType image
42.02%
44.06%
2.04%
Champion image
BuildType image
40.82%
45.65%
4.82%
Champion image
BuildType image
29.00%
38.32%
67.32%

View all Fleet Footwork builds

Resolve Runetree

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Font of Life

Font of Life's input and output pattern was something we were unsatisfied with. Due to the complexity of the rune and overall unsatisfying output, it had a low engagement rate and was a good target to update and clean up.

0.15%
50.78% 50.94%
Winrate
3.04%
56.68% 59.71%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
BuildType image
8.29%
25.73%
17.44%
Champion image
BuildType image
7.79%
77.43%
85.22%
Champion image
BuildType image
6.56%
24.27%
17.71%
Champion image
BuildType image
6.31%
87.3%
80.99%
Champion image
BuildType image
6.03%
21.67%
27.7%

View all Font of Life builds

Inspiration Runetree

Rune image

Future’s Market

Future's Market had a low pick rate and players in general didn't want to go into debt. It also enabled some gameplay patterns we were generally unhappy with if they were too good.

0.16%
50.05% 50.2%
Winrate
2.92%
38.11% 41.03%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
BuildType image
59.98%
4.19%
64.16%
Champion image
BuildType image
44.31%
11.22%
55.53%
Champion image
BuildType image
33.41%
37.19%
3.78%
Champion image
BuildType image
31.46%
33.13%
1.67%
Champion image
BuildType image
28.34%
10.15%
38.49%

View all Future’s Market builds

Rune image

Minion Dematerializer

Dematerializer was a needlessly high complexity solution to a lot of champions laning issues. We'll be monitoring champions who look like they struggle with its removal and help them.

0.49%
50.4% 50.88%
Winrate
-3.7%
17.66% 13.97%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
BuildType image
43.58%
1.14%
44.73%
Champion image
BuildType image
38.06%
5.07%
43.13%
Champion image
BuildType image
37.73%
3.43%
41.17%
Champion image
BuildType image
34.37%
2.93%
37.31%
Champion image
BuildType image
30.76%
31.79%
1.02%

View all Minion Dematerializer builds

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Time Warp Tonic

Some huge buffs to the healing of Time Warp Tonic, no more healing reduced on your lingering heal, and even more up-front healing.

-0.43%
48.61% 48.17%
Winrate
6.55%
5.43% 11.98%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
BuildType image
30.94%
30.94%
0%
Champion image
BuildType image
18.87%
18.87%
0%
Champion image
BuildType image
18.55%
18.55%
0%
Champion image
BuildType image
14.90%
14.9%
0%
Champion image
BuildType image
14.82%
14.82%
0%

View all Time Warp Tonic builds

Rune image

First Strike

Lowering the ceiling for gold gain while bringing up the floor. Gold gained in most games should remain the same while someone snowballing will not be able to spike gold to an unhealthy degree.

0.41%
49.97% 50.38%
Winrate
14.74%
59.55% 74.29%
Pickrate

Build pickrate changes

BuildPR increasePickrate
Champion image
BuildType image
70.56%
11.23%
81.78%
Champion image
BuildType image
27.27%
60.94%
33.67%
Champion image
BuildType image
19.29%
33.23%
13.94%
Champion image
BuildType image
17.78%
17.78%
0%
Champion image
BuildType image
14.86%
74.59%
59.73%

View all First Strike builds

This overview only shows items, runes and champions from the patch notes.

View full patch notes

Biggest pickrate increases

BuildPR increasePickrate
Champion image
BuildType image
85.17%
85.99%
0.82%
Champion image
BuildType image
76.29%
76.29%
0%
Champion image
BuildType image
76.28%
83.59%
7.31%
Champion image
BuildType image
74.86%
77.85%
2.99%
Champion image
BuildType image
68.92%
70.18%
1.26%
Champion image
BuildType image
67.81%
72.2%
4.39%
Champion image
BuildType image
64.50%
65.02%
0.52%
Champion image
BuildType image
61.59%
62.12%
0.53%
Champion image
BuildType image
61.10%
66.4%
5.3%
Champion image
BuildType image
53.17%
63.5%
10.33%

View all builds

Biggest winrate increases

BuildWR increaseWinrate
Champion image
Item 1 imageItem 2 imageItem 3 image
7.61%
56.49%
48.88%
Champion image
Item 1 imageItem 2 imageItem 3 image
6.45%
66.05%
59.61%
Champion image
Item 1 imageItem 2 imageItem 3 image
6.24%
59.13%
52.88%
Champion image
Item 1 imageItem 2 imageItem 3 image
6.20%
54%
47.8%
Champion image
Item 1 imageItem 2 imageItem 3 image
6.10%
64.19%
58.1%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.96%
61.86%
55.89%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.96%
55.96%
50%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.75%
64.4%
58.65%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.72%
59.26%
53.53%
Champion image
Item 1 imageItem 2 imageItem 3 image
5.63%
58.92%
53.29%

View all builds